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Posts from Current questions and answers regarding the map editor.

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#3706
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Today, my friend and I tried playing, but it didn't work at all.
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#3708
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The unedited map shows version>1<..
But the edited map changes to >3<, I changed it to 1, but the second player can't access it...((

Added 4 minutes later
And the map also appears in the folder with the editor.
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#3709
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The version doesn't seem to matter. It's those specific points I mentioned that have an impact. I might be wrong, but that's how it was when I was dealing with this.
 

К А
Стикеры GBF в Telegram
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#3710
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In order, it goes true, false, true, false, >1<. Is there anything else?
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#3713
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Hello everyone.
I'm having a problem with a script: I can't figure out how to reset the number of creatures that can be recruited in a castle at the beginning of each week.
Here's the issue: I need a Necropolis castle where you can transform creatures of all levels into undead (Temple of the Underworld), but there should be no creature growth in it.
If anyone knows how to do this, please let me know!
Thanks in advance.
Герман стоял неподвижно. Герман сошёл с ума. "Старуха!!!" - закричал он в ужасе. Он сидит в Обуховской больнице, в семнадцатом нумере, не отвечает ни на какие вопросы и бормочет необыкновенно скоро: "Тройка, семёрка, туз. Тройка, семёрка, дама".
In reply to crazy_kill
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#3715
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crazy_kill
Hello everyone.
I'm having a problem with a script. Specifically, I can't figure out how to reset the number of creatures that can be recruited in a castle at the beginning of each week.
Here's the issue: I need a Necropolis castle where you can transform creatures of all levels into undead (Temple of the Underworld), but there should be no creature growth in it.
If anyone knows how to do this, please let me know!
Thanks in advance.
function NewDay()
if GetDate(DAY_OF_WEEK) == 1 then
for creature=29,41,2 do
SetObjectDwellingCreatures('cityname', creature, 0)
end
end
end

Trigger(NEW_DAY_TRIGGER, 'NewDay')
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#3716
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If possible, thank you.
In reply to Ment
#3718
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Hey, I'm having a problem! I was creating a map, and I was using a mod. I saved it regularly, just in case, so I wouldn't have to redo too much later. Then, an error occurred, the editor crashed, and now the map won't open. When I try to launch it, I get an error message: "can't load \map storage location\.(The file may be corrupted, file version unsupported or you are trying to load the map from outside the [game installation folder]\ maps folder)". Can anyone help me, or at least tell me what might be causing this?
I added the FullEditor and DwellingsPack mods.
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#3719
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I placed the "Dungeon" tiles in the abyss on the map (the ones that are hidden in the editor). I encountered the following bug: If a player reveals the fog of war over even a small part of the abyss, and then saves and loads the game, instead of the abyss, the landscape of the upper level of the map is duplicated – rivers, soil types, irregularities, and so on – all of this is displayed instead of the abyss. This doesn't happen as long as the fog of war hasn't been lifted from them. I've seen abyss tiles on many maps – has anyone else encountered this?