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Posts from Awakening of Evil

4.6 (11 ratings)
In reply to Gekasan_RU
12 years ago
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Maybe I'm missing something, but could you share replays of completing the first mission? I'm especially interested in how to defeat 114 Daughters of the Sky and Earth with an army of 70 Lashes, 18 Beasts, 24 Miners, 8 Mine Overseers, and 1 Mistress. Or, how to defeat 555 Plague + Rotting Zombies with the same army. And, along the way, how to defeat 16 Messengers, 47 Higher and Regular Vampires, a couple of squads of 15 and 18 Liches/Archliches/Higher Liches, etc. All while, of course, the army should maintain its combat effectiveness to defeat one and a half hundred Cerberi + who knows what else on the surface. Ideally, I'd also like to see replays of defeating a dozen Necropolis Dragons guarding a hut, and also defeating Demonesses + Temptresses for +1 to Knowledge. What are these units for? Secondly, it's clear from the start that Chaos and Summoning won't be effective. So, it's either Darkness or Light. Choosing between them, Darkness is obviously the better choice. The question is: why does a Darkness hero need such a fast growth rate for magic power? To then be slowed down for 30 turns while casting on a legion of mobs with zero attack and kicking them for 30 minutes?
In reply to MasteR
12 years ago
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MasteR
3 or 4 units

And how much does the building that allows you to buy creatures cost? Is it really 10k?
In reply to Rexsar
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12 years ago
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Rexsar
Maybe I'm missing something, but could you share replays of completing the first mission?

I'm especially interested in how to defeat 114 Daughters of the Sky and Earth with an army of 70 Imps, 18 Beasts, 24 Minotaurs, 8 Minotaur Overseers, and 1 Mistress.

Or with the same army, defeat 555 Plague Zombies + Rotting Zombies.

And on the way to them, there are 16 Harbingers, 47 Greater and Lesser Vampires, a couple of squads of 15 and 18 Liches/Archliches/Greater Liches, etc.

At the same time, the army must maintain its combat effectiveness to defeat one and a half hundred Cerberi + who knows what else on the surface.

Ideally, I'd like to see replays of defeating a dozen Necropolis Dragons guarding the hut, and also defeating Demonesses + Temptresses for +1 to Knowledge.

What are these units for?

Secondly, it's clear from the start that Chaos and Summoning won't be effective. So, either Darkness or Set. Choosing between them, Darkness is obviously the better choice. The question is: why does a Darkness hero need such a fast growth rate for magic power? Slowing down later for 30 turns to cast on a legion of mobs with zero attack and kick them for 30 minutes?

you don't have to fight most of them, or play on a lower difficulty) I played on Veteran, and it was quite manageable) The main thing is not to lose too many units and, once on the surface, upgrade everyone at once. But you won't be able to go back into the Dungeon

Added after 42 seconds
Gekasan_RU
How much does the building for buying Beasts cost? Is it really 10k?

7,000

Minotaur building - 9,000

Added after 1 minute
Rexsar

For large groups, a Demon, Elf, or Knight is more suitable due to their damage, and a Necromancer due to the large number of units, but not a mage hero.

Added after 1 minute
Rexsar

For large groups, a Demon, Elf, or Knight is more suitable due to their damage, and a Necromancer due to the large number of units, but not a mage hero.

but what if the player decides to develop Chaos and Darkness together? Or at least use enhanced Chaos spells without the skill (against ghosts). This is quite justified. There aren't that many large groups, but there will be many battles with the same undead. Chaos will help
In reply to MasteR
12 years ago
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MasteR
you can avoid fighting most of them, or play on a lower difficulty) I played on veteran, and it was quite manageable) The main thing is not to lose too many units and, once you reach the surface, defeat everyone at once. Just don't try to go back into the dungeon.

It makes sense to play on the maximum difficulty to test the map's playability. Currently, the difficulty of the starting mobs is not justified. What's the point of having 114 daughters or 555 zombies? Obviously, no one will defeat the first group with minimal losses, and no one will spend 200+ turns hunting the second group with a hero. The same applies to the others.
In reply to Rexsar
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12 years ago
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Rexsar
It makes sense to play on the highest difficulty to test the map's playability. Currently, the difficulty of the starting mobs is not justified. What's the point of having 114 Daughters or 555 Zombies? Obviously, no one will be able to defeat the first group with minimal losses, and no one will spend 200+ turns chasing the second group, killing them with a hero. The same applies to the others.

