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In reply to Heroist
#76
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Heroist
I think I wrote about him before, but he's not that strong, although he is quite powerful, yes. Here, this is the first obstacle that should defeat your 5-week-old army.

Yeah)) good guy, he defeated all the adepts, jerk. I decided not to attack him right away - I waited a couple of weeks. Then I defeated him (and got a bowman) and now I need to defeat the dwarf and then I can start the attack))

I love these kinds of battles - they're so morale-boosting!))

By the way, it's better to call the Veteran difficulty level a hero. On Hero difficulty, it's a real pain, and I doubt anyone will bother.
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#77
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By the way, it's extremely difficult on Veteran difficulty. I'll write a comment on the fourth map a little later; I really want to finish it. And for now, what are those strange green clumps scattered around the map? Are they needed for something? And one more thing: the closest (left) pile of sand near the Yarrow town is inaccessible – you can't collect it. It would be good to fix this, otherwise, there's no point in fighting its guards.

Whatever
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#78
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Heroist
By the way, yes, it's extremely difficult on Veteran difficulty.
I'll write a comment on the fourth map a little later; I really want to finish it.
And for now, what are those strange green piles scattered around the map? Are they needed for something?
And one more thing – the closest pile of sand (on the left) near the Ashwood town is inaccessible; you can't collect it. It would be good to fix this, otherwise there's no point in fighting its guards.
The piles will also be needed for a quest, and I'll fix the inaccessible one in the next version.
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#79
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Here's a question: I collected 4 runes in the second mission, after the first dungeon, there was a cutscene about the runes, I collected them all, but there are no more cutscenes. How do I open the path (or what) to the book and the mountain? I've literally searched every elevation, dwelling, altar, and temple, and nothing happens(((
(No, I understand that I could just write "Win" to complete the mission, but I really want to watch the cutscene and complete the mission honestly...)
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#80
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Eleondor
I have a question: I collected 4 runes in the second mission, after the first dungeon, there was a cutscene about the runes, I collected them all, but there are no more cutscenes. How do I open the path (or what) to the book and the mountain? I've literally searched all the elevated areas, dwellings, altars, and temples, and nothing happens(((
(No, I understand that I could just write "Win" in the console, but I really want to watch the cutscene and complete the mission honestly...)
It seems that completing it honestly might not be possible. Try this:
@runes=4 check_runes()
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#81
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This works if the priest actually has four runes. If he only has three, you need to enter the following commands in the console first:
@heroes1 = GetPlayerHeroes(1)
@hero2 = heroes1[1]
@GiveArtefact (hero2, 86)
@runes=4 check_runes()


Added 2 minutes ago
By the way, I've already completed 60% of the fourth mission. Whew, I love these maps! I have a huge army (from four cities already) + an Archer set; I don't think anyone will be able to defeat me. The green player is generally passive, except for those in the cities on the northern island; I haven't seen any of his other heroes (+ the one that was at the beginning, a new one).
The green stacks are all inactive; the mage and ranger are still sitting in the forest, the yellow keymaster isn't giving the key, and the church in the north also doesn't want to be visited. I'm embarking on an eastward march across the bridge...

Added 49 minutes ago
So, all the sand stacks were needed – I had to collect them by teleporting the hero, otherwise, I was short by one kilogram (I was lucky that 1100 grams dropped from it).
It was a bit disappointing to run around the entire map, and to return to the very beginning for the ring of exile, but it's all okay, especially since I've invested in logistics.
As for suggestions, in the video with the yellow keymaster chasing the hero, the last line is impossible to read – there probably isn't a timer set, which is why the duration is zero. I don't think I noticed any other shortcomings.
Oh, and the Knight Benedict (who runs from the southeast corner) could be made twice as strong, because he's too weak, he couldn't even capture a city.

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#82
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I'll check to make sure that each pile contains at least 10 kg of sand, and I'll also fix the one that's inaccessible.
The movement across the map turned out to be somewhat unplanned. I thought that the hero would first be led to the east – where the battle is taking place, receive a quest, and then, while moving across the map, would collect everything needed along the way. But it didn't turn out that way, oh well. Did the witch's ritual help at all? Thank you for such a thorough test. :)
I'll fix the bugs and buff Ben.
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#83
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I completed the Witch Ritual right at the beginning and used it to conquer the entire northern part of the map, except for one city. My army consistently included paladins, adepts, and crossbowmen. By summoning undead, I created something like a "meat shield," providing excellent cover for my ranged units.
And yes, I completed the map.

