Auto-translated
Uploaded a new version. The colors of the "green" army have been changed. On the one hand, I liked the change – the poisonous color has disappeared. But when deploying troops on the battlefield, you feel that the units are wearing camouflage – the visibility of the units is poor. The monks are the best at camouflaging themselves. The clothing lacks light elements for contrast. Perhaps it would be worth lightening the metallic parts of the equipment so that they don't look like black metal (use a light, silver shade), and maybe use a green and white pattern. The griffons look best in dark colors. Only the pattern on their faces creates the impression that their beaks are tied with seaweed. The monks have had their mana reserves reduced. This is logical, but it's a pity.
Now, impressions directly from the map. The guard at the human Castle has become more ferocious – this is good. The development of the plot suggests that the inevitable end of Andrias is approaching. The Warlocks come twice a week. Vaishan appears after a day or two after capturing the Castle, and Agbeth appears two days later. Three difficult battles in one week deplete almost all of Andrias's army; he has nowhere to get reinforcements, the Castle is empty, with zero development. The following week, the Warlocks come again, although their army is small this time, but their magic power has not weakened. By the end of the third week, my entire army consisted of 2 monks. There is nothing to buy in the Castle or the dwelling. The enemy has all 7 stacks occupied by troops. The frequency of Warlock visits is such that Andrias cannot reach the library (and if he does, he cannot return). The situation only gets worse with each week. The Warlocks have a fully developed Castle, while the human Castle cannot be properly developed due to resource limitations. Something needs to be changed. Either the Warlocks of this type (level 28) will be disposable (I'm in favor of this version), or more opportunities should be given to develop Forstburg (stone mine, money), or reinforcements should be sent to Andrias.
Also, it would be good to add a feature to save the game after a multiplayer session during the siege of the mages' Castle, which disappears. The battle is replayed many times, and it gets tedious to constantly rewind the video. Is there a "Hottabych" on the map? (or are there plans to add him). Randomly resetting parameters seriously ruins Andrias.