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Posts from Discussion about the INFERNO faction – Demons and Devils.

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I decided to take a risk and play against an opponent who chose the Light Elves and Wingheel, using Demons in the late game. The outcome was, of course, predictable, but I still had a small hope for success. I chose Agrael to compensate, at least somewhat, for Wingheel's special abilities. I developed my hero in what was probably the best way possible for Demons in the late game, taking Creature Affinity, Leadership with Gate Keeper, and Aura of Swiftness, as well as Luck and Wide Gates. My hero reached level 38, which is a +38% initiative bonus. In addition, I equipped him with two rings of swiftness (+40% to initiative), the Staff of the Underworld (-20% to enemy initiative), and various dragon artifacts. My opponent reached level 34. He also equipped the Staff of the Underworld and dragon artifacts. He also leveled up to Creature Affinity. It's worth noting that I managed to acquire all the necessary Dark Magic spells. Finally, we decided to engage in battle, with a medium difficulty setting. The armies were roughly equal. Naturally, he protected his archers, and I planned to use the Gate spell to create a barrier and have my hero use Mass Teleport until his troops defeated themselves. But all this tactic turned out to be unnecessary. At the very beginning of the game, only his troops moved, and they instantly annihilated mine; I didn't even have time to do anything. What would have happened if Agrael hadn't been the hero, but another Demon? No defense would have helped here either. It's frustrating that one race has such an overwhelming advantage over another. It seems that in this situation, only Dwarves or Axel with his Paladins could have won, although I doubt the latter.
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Well, look, he definitely had the same artifacts that give a bonus to initiative, and his troops are much more mobile and faster, plus they are effective against soft demons. In my opinion, you can’t play defensively against elves, unless you have dwarves with defense of fifty or more).

Whatever
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Heroist
Well, look, he definitely had the same artifacts that give bonuses to initiative, and his troops are much more mobile and faster, plus they're fighting against weaker demons. In my opinion, you can't drag out the fight against elves, unless you have dwarves with defense of fifty or more.

Then he played as humans, and I played as dwarves. There, the dwarves held out with their defense, and even the dragons remained intact. But whether they could have held out against such an elf is a question.
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If you develop it correctly, then yes. The only problem is with the archers, but if they are behind the city walls and in a defensive position, their shots won't be that effective.

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Heroist
If you develop them correctly, then yes. The only problem is with the archers, but if they are behind the city walls and have good defense, their shots won't be that strong.

No, battles always take place in the field. For the Dwarves, I also upgraded their skills in attack, defense, and leadership, along with the "Retribution" ability. I'm not even sure if the Dwarves could withstand the first wave of Elven attacks, even if they had a full set of Dwarven artifacts. When I was playing as Inferno, 900 of his units immediately attacked and wiped out 3 of my stacks of not-so-weak units. Their stats were also roughly equal.
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MasteR
No, battles always take place on the battlefield. For the Dwarves, I also upgraded their Combat Alchemy (CA) + attack with an attacking hero and retribution, and leadership. I don't even know if the Dwarves could withstand the first wave of attack from the Elves if they had, say, a complete set of Dwarven artifacts. Because when I was fighting for Inferno, 900 of his units immediately rushed into attack and completely wiped out 3 of my stacks of not the weakest units. The stats were also roughly equal.
The Dwarves' CA completely negates the Elves'. Then they get stuck on your strong front ranks, and that's it; they don't kill much. In the next turn, you use runes that heal your front units by 40% (I don't remember exactly), and then under the runes, you destroy everything. If he risks sending dragons, even if they attack twice, they will then receive a guaranteed one-shot from your dragons under the runes. And if you also have a set that provides two mass buffs for defense and evasion, then even the archers won't do anything.

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Heroist
The Dwarf’s siege attack completely counters the Elves’. After that, they rely on your strong front lines, and they don’t deal much damage. In the next turn, you use runes that heal your front-line units by 40% (I don’t remember the exact amount), and then, under the runes, you destroy everything. If he risks sending in dragons, even if they attack twice, they will still get a guaranteed one-shot from your dragons under the runes. And if you also have a set that gives two mass buffs to defense and evasion, then even the archers won’t do anything.

Yeah, no race can counter Elves as well as Dwarves. They could also use a higher initiative.
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Dwarves don't rely on initiative, although, undoubtedly, two artifacts for initiative wouldn't hurt here.

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Interesting example, Jass! Although I must say that Agrail's special ability is stronger than Wing's, because (if I'm not mistaken) the former's ability lasts for the entire battle, while the latter's only lasts for the first turn. But the elves' spell and their higher base initiative seem to have made the difference.
 

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Ment
Interesting example, Jass! Although I must say that Agrael's special ability is stronger than Wing's, because (if I'm not mistaken) the former's ability lasts throughout the battle, while the latter's only lasts for the first turn. But the elves' secondary ability and the higher "native" initiative of the elven troops, apparently, made the difference.

Yes, I also chose a hero based on similar considerations. The result honestly shocked me) Even the Cerberi and Nightmares got stuck somewhere on the line, not to mention the rest, including the hero)

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Heroist
Dwarves don't rely on initiative, although, undoubtedly, two artifacts for initiative wouldn't hurt here.

It's a pity that dwarves don't have Destruction magic on their path to secondary ability. It's completely unnecessary in the late game. And you can hardly upgrade secondary ability in the late game) It would be much better if they had Dark magic there. That would be great) Or, at worst, Light magic
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Well, that's exactly the strategy when playing as Wing: a swift, head-on attack with fast units that rely on luck and all that entails. If this strategy fails for any reason (which often happens when playing against the Fortress faction), the front-line units immediately become cannon fodder, and the archers with Ents are unlikely to turn the tide of the game.

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I think that in the fifth installment of "Heroes of Might and Magic," the strongest hero from the Inferno faction is Nibros. I personally like his starting abilities and his focus on strength. But is it possible to effectively use magic when playing as Nibros?
In reply to Аквилон
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Inferno is a good faction... if you know how to play it.
My favorites are Grol, Deleb, and Agrail... Glock and Jezebel (sometimes).
In practice, all heroes are good... each faction and hero simply has its own advantages and disadvantages... as well as "easy targets" (i.e., those who can easily defeat them).

Know your enemy's "Achilles' heel" and you will win.
...And don't forget to cover up your own weakness...

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