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Posts from "Newcomer-2014. Summer"

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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to skd
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Here's the breakdown with a hidden stash of flies, a chest behind the lizards, a relic behind the fanatics, and a console. As it turned out, level 113 has a very small respawn point with fierce guards (2 mana monks in each direction and ogre-shamans on the road). The chest turned out to be for the entire first level. I gathered what I could from the respawn point, but I was catastrophically short on money. There was nothing to do at the level 115 respawn point, so there was nowhere to go. I tried to break through the monks with upgraded flies, but there were 19 of them. The opponent auto-attacked, defeated the shamans, and came out onto the road with a bunch of blocks and other junk. The wyverns didn't work, and that was game over.
Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
skd
Синий / Blue
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Дас / Dace Main Hero Дас / Dace
Map Template
2sm4d(3)
Game Length
116 days
Game Date
7/8/2014
Reported
7/8/2014 2:21 PM
Rating Impact Archived
GapLomah 1449 1434 -15 ↓
skd 1448 1463 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/8/2014 2:26 PM

In reply to GapLomah
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Confirming. I too had a small respawn, without any nooks at all. I got some pretty good heroes, chose Das, tactics was leveled up, and I was breaking through blocks with minimal losses. On 115 I took a secondary — Citadel. On 116 I got defeated and was transferring the army to the second block to the adjacent zone on the mud. The main hero's good specialty was minotaurs; there was a 50% chance for a dungeon. On 117 the opponent surrendered.
Thanks for the game.

UTC+03:00, icq 593626431
In reply to skd
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The money start is good; as for objects, there's a horse external dwelling, which I only took on the second turn.
I was going for angels: collected 20k by turn 127, but forgot to build the Mage Guild and monks.
Then I shook 4 angels out of one treasure zone, then through building them and buying others, I took utopias 2+5, which gave me 10 knowledge, orator, and KS as useful bonuses.
I dumped the rest of the UG in the altar.
Gathered what I saw and went to kill the opp. The orator's hat helped catch them.
Thanks for the game.
icq 385383256
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
222 days
Game Date
7/8/2014
Reported
7/8/2014 4:40 PM
Rating Impact Archived
Sloth_D 1446 1464 +18 ↑
Falcone 1539 1521 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/8/2014 5:01 PM

In reply to Sloth_D
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Sloth_D
Thanks for the game

At the start Shakti came with 3 stacks of troglodytes and Ivor was given 10 elves. I decided that such a restart couldn't be allowed. Unfortunately, besides 2 caches of pegasi at the respawn, there was nothing. I found one Dragon Fly Hive for the entire game and a couple of conservatories closer to the end, but at a time when my main and chain were on the other side.

Somewhere around week 2, a scholar was blocking the upgrade and I decided to risk taking him with Shakti. And I didn't regret it — I was given strategic navigation. Then I had to take fire as well — though it came in handy in the final for one mass berserk.

I took 2 Dragon Utopias in the underground — a box of 50 dwarves helped. I was given attack stats, a sphere of inhibition, and a captain's hat with boots of levitation.

I tried to muster something against the archers — my opponent had previously revealed a red orb. But I found nothing and was caught in the underground, where the final battle took place. I only had 40 mana, plus I simply didn't have haste. Surprisingly, the fight was tough up to a certain point — my opponent decided to remove the red orb and kill me with explosion. Mass berserk worked well in the first round (though it could have been better if 30 champions had hit 10 archers instead of the ballista). But the advantage in mana and army strength ultimately did its job.

Thanks for the game!
In reply to skd
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The stable is under the Castle, the Griffin Conservatory is visible, the spread is good, and Gurney, who fully met my expectations (at the end of week 1 he got Mass Haste), things were going smoothly. On day 113 I broke into the secondary town, with heavy losses, I had little meat left, and then I saw a refugee camp near spears. I stormed there on day 114, lost everything there except the flyers, and there I got a Green Dragon:smile54: Then the mana feast began, which still wasn't quite enough on day 117 to recruit the birds. I decided to take a risk and go into the dragon fly hive, which, as luck would have it, turned out to be maxed out. So I lost the dragon and all my meat again, except for the flyers:D, but I recruited the birds. By then Gurney was waiting under the 2nd Griffin Conservatory, which I took on day 121, plus a couple more Dragon Fly Hives, then another Griffin Conservatory. I was considering pushing the opponent at the start of week 3, on day 125 I decided to peek into the treasure zone for a couple of turns, where I ate a couple of Dragon Fly Hives and grabbed a couple of artifacts for spell power, lost an Angel. On day 131 I positioned myself near the ГО, and my opponent took lvl 4 Griffin Conservatory. I broke in but couldn't reach the opponent's main; he sat down there. Thinking all my units were flying, I decided to attack, and with Expert Tactics and Slow, I left him no chance. GG
Thanks for the game.
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Оррин / Orrin Start Hero Оррин / Orrin
Оррин / Orrin Main Hero Оррин / Orrin
Map Template
2sm4d(3)
Game Length
133 days
Game Date
7/8/2014
Reported
7/8/2014 7:43 PM
Rating Impact Archived
Simon5760 1499 1510 +11 ↑
cost 1391 1380 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/9/2014 9:19 AM

In reply to Cincinnat
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Cincinnat
Opponent chose all resists, then I tried to grab something more chocolaty. From the start Monere, two necros, immediately ate two chests for experience with Stracker and went to farm bones. Under the Castle there is a Griffin Conservatory, an external dwelling of Earth Elementals, and three roads to secondary towns.

