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Posts from Awakening of Evil Auto-translated

4.6 (11 ratings)

Map details

Category
Campaign Map
Map type
Campaign
Author
MasteR
In reply to Rexsar
#92
Auto-translated
Rexsar
In general, I couldn't handle it – it's not my type of map. Too many monsters, and they're all very strong, plus a huge map and a lack of active enemies and your own castle. I thought I'd try it on Recruit difficulty, but the auto-battle doesn't work. Even playing each battle manually, there are hordes of Daughters and Griffins even on Recruit. In general, it's for those who like to grind against tough monsters.

Considering the hero's level-up speed and level reset (and, consequently, stat reset) in later missions, the map size doesn't seem justified, in my opinion. There's no point in running around and exploring the map. It would make sense to show the final point of the map and an approximate shortest path. By the time you reach it, your level will be around 30. Long wanderings are not good for campaigns, in my opinion. 2-8 weeks to complete such a map, visiting all the upgrade locations, is just right.

I, on the other hand, like maps where you have to carefully plan and think through each battle, and when there are many quests – that's very good.
And no one is saying that you have to attack everyone at once. There are adequate opponents for your army, and within one or two days (depending on whether you have logistics or boots), there's an unguarded fort, and next to it, there are buildings for creatures of the first and second levels (you'll have to work for the beasts, but getting a scout building is not difficult).
But campaigns that are too fast are somehow boring; you just start, and it's already over. You don't have time to explore everything, to level up your hero. But I like long missions! :D
In reply to Rexsar
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#93
Auto-translated
Rexsar
In general, I couldn't handle it – it's not my type of map. Too many mobs, and they're all tough, plus a huge map and a lack of active enemies and your own castle. I thought I'd try it on Recruit difficulty – the auto-battle doesn't work, and even playing each battle manually, there are hordes of daughters and griffins even on Recruit. In general, it's for those who like to grind against tough mobs.

Considering the hero's level-up speed and level reset (and, consequently, stat reset) in later missions, the map size doesn't seem justified, in my opinion. There's no point in running around exploring the map. It would make sense to show the end point of the map and an approximate shortest path. By the time you reach it, your level will be around 30. Long wanderings are not good for Campaigns, in my opinion. 2-8 weeks for a complete playthrough of such a map, visiting all the upgrade locations, is just right.

Well, every Campaign has long maps, and some are more dynamic. I have both, and I don't see the point in limiting myself to just one type. This map is designed for a long playthrough (and if people took a year or more to complete the old version, this one can be completed in 6 months). The map type is a hero's journey through a beautiful area, filled with various monsters (not that strong on difficulties below the hero's level). During the process, the player is asked to solve the mystery of the location of the Tear of Ash. The player is given the opportunity to gain full control over the hero's development, gather a formidable army that, combined with the hero's special ability, will crush everyone in its path, and then the action will begin with chases, battles with strong opponents, and castle captures. As for the transition from the first map to the second, the hero will lose some experience while traveling along the Outcast Road (remaining at approximately level 9, i.e., there is a high probability that all useful basic skills will remain) + some percentage of stats (also, as in the Ice and Flame map). Of course, it's all a matter of taste. I tried to include maps for every taste in the Campaign (and if you don't feel like playing, there's a magic console)
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#94
Auto-translated
MasteR
Well, every Campaign has both long and dynamic maps. I have both, and I don't see the point in limiting myself to just one type. This map is designed for a long playthrough (and if people took a year or more to complete the old version, this one can be completed in 6 months). The map type is a hero's journey through a beautiful area, filled with various monsters (not too strong on lower difficulty levels). During the game, the player is offered to solve a puzzle about the location of the Tear of Ash. The player is given the opportunity to gain full control over the hero's development, gather a formidable army, which, combined with the hero's special ability, will crush everyone in its path, and then the action will begin with chases, battles with strong rivals, and the capture of castles. As for the transition from the first map to the second, when passing through the Outcast Road, the hero will lose some experience (remaining at approximately level 9, i.e., there is a high probability that all useful basic skills will remain) + some percentage of stats (also, as in the Ice and Flame map). Of course, all of this is a matter of taste. I tried to include maps in the Campaign to suit all tastes) (if you don't feel like playing, there's a magic console).

by the way, were you able to complete it yourself?)
something interesting)):D
In reply to Gekasan_RU
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#95
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Gekasan_RU
by the way, were you able to beat the map with a hero yourself?)
it's kind of interesting)):D

No, I never test maps with a hero, as it takes too much time. Plus, I'm not a very good player. If I can beat it on Veteran difficulty, then the map is 100% beatable.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#96
Auto-translated
MasteR
No, I never test on a hero because it takes too much time. Plus, I'm not a very good player. If I can complete it on Veteran difficulty, it means the map is 100% passable.

I understand. I also play on Veteran difficulty. Listen, isn't it better to take your time? Will the computer become more powerful when you reach a certain point?
In reply to Gekasan_RU
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#97
Auto-translated
Gekasan_RU
I understand. I'm also playing on Veteran difficulty. By the way, isn't it better not to rush? Will the computer become stronger when you reach a certain point?

