Skip to content

Posts from Harmony - Troop Symmetry

5.0 (2 ratings)
User Avatar
12 years ago
Auto-translated
beautiful) drink more!
User Avatar
12 years ago
Auto-translated
Such a small detail, yet it enhances the Azure Dragon so much.
I understand that the model is based on the Azure Dragon from WGE? Have you tried making the spikes a bluish color, like this:

Attachments 1
1 file attached • Total size: 41.4 KB
In reply to Nargott
User Avatar
12 years ago
Auto-translated
Yes, I took the textures from WGE, but I reworked them a bit – the wings are viewed from below, and there are also some crooked spikes on the back, at different angles (taking into account the curve of the back, of course). I think this is taken from the chameleon dragon, I took them from the emerald one and repainted them in white and blue (I tried everything, to be honest, but I like it this way). It would be good to create light dragons based on crystalline textures – I have a rather monotonous result so far; I need ideas, maybe someone will do it. I think that either there shouldn't be dragons for anyone, or everyone who worships them should have them. Since there are dragons of Malassa, there should also be dragons of Elrath, and the Faceless One and the Angel should have one level. Someone was going to do this, but the textures for the light dragons, as I said above, leave much to be desired.
In reply to SRD
User Avatar
12 years ago
Auto-translated
Here's what I came up with – I think we need three options for a light color scheme: white, light blue, and yellow. Also, let's try to make some other changes besides just the wings – feathers. Please suggest your own options.
Attachments 3
3 files attached • Total size: 226.6 KB
In reply to SRD
User Avatar
12 years ago
Auto-translated
Can I apply this effect to it? (so that it glows when the cursor hovers over it)
Attachments 1
1 file attached • Total size: 79.6 KB
In reply to SRD
User Avatar
12 years ago
Auto-translated
SRD
Yes, I took the textures from WGE, but I reworked them a bit – the wings from a bottom view, and there were also some strange, crooked spikes on the back, at different angles (taking into account the curve of the back, of course). I think this was taken from the chameleon dragon; I took them from the emerald one and repainted them white and blue (I tried many things, to be honest, but I like it this way). It would be good to create light dragons based on the crystalline textures – I don't have much variety right now; I need ideas, maybe someone will do it. I think that either no one should have dragons, or everyone who worships the six should have them. Since there are dragons of Malassa, there should also be dragons of Elrath, and the Faceless One and the Angel should have one level. Someone was going to do this, but as I said above, the textures for the light dragons leave much to be desired.
Could you also work on repainting the gold and emerald dragons from WGE, as a side project? And release the azure one as a mod for people to check out.

Psatkha previously repainted them, and the color was chosen very well, but I would like to try more natural (less monotonous) variations without changing the main color. In particular, the coloring of the mouth/teeth/eyes.
User Avatar
12 years ago
Auto-translated
Feathers would look more natural for a light dragon. Or even better, something else entirely... like sunbeams, for example ;) But overall, the first option is decent.
----
Actually, no, the second option is better than the first...
User Avatar
12 years ago
Auto-translated
Here are my suggestions: 1. Remove the shine from the wings, as it looks like plastic. 2. Maintain the color scheme of the Haven upgrades, specifically blue - white - red.

Added 2 minutes later
Ment
The feathers should look more natural for a light dragon. Or better yet, come up with something else instead of feathers... Sunbeams, for example ;) The first option is not bad, though.
----
No, the second option is better than the first...
By the way, sunbeams could work. A yellow, crawling texture (e.g., sunbeams on a map) that is not affected by the surrounding lighting would be suitable.
In reply to RedHeavenHero
User Avatar
12 years ago
Auto-translated
Elrath is described as having feathered wings, so they are essential; I agree about the color palette – but this is only true for very light, white shades, and I'm afraid red should be replaced with orange, although you can experiment.
Attachments 2
2 files attached • Total size: 174.2 KB
In reply to SRD
User Avatar
12 years ago
Auto-translated
The most magnificent of the elemental dragons – possessing commanding and noble features, with elegant scales of pure gold that not only reflect light but literally emanate it from within. Elrath's wings are covered in feathers, like those of his children, the angels. Elrath does not have "dragon breath," but his noble wrath causes his eyes to flash with blinding light.

From his skills, we'll get "Child of Light" and "Blinding," as well as "Immunity to Blinding."

Added 2 minutes later
And by the way, yes, we need to remove the shine – it's left over from the crystalline effect; I assume that's the effect we're talking about.
User Avatar
12 years ago
Auto-translated
This is not an effect; it is a material property called MetalMirror.
In reply to SRD
User Avatar
12 years ago
Auto-translated
here is the azure version (without an icon - it already exists in WGE) - repainted and with the spikes replaced, plus a lower wing and that's it.
Attachments 1
1 file attached • Total size: 118.6 KB
In reply to SRD
User Avatar
12 years ago
Auto-translated
and where can I remove the material property called MetalMirror?
In reply to SRD
User Avatar
12 years ago
Auto-translated
In general, I disagree with the developers regarding the design of the Emerald Dragons – earth is something solid, impenetrable, wingless, slow, and powerful. Silanna is the strongest of the Elemental Dragons. She is strong and decisive, and her dense emerald armor, as hard as diamond, is always covered with moss, plants, and trees. Silanna has no wings; her legs are massive and short (to be closer to the ground). In her anger, she stomps them, causing earthquakes. Silanna's breath is a cloud of stone shards that either tear the target to pieces or cover it completely, turning it into a stone statue. Of all the Elemental Dragons, the Earth Dragon has the most phlegmatic, unhurried, and even-tempered character. Peaceful and thoughtful, Earth acts only after long deliberation and study. She often becomes a peacemaker among her brothers and sisters. She is the guardian of Nature, adoring plants, animals, and "living rocks"; the only way to awaken her anger is to destroy or defile her sacred groves and stone circles. Surprisingly, the dragons of Arcata are the closest in description to what exists in the game – HAHA, where is the logic?
Attachments 1
1 file attached • Total size: 351.3 KB
In reply to SRD
User Avatar
12 years ago
Auto-translated
SRD
Here's the azure dragon (no icon needed – it already exists in WGE) – repainted and with the spikes replaced, plus the lower part of the wing adjusted.
I checked it in the game – the color is too contrasting, as I said, it's better to make the spikes/claws just a little lighter than the main color, rather than pure white (in my opinion). Right now, the spikes stand out too much due to the contrast, as if everything dangerous about the dragon is just its white spikes. Ideally, light-colored dragons (azure in particular) shouldn't be less natural in their coloring than dark-colored ones.

Statistics

Welcome our newest member: recijeb