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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#1276
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As I understand it, you can add a creature, but if there are multiple mods, only one of them will remain if they are written into different files. In this mod, we will add one creature, and I haven't encountered any other mods that change the creature.xdb file (except for the config), and the best thing about this mod will be that it will work on the standard .exe.

No, it won't work on the standard .exe! The point is that the IDs are hardcoded into the .exe, and to use new creatures, an ID like 987 is used, but in the creature's description and its identifier, a text constant like CREATURE_TEST or CREATURE_987 is used.

Sincerely, Psatkha
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#1277
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psatkha, please upload new H5_Game and H5_MapEditor files for NCF, as well as a megapack, because the links here are dead, and the same is true for the English website.
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#1278
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There's an option to combine NHF and part of NCF.
+Mods are somewhat similar in their ideas, and I think many would be interested in seeing them together.
-NCF is quite large in size, unlike NHF.
-NCF is unbalanced. I wouldn't want a creature from NCF to appear on my guard post, while my opponent has a creature from the original game on the same guard post! However, the problem of yellow druids already exists in the original game, but this would happen much more often.
However, I see a solution: NCF mainly serves for offline games (at least offline players love it the most), so you could release a special version of NHF for offline play, making it compatible with NCF, including heroes that use creatures from NCF, and adding heroes with combat scripts. I think that would be a good addition.
P.S. But guys, let's discuss NCF in the NCF topic, there's no need to mix things up ;)
 

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In reply to Ment
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#1279
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-NCF creates an imbalance. I wouldn't want an NCF creature to appear on my guard post, while my opponent has an original game creature on the same guard post! However, the problem with the yellow druids already exists in the original game, but this will happen much more often here.
Maybe we should include RM there as well?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#1281
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In all versions of Heroes where Sandro appeared, what were his specializations?
Besides the ones I mentioned in Heroes of Might and Magic III, he had artifacts that cast a lot of debuff spells on all enemies, so it qualifies as a specialization.
In reply to Ment
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#1282
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Ment
-NCF is unbalanced.

That's why the NOIADE calculator was created:smile13:

Sincerely, Psatkha
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#1283
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psatkha, your calculator shows that a Seraphim is level 8.
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#1284
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psatkha, your calculator shows that a Seraphim is level 8.

There is a level 8 in the game. ;)

And by the way, you don't need to calculate castle creatures with the calculator, as the growth rate for castle creatures is determined differently. If you're interested, you can ask the esteemed comrade Nargott. ;)

Sincerely, Psatkha
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#1285
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That's exactly why the NOIADE calculator was created.

Sincerely, Psatkha
This is only a partial solution to the problem... Yes, with the help of the calculator, we know the approximate strength of the creatures, but it's still too high. ;)
If we weaken them, reduce the number of abilities to a reasonable amount, and so on (of course, with the help of a calculator, this one or the one from Nargoth, I don't think it matters), then it would be a different story.
 

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#1288
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It's not finished yet, and the back looks like a Lich's. Of course, it would be better to base it on the Necropolis model and add a bird like in the sixth game, but I can't add it, and I'm too lazy to redraw the Necropolis.
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#1289
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What do you think of my Sandro?

Nah, forget it... :smile21:

If you're going to make him unique, base it on the skull from the 6th game, similar to how Ravenna, Daedra, and of course my favorite Necromancer, Kaspar, were made! :smile13:

Best regards, Psatkha
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#1290
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Nah, forget it...

If you're going to make it unique, base it on the skull from the 6th game, similar to how Ravenna, Daedra, and of course my favorite necromancer, Kaspar, were made!
I agree!! And this is what happened when I recolored an archlich and decided to give Sandro the same treatment after the recoloring, and this monstrosity came out.

Added 13 minutes later
Do you know if it's possible to give the Fire Demon the shackles like in the original?

Added 13 hours 36 minutes later
And how do I make a hero semi-transparent? Because when I do it in the coloring, it just turns him bluish instead of transparent.
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#1291
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I agree!! And this is me repainting an Archlich, and I decided that Sandro could also get a repaint, but after the repaint, this nightmare came out.

Added after 13 minutes
And do you know if it's possible to give the Fire Demon shackles like in the original?

Added after 13 hours 36 minutes
And how do I make the hero semi-transparent? Because when I do this in the coloring, he just turns bluish instead of transparent.

Regarding the shackles - I don't understand! :eek:

Regarding transparency - upload the packed texture file here, and I'll take a look! :smile50:

Sincerely, Psatkha