On the first day I collected bones, on 117 even with a market in the secondary town I didn't have enough gold for birds (last turn I cleared a Dwarf Cottage and two chests with the scout hero, everything gave minimum), I didn't trade.

Stracker grabbed Earth magic, on the second day I kranil a lot, but also necroed them and Septienna. I put on a circus of re-learning from Grini and transferring oil to Stracker, while losing a turn (I only managed to defeat the main town, but was a couple of seconds short for the ransom).

On the third day I took three Griffin Conservatories with oil for 5 Angels (another two were found in a secondary town), went into the treasure zone and there, losing an Angel, took a Dragon Utopia single-stack, they gave a necklace +3 and a hat. Then I went to another treasure zone to pick up a Griffin Conservatory, the opponent was there. In the Castle secondary town I was recruiting Angels, Stracker with good stats runs into the same treasure zone as the opponent, but surrender arrives.

Thanks for the game!
Thanks for the game.
355819135
In reply to Simon5760
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Simon5760
A stable under the castle, the Griffin Conservatory is visible, a good spread and Gurney, who fully lived up to my expectations (at the end of week 1 got Mass Slow), things were going smoothly, on 113 broke through into the secondary, with bad losses, little meat left and then I saw a refuge behind the spears, rushed in there on 114 lost everything there except the air elementals, and then a green dragon pops in on me :smile54: and then the feeding frenzy on gold began which still wasn't quite enough on 117 to build the birds, here I decided to take a risk and dive into the medusa nest, which as luck would have it turned out to be maxed, so I lost the dragon and all the meat again except the air elementals :D , but I built the birds, there's already Gurney waiting under the 2nd conservatory, which I take on 121 and a couple more Dragon Fly Hives and then another conservatory 2, and I was thinking about pushing the opponent at the start of week 3, on 125 I decided to peek into the treasury for a couple of turns, there I ate a couple of hives and grabbed a couple of artifacts for SP, lost the angel, on 131 I'm near the ГО, and I take conservatory 4 like a noob, I rush in and don't reach the opponent's main, he sits down there, thinking all my units were flying I decided to attack and with expert Tactics and Slow left no chance. ГГ
Thanks for the game.
I had a thing, chose Orrin from the start for the exotic, Valessa showed up, a Knight shrine nearby, I decided to play. in the end the road led to the ГО and into the portal for gr. pegasuses, into the secondary off-road through gr. harpies =/, on the first week the horses were set up in the citadel, that was it for gold. not a single Dragon Fly Hive in sight, conservatory 3-4, on the second week I found another 2, however a terrible level-up for Orrin left no chance... thanks for the game
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to Roger DAltavilla
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I took a risk and picked Valeska while restarts were available. In the end, I got 34 archers with upgrades, Tant, and Vokial. Along the way, there was an impassable block of mages guarding an external dwelling of angels.

Almost immediately, I started necromancy, used Tant on turn 112 to take a dwarf dwelling at level 15, which got nibbled a bit, but it let me quickly level expert necromancy. Until turn 115, I was clearing the respawn and trying to amass bones, ending up with around 100. Both secondary heroes were blocked by gogs, so I waited for horses. With them, I broke into the underground, where from the lookout I spotted an external dwelling of necro-dragons. I took it the next day, but in the end, I was one move short of capturing the town.
At home, horses in the castle.

On turn 122, with the bones and horses, I take a level-two Griffin Conservatory and send Tant to the treasure zone, where Dragon Fly Hives have been revealed. In the hut, I learn Earth magic.
Then I clear the treasure zone, racking up around 20 ducks, take a +6 sword and the Cloak of Rejection — Solmyr is no threat. At home, angels in the castle.

On turn 127, I considered splitting off from the treasure zone to go home and take conservatories, but I was one move short of splitting, so I decided to stay. On turn 131, with 5 angels and 24 ducks, I take a max-level Griffin Conservatory using a scout hero, hand the army back to Tant, and head on toward the Dragon Utopia and the artifact. A couple of days later I reach it, and it's the minimum version with КЗ.

Then I take another conservatory with scout heroes deep in the respawn. On turn 134, I stand under ГО, and on turn 135, with 13 angels and 38 ducks, I take the opponent's main, followed by capitulation.

