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Overall, I managed to successfully complete the Walkthrough of the Campaign, or rather, test it for the second time from the very beginning, the newest version. I will tell you briefly and in order, but I will try not to miss anything.
First mission. Everything is very good, no flaws or bugs were noticed. It has become a little easier, but the Necromancer still practically leaves no warriors from Andrias' army, and therefore it is not possible to immediately swim to the Orcs after meeting him. The mission is on the verge of "interesting difficulties" and "boring impossibilities," personally for me. However, it's okay if you pump up the ballista in time, of course ;)
Second mission. There is a small bug. I killed ALL the Rune Priests on the map, but I still received a level and increased characteristics in subsequent missions. The mission itself is no longer as difficult as the first time, there were no huge armies of Elves and Dwarves, there were a couple of difficult battles, especially with the Dwarf cities, but in general, it is quite comfortable to play, as long as you don't delay and don't let the neutrals grow too much.
Third mission. As in the first, it is extremely important in the second map; I would even call it the MOST IMPORTANT mission in the entire Campaign, to properly develop the hero and run around all sorts of characteristic-boosting places. Then you can go with almost no losses and quite comfortably. No bugs or flaws were noticed.
Fourth mission. Extremely difficult due to the increased aggressiveness of the green player, and in general. Nevertheless, good hero development and the right strategy also play a big role here. I went west from the very beginning, knowing that the help of the human garrison solves the problems with -7 defense, so it wasn't very difficult for me to play. The final battle, thanks to the completed quest of the Witch, turned out to be very easy.
Fifth mission. As in the first, it is incredibly difficult. Nevertheless, I did not encounter any completely invincible enemy heroes, and after a fierce battle for the second Dark Elf city, it even became too easy. Of the bugs, the final video plays twice, and also, completing the prophet's tasks to protect the mind from demons turned out to be not necessary at all: I didn't even find this library and scroll, and still won.
Overall, the Campaign left extremely positive emotions; many thanks to the author!
How I developed the heroes. If very briefly, then Varens has general light spells, defense + preparation, attack. It turns out that his specialization ability, "stun," in the case of preparation, also works on the counterattack, which means you can go without any losses at all, because opponents, trying to attack you, fly to the very end of the initiative scale, and mass evasion generally reduces all damage by 70%).
Andrias has machines with a catapult and a rapid-fire ballista, attack with shooting and strengthening ballista arrows (forgot the name, in general), luck and light magic also turned out to be useful, since resurrection again allows you to play without losses.
Questions about the editor:
1) How did you manage to rotate mines and garrisons on the map by less than ninety degrees without leaving unpleasant black squares around them?
2) How was it possible to implement the appearance of a letter from Dominic's assistant in the dialogue video in the last mission? I'm surprised.
3) A separate plus for changing the weather - I myself wanted to use this feature in one of my maps, but it never made it to official publication.