How do you like the idea of transforming the magic of summoning chaos of light and darkness into lands of fire, air, and water?
Similarly, options with schools from Heroes 4 were also considered there, but it was a complete failure. Trying to compete with the fourth game in terms of magic, especially with similar concepts, is pointless – it has a much higher number and variety of spells.
In my mod, I took a different approach – to position myself not through some other systematization, but through powerful spells. Roughly speaking, if one game has 100 spells, but only 20 of them are powerful, and another game has only 40, but all of them are powerful, then the second game will be richer in terms of powerful spells.
What I mean by powerful spells, for example, Stone Skin – not some insignificant buff like +3 defense, but already decent bonuses of the order of +10-20.