Well, chasing them doesn't take that much time, considering that dragons will be summoned and they will take out half of the zombies, and a lot of experience will be gained after such a battle. This is for 114 Daughters on a hero, but on a veteran and a warrior, there will be a quite manageable number. I won't even mention the recruit...)
In reply to MasteR
12 years ago
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MasteR
Well, what if a player decides to level up Chaos and Dungeon together? Or at least use enhanced Chaos spells without the skill (against ghosts).

Starting ghost squad: 82 attack + 62 defense - even if enhanced, there simply won't be enough mana for them.

It won't work without the skill - the damage will be insignificant compared to the units in the squads.
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12 years ago
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in general, I made the hero difficulty for very advanced players who like to complain about the game being too easy.
In reply to MasteR
12 years ago
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MasteR
Well, it doesn't take that much time to clear the map, considering that dragons will be summoned and they will destroy half of the zombies, and after such a battle, you'll gain a lot of experience. This is for a hero with 114 daughters, and for a veteran or a warrior, the number will be quite manageable. I won't even mention a recruit...)

With the hero's attack and summoning 1 dragon, he will kill a maximum of 10 zombies and die from the counterattack))

Added 1 minute ago
MasteR
I made the hero difficulty for very advanced players who like to complain about the game being too easy.

It should be challenging, but passable. Otherwise, it turns out that most squads have to be skipped because they are invulnerable with the starting army.
In reply to Rexsar
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12 years ago
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Rexsar
With the hero's attack and summoning 1 dragon, he will kill a maximum of 10 zombies and die from the retaliation.

He won't die immediately from the retaliation. Try not hitting any of them in the dungeon. You won't lose much, and when you upgrade those creatures, it will become easier. Probably...

Added 1 minute ago
And what army did you have at the start? How many scouts, beasts? For example, on a Warrior, you might have 70+ scouts, 35 beasts, etc.
In reply to Rexsar
12 years ago
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Rexsar
Maybe I'm missing something, but could you share replays of completing the very first mission?

I'm especially interested in how to defeat 114 Daughters of the Sky and Earth with an army of 70 Imps, 18 Beasts, 24 Miners, 8 Overseers, and 1 Mistress.

Or with the same army, how to defeat 555 Plague Zombies + Rotting Zombies.

And along the way, there are 16 Messengers, 47 Higher and Regular Vampires, a couple of squads of 15 and 18 Liches/Archliches/Higher Liches, etc.

All while, of course, the army must maintain its combat effectiveness to defeat one and a half hundred Cerberi + who knows what else on the surface.

Ideally, I'd also like to see replays of defeating a dozen Necropolis Dragons guarding the hut, and at the same time, defeating Demonesses + Temptresses for the +1 Knowledge bonus.

What are these units for?

Secondly, it's clear from the start that Chaos and Summoning won't be effective. So, it's either Darkness or Light. Choosing between them, Darkness is obviously the better choice. The question is: why does a hero from Darkness need such a fast growth rate for their magic power? To then slow down for 30 turns to cast on a legion of mobs with zero attack and kick them for 30 minutes?

I'm also playing on Veteran difficulty - it's slow, but in the end, I killed everyone at the bottom except for the Succubi guarding the Crystal of Secret Knowledge. Furies and splitting up the units (splitting up the Beasts works best) are the key. And save more often!)
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12 years ago
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And by the way, what happened to the Fury unit?
In reply to MasteR
12 years ago
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MasteR
What happened to the Fury unit? Where did it go?

In my game?)) I added it.
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12 years ago
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A lot depends on which skills the hero has at the start. The same tactic, combined with Fury creatures, significantly increases the chances of a favorable outcome.
In reply to MasteR
12 years ago
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MasteR
And by the way, where did the Fury unit go?

Boots. It's not a good idea to slow down the hero – the computer develops faster. Besides, Furies won't make a big difference, considering the variety of troops – you'll already have 4 types at the start, and then 2 more are added. It's unclear how to counter them.

With just one squad and a hundred skeleton archers, you won't guarantee the defeat of 4 Furies. Then, a Lich will come, and only a dozen Furies will remain.
In reply to Gekasan_RU
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12 years ago
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Gekasan_RU
me?)) I joined.

No, I'm Rexsary. I remember that there's 1 unit of beasts there, and its number doesn't change depending on the game's difficulty.

Added 1 minute ago
Rexsar
Boots. It's not a good idea to slow down the hero - the computer develops faster. Besides, Furies won't make a difference, considering the variety of troops - you'll already have 4 types at the start, and then 2 more are added. It's unclear who to use to counter them.

With just one unit with a hundred skeleton archers, you won't guarantee that 4 Furies will be defeated. Then a Lich will come, and only a dozen Furies will remain.

But Furies are preferable to all others. It's better to remove Minotaurs instead; they stand around for most of the battles and eat popcorn while the Furies run around.

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