Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
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New here? I'm Roha — want a quick tour?
In the new version, to banish phoenixes, you will only need the Ring of Banishment and the Sphere of Light.
A secondary quest will appear from the witch, involving collecting monazite and finding the Mask of Justice for the curse of Dominick (reducing characteristics, morale, and luck). So, by the time the quests are completed, you won't need to accumulate troops for a castle siege, but can attack immediately. I removed the dwarven artifacts from Dominick that grant immunity to dark spells.
Thank you very much.
It seems a bit redundant. If "darkness" is unlocked, the number of troops and Dominic's parameters are not so important. Although I forgot about the witch; I haven't visited her. The new situation will provide an opportunity to meet. (According to the plot, they know each other well and perform a ritual together at the end). Everything is for the better. To make the battle interesting, it is good to have heroes with different schools of magic. Varens has more "darkness," and Dominic, accordingly, has all the "light." Based on my experience playing as Varens, I can say that the best spell against him is "divine vengeance." If Dominic gains skillful spellcasting (I really hope the computer will use its abilities correctly), the battle will be unpredictable.
The accumulation of troops is largely hindered by the lack of money. In the castle, after capturing the dwellings, there are troops (the cost of upgraded units, excluding peasants) worth 40.6k, in 4 castles - 161.2k. The player's income: capital - 2000, town hall - 4*2000 = 8000, 2 gold mines, art - 1000, skills - 500, peasants (Elaina, closer to the end of the game) - 6000. Total: 19.5k/day, 136.5k per week. Without taking into account the purchase of troops in the dwellings (and there are quite a few), the deficit is 24.7k/week. That is, at least 3 gold mines are missing. If you plan for training, then 4, but, in my opinion, it is too much for the player. It is better to have a shortage of money.
I am saddened that the discussion of the map is now a dialogue. Beauty lies in the diversity of opinions.
I tried playing the 5th map ("hero," version 0.9). I captured the city of mages. It disappeared, the experience was removed, I went through the portal, and came out to a human castle. Then there is a dead end. An orange mage appears with a huge army (9 thunderbirds, 12 rakshasa, and a lot of minor units), or a purple one with ten black dragons - there is no way to defeat them. Sometimes, they both come at the same time, stand in line, and wait for their turn to fight Andreas. The city of Forstburg is sometimes taken by a neutral force, sometimes it is already under a purple flag. But opponents appear literally on the same day, and there is no significant increase in the army. Joining archers and one cavalryman do not make a difference. Question: what to do? The armies of the orange and purple are equally invincible at different difficulty levels. I could not defeat a single one on "recruit." Defeating two is a fantasy. Andreas' army is the same as at the start; he has only lost a few peasants. You can run for a limited time; when approaching the prophet, you will definitely be caught.
The random reset of Andreas' parameters sometimes turns him into a completely toothless creature. At the same time, the situation at lower levels is more difficult. The number of neutral guards protecting resources is small, they give almost no experience, and it is difficult to recover the lost. On "hero," it is possible to gain 2-3 levels before meeting the opponents, which helps somewhat.
Did the mage appear before or after completing the prophet's quest? Mages shouldn't leave the garrison before the quest is completed.
The size of their armies is also strange; they couldn't have gathered 10 dragons and 9 thunderbirds in a week, and I didn't give them any.
Answers regarding the editor:
1) Not all objects leave these black holes, for example, garrisons. As for the rest, I tried different options.
2) I made a texture with writing, gave a link in Haze (one of the lighting properties), and I enabled this lighting in one of the dialogues.
3) I hope they will be resurrected.
2. Yes. One or two arrived, I don't remember exactly, and I killed them. There are no more Rune Priests left on the map, so I think something is wrong with the quest.
That's strange. I'm sure that didn't happen. Or maybe I'm having memory problems... No, that can't be.
Do they have a large army, then?