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What about the name, biography, and icon? Which one should be highlighted? ))))\br>I remember you posted the icons.
And some thoughts on the specialization.
Yes, yes, I remember there was a female dwarf among them, and she will be the third heroine in this faction! :rolleyes: fktifzobr@mail.ru
I can't create a unique model because nothing attaches to the standard dwarf models.
I have two unfinished female dwarfs... Ibba (Bersy) and Inga (Una)... here are their heads ;)
According to my idea, the female dwarfs are made on a basic dwarf model, and their heads are placed on top, as if they are wearing a hood...
I suggest that to speed up the appearance of NEW dwarfs, we should focus on their bodies... a slightly different mammoth fur and other individual features at the level of textures, and it would be good to add hammers and other props hanging on the mammoths!
Is this mod compatible with the "Eternal Essence" AI mod?
I'm currently playing as Fhrerin from the Fortress, but his ability isn't working (the increase in Bone Throwers/Berserkers/Arcat Warriors). Also, the number of these creatures doesn't seem to affect the army's attack power.
Could this be due to the modified executable file?
I didn't process the map with a program; could that be the reason?
The EE mod does not support all the features of version 3.1, so it cannot be considered a full-fledged expansion for it, and, as you know, "NHF is a mod that adds new heroes to Heroes V 3.1".
The EE mod doesn't support all the features of version 3.1, so it can't be considered a full-fledged expansion for it, and as you know, "NHF is a mod that adds new heroes to Heroes V 3.1"
Heroes are unplayable without it. I'll have to prioritize...
If the NCF file doesn't contain specializations related to caravans, I would do the following: remove the caravan models and the interactive tile (you can remove only the tile without the models, but then there might be various collision issues). This would eliminate traffic jams; you hire creatures, and after a certain time, they appear in the castle (you can check the time; the interface remains unchanged). It's very convenient, in my opinion.
That is, the mechanics of Heroes 4 are being proposed.
Fierro
Heroes are unplayable without it. Priorities will have to be set...
Boldly stated. But where is the feature list explaining why we should switch to EE? As far as I remember, the main focus there is on AI - an element that is completely useless for multiplayer players.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
After testing, it became clear that it is no longer possible to rob caravans. What do you think, can we ignore this bug?
I believe that we can ignore it, with the condition that: if caravans of the previous owner continued to arrive at the city after it was captured, they should switch to the new owner; otherwise, they will remain on the map forever, or they should disappear or go to another city of the previous owner.
Added 4 minutes later To be more precise, not forever, but until the previous owner is defeated or reclaims the city, but this could take a long time.