Thanks for the game!
ICQ 673161719.

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
135 days
Game Date
7/9/2014
Reported
7/9/2014 3:59 PM
Rating Impact Archived
Cincinnat 1623 1627 +4 ↑
R@sIM 1342 1338 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/9/2014 4:08 PM

In reply to Cincinnat
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Cincinnat
I took a risk and picked Valeska while restarts were available, ended up with 34 archers with the fortification, Tant, and Vokial. On the way, there was an impassable block of a mage horde guarding an angel external dwelling.

Almost immediately I started necromancy, took a Dwarf Cottage on day 112 with Tant for 15, they nibbled at me a bit, but I quickly leveled expert necromancy. Until day 115 I was eating the respawn and trying to raise bones, ended up with about 100. Both secondary heroes were blocked by gogs, so I waited for the horses. With them I broke through into the underground, and there from the scout's view I could see a necro-dragon external dwelling, took it the next day, but in the end I was one move short to capture the town.
The horses were in the castle back home.

On day 122 with bones and horses I take a level-2 Griffin Conservatory, send Tant to the treasure zone where Dragon Fly Hives are revealed. In the hut I learn earth magic.
Then I clear the treasure zone, in which I gather about 20 utopias, take sword +6 and cloak of rejection, Solmyr is not scary. Angels are at home in the castle.

On day 127 I was thinking of breaking back home from the treasure zone and taking Griffin Conservatories, but I didn't have enough movement for the split, so I decided to stay; on day 131 with 5 angels and 24 utopias I use scout heroes to take the max Griffin Conservatory, pass the resources back to Tant and go further towards the Dragon Utopia and the cauldron. A couple of days later I arrive, and it's minimum stats with КЗ.

Then I take another Griffin Conservatory with scout heroes deep in the respawn; on day 134 I position for ГО and on day 135 with 13 angels and 38 utopias I take the main opponent, followed by a surrender.

Thanks for the game!
Well, what can I say, I won't talk about my poor situation, but my opponent's situation was just — you'd have to try to lose to not win it. Tant came up, secondary necromancer + 2 more necromancers to speed up necromancy, horses on day 10+ angels, in the treasure zone 4 Dragon Fly Hives nearby, a Dragon Utopia not far, and next to it a cauldron with naga queens 20-49. Thanks for the game!
In reply to skd
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Opponent conceded on turn 3, thank you for the game.
ICQ 636045986
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
124 days
Game Date
7/9/2014
Reported
7/9/2014 9:34 PM
Rating Impact Archived
Tofsla 1433 1442 +9 ↑
Night Troll 1271 1262 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/10/2014 10:19 AM

In reply to Roger DAltavilla
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Wystan in tavern , 30+ lizards, boots of speed day 1, second town is fortress, 2 max crypts, pandora for 5k gold 116 Tazar expert air ... you cannot wish for more...
On other side opp had terrible respawn, surprised he didn't use any restarts, mb because of Galthran...

ggwp.thx

p.s. at 114, when fighting crypt, still have 22 seconds left ( reg timer); as soon Mnu finish combat, time disappear and went opponent turn. Referee agree that may happen but cannot be proved, that's why we didn't load to finish 114, even if opponent had nothing against....wondering if it happen to anyone else...
icq: 665973202
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
124 days
Game Date
7/10/2014
Reported
7/10/2014 2:19 AM
Rating Impact Archived
H2SO4 1574 1588 +14 ↑
LuckyF 1556 1542 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/10/2014 3:24 AM

In reply to H2SO4
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H2SO4
p.s. at 114, when fighting crypt, still have 22 seconds left ( reg timer); as soon Mnu finish combat, time disappear and went opponent turn.
Maybe level-up after battle?

P.S. Mnu??? WTF?
In reply to H2SO4
H2SO4
Wystan in tavern , 30+ lizards, boots of speed day 1, second town is fortress, 2 max crypts, pandora for 5k gold 116 Tazar expert air ... you cannot wish for more...
On other side opp had terrible respawn, surprised he didn't use any restarts, mb because of Galthran...

ggwp.thx

p.s. at 114, when fighting crypt, still have 22 seconds left ( reg timer); as soon Mnu finish combat, time disappear and went opponent turn. Referee agree that may happen but cannot be proved, that's why we didn't load to finish 114, even if opponent had nothing against....wondering if it happen to anyone else...

Confirm.
Thanks for playing.
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H2SO4
1. correct, I got lvl up after that max crypt
Time is go when you choose skills in level-up.
In reply to Dima Surmay
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I think that newcomers will find it interesting to look at the statistics on factions and castles for different templates, which Dagr compiled during the recently concluded Favorites tournament: /topic/at/748344/. Perhaps these tables will help someone draw correct conclusions about choosing factions and colors.

Statistics

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