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Awakening of Evil

#94
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MasteR
Well, every Campaign has both long and dynamic maps. I have both, and I don't see the point in limiting myself to just one type. This map is designed for a long playthrough (and if people took a year or more to complete the old version, this one can be completed in 6 months). The map type is a hero's journey through a beautiful area, filled with various monsters (not too strong on lower difficulty levels). During the game, the player is offered to solve a puzzle about the location of the Tear of Ash. The player is given the opportunity to gain full control over the hero's development, gather a formidable army, which, combined with the hero's special ability, will crush everyone in its path, and then the action will begin with chases, battles with strong rivals, and the capture of castles. As for the transition from the first map to the second, when passing through the Outcast Road, the hero will lose some experience (remaining at approximately level 9, i.e., there is a high probability that all useful basic skills will remain) + some percentage of stats (also, as in the Ice and Flame map). Of course, all of this is a matter of taste. I tried to include maps in the Campaign to suit all tastes) (if you don't feel like playing, there's a magic console).

by the way, were you able to complete it yourself?)
something interesting)):D