Well, the computer gets a boost with 5 castles, so I wouldn't waste turns. Around the 7th month, if the hero enters the Dungeon, the forces will be roughly equal. If you delay, the consequences will be unpredictable.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#98
Auto-translated
MasteR
well, there's a performance boost with 5 castles, so I wouldn't waste turns) somewhere around the 7th month, if the hero enters the Dungeon, the forces will be roughly equal. If you delay, the consequences will be unpredictable.

Hey, I found some Furies surrounded by 3 packs of Wind Dancers (and red dragons nearby). And the approach is from the dragons' side, right?)
because you can't attack them from the other side.
In reply to Gekasan_RU
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#99
Auto-translated
Gekasan_RU
Hey, I found some Furies surrounded by 3 packs of Wind Dancers (and some red dragons nearby). Is there an approach to them from the dragons' side?) Because you can't attack them from the other side.

There's a normal path to all the Furies. Just click on the surrounding stacks.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#100
Auto-translated
MasteR
All Fury units can pass through normally. Click on the surrounding stacks.

I don't have a path to two such squads (at the bottom and in the first case).
I just can't get close; it won't let me, as if a quest is required.
And by the way, do I need to clear the necropolis with undead from the prophet in the south, or is it about clearing the ruined city?
In reply to Gekasan_RU
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#101
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Gekasan_RU
I can't reach two such squads (at the bottom and in the first case).
I just can't get close; it's as if a quest is required.
And by the way, do I need to clear the necropolis with undead from the prophet in the south, or is it about clearing the city ruins?

100% - there is normal access to all of them. There is a quest for the Furies, just like the quest for the Assassins.

No, the necropolis is something different.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#102
Auto-translated
MasteR
Everyone has a good approach. There is a quest for Furies, just like the quest for Assassins.

No, the Necropolis is something different.

Okay, I found the quest for Furies, everything is fine.
#103
Auto-translated
1. Where is the blue tent of the key master? I can't find it. 2. The Ents don't work as quests. Why? I have a mod for fast turns installed; could that be affecting it? 3. Where do you get quests? I didn't find anything on the first map... Maybe it's the Ents? 4. I developed in this order: education, magic, attack, logistics, and defense. Because without tactics, it's hopeless. I constantly divide the Furies. Added 1 minute later And what do these circles mean? Could they be quests? Mine doesn't react at all... Maybe I need to remove the mod?
In reply to elizbar1967
#104
Auto-translated
elizbar1967
1. Where is the blue tent of the key master? I can't find it.
2. The Ents don't work as quests. Why?
3. Where do you get quests? I didn't find anything on the first map... Maybe it's the Ents?
4. I developed in this order: education, magic, attack, logistics, and defense. Because without tactics, it's hopeless. I constantly split up my Fury units.

Added 1 minute ago
And what do these circles mean? Maybe they are quests? Mine don't react... Maybe I need to remove the mod?

There are these beige prophet huts, and that's where they give quests, or I've also found them in peasant huts.
So you can level up - there are 3 or 4 mentors here (I've actually explored almost half the map and only found 2).
I leveled up: leadership (troop gathering, speed aura, and gold), logistics (pathfinding, path of war, surprise attack), darkness (all the first 3 for mass spells), luck (magic resistance, soldier's luck, death's misfortune), attack (frenzy, retribution, tactics).
In my opinion, this is the optimal build for this map and specialization
#105
Auto-translated
Damn. Where is the blue tent of the key master?

Added 4 hours 58 minutes ago
Okay, I'm stuck. On the first map, the entrance to the Dungeon is blocked by a blue tower. Not only is the key master missing, but you can't even get to the tower. The map is completely open, except for a piece of land in the upper left corner, and it's unclear how to get there. What's the deal?

Added 1 minute ago
Gekasan_RU
There are beige prophet huts, and that's where they give you quests,

There are no prophet huts on the first map.

Added 18 minutes ago
Never mind, I take back my question. I have some mod installed that turns the prophet huts into Ents. But still, is there a blue key master?
In reply to elizbar1967
#106
Auto-translated
elizbar1967
Damn. Where is the blue tent of the key master?

Added 4 hours 58 minutes ago
Okay, I'm stuck. On the first map, the entrance to the Dungeon is blocked by a blue Tower. Not only is the key master missing, but you can't even get to the Tower. The map is completely open, except for a piece of terrain in the upper left corner, and it's unclear how to get there. What's the catch?

Added 1 minute ago


There are no prophet's huts on the first map.

Added 18 minutes ago
Never mind, I'll take the question back. I have some mod installed that turns prophet's huts into Ents. But still, is there a blue key master?
I don't know, I haven't gotten there yet.
The passage in the upper left is hidden behind the trees. Not far from the place where there are 300 quest angels (they also offer you a choice), go down the road and hold down Alt. You will see cave lords, kill them and you will pass to that corner, there are Fury riders and witches at the top, even 2 stacks + ruins)