It makes sense to play on the highest difficulty to test the map's playability. Currently, the difficulty of the starting mobs is not justified. What's the point of having 114 Daughters or 555 Zombies? Obviously, no one will be able to defeat the first group with minimal losses, and no one will spend 200+ turns chasing the second group, killing them with a hero. The same applies to the others.
Well, chasing them doesn't take that much time, considering that dragons will be summoned and they will take out half of the zombies, and a lot of experience will be gained after such a battle. This is for 114 Daughters on a hero, but on a veteran and a warrior, there will be a quite manageable number. I won't even mention the recruit...)
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира