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He didn't fit the concept of a specialist. He also removed the bug. How to handle a hero touching a mine who only wants to take the creatures he added himself? Ask based on trust? ))) What makes this "spiritual connection" unbalanced? The object to which the connection ritual will be performed is one and the same. And this hero is quite limited in scope :(
I repeat: the guard is virtual, the mine remains empty all the time until the hero wants to add troops from his inventory. When the hero touches the object, the owners of both are checked, and if they don't match, a battle begins; otherwise, it's a normal interaction.
I repeat: the guard is virtual, the mine remains empty all the time until the hero decides to add troops from his own inventory. When a hero touches an object, the owners of both are checked, and if they don't match, a battle begins; otherwise, it's just a normal interaction.
This is very bad: attacking something unknown.
However, there is a way out: when a special unit settles in, remember the creatures. When your hero touches it, remove only those creatures from the garrison for selection, then add them back again (but you also need to figure out when to do this again...). But this is definitely a hero's ability. You can add this feature as an ability in the skill tree, as there are free perks available.
You could display a window with a question: "This object is guarded. Hamsters: Horde Hamster Berserkers: Many Are you ready to fight them?"
Added 1 minute ago Yes, and you can spend not only money, but also other resources, turns, mana, etc., on guarding.
At least it's not very beautiful, but it's possible. However, this will also reveal the opponent's hero. And if this ability is implemented as a skill, it will be interesting.
Added 2 minutes ago I would also like to add the ability to establish dwellings on the map as a separate skill. It could even form an entire branch in the leadership skill tree.
Added 6 minutes ago In the old mod, there was the possibility to upgrade mines so that they would extract more resources; the possibility of populating mines with creatures has been discussed for several years now. So, if these two possibilities cannot be simply included in the mod? Without any skills, but just by asking: "Do we want to hire guards?".
At least it's not very beautiful, but it's possible. However, this will also reveal the opponent's hero. And if it were a skill, it would be interesting.
Added 2 minutes later I would also like to add the ability to build dwellings on the map as a separate skill. It could already be a whole branch in the leadership skill tree.
So, it's not suitable for a special ability, despite everything... As an addition, you could add the ability to convert dwellings or place a "friendly" neutral creature on an empty space. Dwellings are too cumbersome and can easily serve as an insurmountable obstacle.
As for Shahte, I added an effect on top, like, it's been improved. We can do the same here: "Guarded by the 'Hot Hearts' security company!" )))
Added 45 seconds later RedHeavenHero
So, it won't work for special units, no matter what... We could also add the ability to convert dwellings or place "our own" neutral creature in an empty space. Dwellings are too bulky and can easily serve as an insurmountable obstacle.
But can't we calculate the occupied tiles?
And placing a neutral creature is basically a field spell. It can only be used to add your own creatures (I already wrote a similar script for Kine). This will give very large tactical possibilities, starting with blocking caravans and ending with transferring an army.
Added 7 minutes later In conclusion: We can add the ability to hire guards for objects, leave your own creatures directly on the field, build dwellings on calculated tiles (someone wanted to do this a long time ago :)), and orcs can even place traps and totems....
If needed, you can also connect NHFMS, which can significantly expand the capabilities of regular scripts. Only one question remains: what should be implemented?
City buildings can also be added. For example, to teach an Orc a totem, you need to build a "Hut number one" in the city; to improve a Gnome's mines, you need to dig a pit; to allow a Warlock to get more from wells, you need to hollow out a cave; to allow humans to build forts on the map, you need to build another tavern; to hire pirates, you need to add more booze, etc.
Added 2 minutes ago RedHeavenHero
If necessary, you can also connect NHFMS, which can expand the possibilities of ordinary scripts. The only question is: what of this needs to be implemented?
Can the program only be used to change the map template (objects, etc.)? Or is there something else?
Added 1 minute ago Essentially, can you already create RPGs?
The program can be used to modify everything that already exists in the map archive, and you can add your own files, based on the data from the same map.xdb file, for example. It will be difficult to do anything with the terrain, as the file is very complex.
Added 8 minutes later It will need to be improved so that it only unpacks the necessary files, and not all of them.
So, here is the biography (by Lokken) and a new icon for Tanna:
Among the dark elves, Tanna was one of the first to dedicate her life to Malassa, and therefore her knowledge of the true nature of darkness is much more extensive than that of other priestesses. For her unwavering faith and devotion to the goddess, the wise mistress of shadows received a worthy reward from her – the opportunity to touch the sacred knowledge hidden in the darkness. Since then, she constantly hears the whisper of the Dragon of Darkness in her mind, and no secret can remain hidden from her all-seeing gaze.
I'm against having identical special abilities. It's not beneficial for online play.
Regarding Fedya, sorry, I just didn't understand you. I thought that the new elven special ability was meant to replace hers (the similarity is quite obvious).
Here are some biography options from Lokken for the "Academy" faction:
Academy - Fahim
Fahim was one of the most diligent students at the Al-Safir School of Magic and always strived to acquire new knowledge. For this, he was ready to go anywhere, be it a harsh, desolate desert or an impregnable mountain, the peak of which touches the sky. With each new journey, more secrets were revealed to the mage, which helped him better understand how the world is structured. Thanks to this approach, Fahim could easily learn the most powerful spells without spending hours poring over ancient tomes in the dusty libraries of the Silver League.
