Skip to content

Posts from Мафия 89. Nemesis

Mafia Closed Topic
No ratings yet — be the first to rate!
User Avatar
11 years ago
Auto-translated
Morning action.
User Avatar
11 years ago
Auto-translated
I think the mana system could be simplified. You have three parameters: starting mana, mana regeneration rate, and spell cost. However, for most mages (except Ilanna), the ratio of mana regeneration to the total amount is roughly the same, not significantly different. I suggest fixing these parameters for all mages and balancing the spell costs instead. For Ilanna, with only one spell, the numbers are such that she can essentially ignore mana altogether; you could simply set the spell's cooldown to "once every two nights." This seems like it would be equivalent, if I haven't missed anything.
User Avatar
11 years ago
Auto-translated
Ilanna has only one spell, and her stats are such that she can basically ignore mana; just set the spell to trigger "every other night." If I haven't missed anything, that would be equivalent.
Also, the mafia leader can kill her and gain a Night Defense, along with Night Defense from other mages.
User Avatar
11 years ago
Auto-translated
Why would he kill his own?
User Avatar
11 years ago
Auto-translated
Oh, is that a member of his team? I didn't read the lore, I just skimmed it.
In reply to Ment
User Avatar
11 years ago
Auto-translated
Ment
Why would he kill his own?
Well, if it brings benefits, why not... :D
In reply to Злобный Ящур
User Avatar
11 years ago
Auto-translated
Evil Lizard
Including the remaining 2 non-damage abilities from the mages?

I made some changes, particularly to the special abilities of Argath and the Troll. I also adjusted this to make the benefit of the upgrade more noticeable.

Added 4 minutes later
Ilanna has only one spell, and the numbers are such that she can basically ignore mana; you can simply set the spell to "once every two nights."

That's essentially what was intended. Unless there's a character in the game who restores mana.

For someone who will be playing as a mage, I don't think it will be particularly difficult to figure out the mana and spell costs. But it's still impossible to say anything for sure about the others.
User Avatar
11 years ago
Auto-translated
If it were just about figuring things out... it would still be more difficult to balance. But, it's your decision.
Hey everyone, why aren't you signing up?
User Avatar
11 years ago
Auto-translated
Hehe, I'm a little embarrassed to ask...
How do you play Mafia*? I imagine there's a map for it in Heroes 5, right?
User Avatar
11 years ago
Auto-translated
You are right, we are playing a custom map designed specifically for Heroes 5, with 17 players. It's not just a coincidence that this topic is in the forum games section!
In reply to Eleondor
User Avatar
11 years ago
Auto-translated
Eleondor
Yeah, I'm almost too embarrassed to ask...
How do you play Mafia*? I imagine that in Heroes 5, there's a map for it, right?
/topic/at/258919/
User Avatar
11 years ago
Auto-translated
UD. Fury. – Guaranteed to use its special ability first among all players (can be used in conjunction with the special ability).
If I understand correctly, killing the troll, enhanced by Fury, happens in phase 1 and can no longer be redirected by anything, including the Stone Man's interference and Argath's universal fear?

Also, Argath himself can be killed before he uses his ultimate ability...
In reply to Злобный Ящур
User Avatar
11 years ago
Auto-translated
Evil Lizard
If I understand correctly, killing a troll while enraged triggers phase 1 and can no longer be interrupted by anything, including the Stone Man's hindrance and Argath's universal fear?

Also, Argath himself can be killed before he uses his ultimate ability...

yes, that's correct.
User Avatar
11 years ago
Auto-translated
Something went wrong, guys. Let's try recreating it; the server is lagging.
User Avatar
11 years ago
Auto-translated
Kick Tox.

Statistics

Welcome our newest member: recijeb

Users Online 1 users 1256 guests