Academy - Farid
Having gone to the Seven Cities, a well-known stonemason from the Duchy of Elk hoped to reveal his talent as a sculptor there, but no one appreciated his skills. After constant ridicule and mockery from the local mages, Farid was fortunate enough to meet a genie who possessed the art of animating stone. Unfortunately, the wise spirit soon fell at the hands of an envious necromancer, but before that, he managed to pass on most of his knowledge to the sculptor. Saddened by the death of his friend and mentor, he vowed to avenge the killer, and for this, he carved an entire army of gargoyles from magical stones. Successfully reaching the city where the necromancer was hiding, the sculptor learned with regret that his enemy had already been defeated by someone. After that, Farid returned to Al-Safir, and now his skill serves the good of the entire state of mages.
Academy - Iona
Iona is a genie, an elemental of magic, and one of the most powerful of her kind. She has survived many wars, including the civil war with the necromancers and the War of the Broken Staff, during which Erathia turned into a barren plain where nothing remained alive. This was due to the powerful spells that the mages unleashed on the innocent land. After this, Iona became disillusioned with her allies, who thoughtlessly used destructive magic of such power to defeat their enemies. This cost the lives of many mages, so the sorceress began to actively promote an ideology according to which the mage's knowledge and his magical skills must be in balance. It was forbidden to use spells that were beyond the mage's control, or to squeeze out the last remnants of mana to create spells. To prove the effectiveness of her path, Iona herself followed it, and this set an infectious example for everyone else.
Academy - Ksuda
Ksuda lived for a long time in Irollan, as part of the diplomatic mission of the Seven Cities. Once, her attention was drawn to an elven scout who miraculously could accurately determine the location of his enemies, and soon a passionate romance arose between the girl and the elf. After eight years of happy family life, Ksuda's husband suddenly died under mysterious circumstances, and she inherited his amazing ability. To this day, it is still unknown whether Ksuda really felt something for the elf or whether she was only interested in his secret.
Academy - Kubera
Kubera's favorite pastime was watching the rakshasas train in the sandy canyons. Having grown up in the desert, she knew how to remain unnoticed for a long time, but one day fate played a cruel joke on her. During a meal of rakshasas devouring another lost traveler, the woman got too close to them, and the wind carried her scent to the bloodthirsty creatures. When Kubera realized that she had been discovered, she fled, but there were too many rakshasas. Fortunately, during the chase, the woman managed to cause a strong landslide, which destroyed most of the pursuers, and the remaining survivors were so stunned by the power of the sorceress that they unconditionally obeyed her will. Since then, the rakshasas, known for their loyalty and devotion to those who managed to defeat them, have been an integral part of Kubera's army, giving their comrades in arms confidence in victory.
Academy - Muazir
Exploring the dungeons with his small army, Muazir unexpectedly encountered a numerous detachment of elementals of all six elements. It was not in the mage's nature to retreat, so he fearlessly rushed into battle, but all his spells turned out to be powerless against the magical protection of these creatures. With incredible difficulty, the sorcerer managed to win, and he returned to the city quite battered. "If only I could create weapons and armor from mana for my army, instead of wasting it on useless spells..." - Muazir lamented. He was able to achieve his goal only a few years later, having searched all the libraries of the Seven Cities and visited several secret places, but after that, no elementals were scary for him anymore.
Academy - Riva
Immersing herself in the study of alchemy, Riva hoped to help her family, who were on the verge of ruin due to rising prices for precious stones. For several long months, the sorceress conducted various experiments in her laboratory, until one day her efforts were rewarded. Artificially created gemstones turned out to be practically identical to natural ones in their properties, and this discovery by Riva became a real find for both jewelers and mages involved in the creation of talismans.
Academy - Sarah
Although Sarah was born in the Duchy of the Bull, she considers Al-Safir, the capital of the Silver League, her second home. The desperate attempts of the young sorceress to preserve the ideology that many centuries ago served as the reason for the creation of the Seven Cities won her wide recognition outside the state of mages. According to the teachers of the Al-Safir School of Magic, Sarah can be confidently called one of the most faithful followers of the teachings of Sar-Elam, since this inquisitive girl, like the first sorcerers of Ashen, considers magic only as a means of comprehending the world around her, hoping one day to gain higher knowledge.
I suggest a mirrored version for Tanna, but for the "Academy" faction; the special ability name is Bookworm...
From childhood, Zulfiya was so curious that by the end of her education, she had read all the magical scrolls in the library of her hometown. Therefore, she found classes with her peers completely uninteresting and didn't hide it, which prompted the Council of Mages, as a punishment, to send her to the libraries of neighboring cities with the subsequent requirement to provide a detailed report on the presence of interesting scrolls there. But she was never destined to return, because after visiting all the libraries in the cities of the Silver League, she became obsessed with the idea of reading all the magical scrolls, and nothing could stop her from doing so.