To put it simply, while I would rate the previous maps a five out of five, I would give this one a ten. It's simply fantastic. I really liked the surface treatment and the style of the terrain; I often use something similar when creating human and swamp lands. The cutscenes are excellent, the missions are interesting and well-thought-out, and the plot unfolds in a very engaging way. I haven't been this engrossed in a playthrough in a long time. The ending is certainly unusual; so many thousands died for a short dialogue with the understanding high priest, who is also quite quick-witted. I even felt sorry for him at the end.
I only managed to level up the hero to level 33; I think I need to add a couple of Silanna artifacts. Also, the final battle definitely needs to be made more challenging – my army completely crushed Dominic's forces. I ended up with 74 Archangels, which I hadn't even purchased before.
Tomorrow, I'll try to play the fifth mission.

And I have a couple of questions:
1) Who is Andrias? Is this a randomly chosen name, or was this character present in the original version? After all, Prince Andrias was killed by Biara...
2) Why does Arantir go to Stonehelm if Menelag and Fenrig were still in Iven? What was he doing there?
3) What actually happened in Iven, and how did the book end up with Dominic? Did he give the runes to the mages? I think I missed that part.
4) Am I correct in assuming that some of the Empire's troops (the green seraphim) were actually agents of Kha-Beleth, who were supposed to accompany Dominic in his attempt to destroy Shio?

I'll add more questions later if I remember anything else. Thank you so much for the enjoyable weekend!

Whatever
In reply to Heroist
#84
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Everyone has already moved far ahead. Next, I will share my impressions of the original version.
I tried playing the first mission on "Hero" difficulty. I lose without a chance. I replayed it several times – it's pretty much the same every time. The time limit is very strict, and given the limited resources and reduced experience gained in battles, there's nothing to rely on. The Orc has an incredibly large army. The hero's survival depends heavily on the number of random resources collected. This isn't ideal. Finding 8 or 10 stones on this map makes a huge difference. I didn't have any problems finding the master. I rushed to buy a tent, and they started talking to me about firewood. It would be nice to have access to a machine workshop and have the master live separately. The caravan from the archer tower takes not the stated 2 days, but 3-4 days. It would be good to slightly shorten the first bridge from the city. There's a constant traffic jam there. First, the swordsmen line up, then the monks. The defense of the archer tower seemed excessive. On "Hero" difficulty, it can be captured without fatal losses with a certain amount of luck. The Necromancer's attack on the city looks very strange. If a garrison remains in the city, without a hero, and Vlad attacks, the game freezes (Eleondor wrote about this). If Andrias remains to defend the city, then there are possibilities. He can win, and the story will continue (i.e., a loss in terms of time), but he can also defeat all the Necromancer's troops, but the battle doesn't end – you can only close and restart the game. In this battle, all magic is closed to me; even the inquisitors are not allowed to cast spells, but Vlad does. Is this intentional? After the battle, if Andrias wins, it says that 2 wood and about 2000 gold were spent. How is that possible? The task itself, to defend the city at all costs from the Necromancer, is very confusing – victory on the map is achieved by liberating Varen, and what happens to the city is not very important – the Necromancer arrives almost at the end of the time limit. The ship is built for 5 logs, but the requirements window says -10 units of wood.
The dialogue in the final cutscene is puzzling; Andrias is constantly told that he needs to liberate Varen from captivity, blood is spilled everywhere, and Varen comes out of the tent saying something like, "Well, what are you doing here, making noise?"

P.S. I looked at the thread about the campaign, and it seemed to me that it would be better to have a separate topic for each map. Otherwise, it becomes a mess – some people are talking about the second map, others about the first, and so on.
In reply to Heroist
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#85
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Heroist
I completed the Witch's ritual at the very beginning, and with its help, I captured the entire north of the map, except for one city. At the same time, my army constantly included paladins, adepts, and crossbowmen. Using the undead summoning, I created something like a BDP (Battle-Defense-Priest) formation, i.e., excellent cover for the ranged units.
So, I completed the map.

What can I say? If the previous maps can be rated a five out of five, I would give this one a ten. The map turned out to be simply amazing. I really liked the surface processing and the style of the terrain; I also like to use something similar when creating human and swamp lands. The videos are excellent, the missions are interesting and well-thought-out, and the plot unfolds in a very interesting way; I haven't been so engrossed in a playthrough in a long time. The ending is, of course, quite unusual; so many thousands died for a short dialogue with a sensible high priest, who also quickly figures things out. I even felt sorry for him at the end.
I was only able to level up the hero to level 33; I should probably add a couple of Silanna artifacts, I think. And the final battle definitely needs to be made more challenging – my army simply crushed Dominic's army. I had 74 Archangels (which I hadn't even bought before).
Tomorrow I will try to play the fifth mission.

And also, I have a couple of questions:
1) Who is Andreas? Is this a randomly chosen name, or was this character present in the original version? After all, Prince Andreas was killed by Biara...
2) Why does Arantir go to Stonehelm if Menelag and Fenrig were still in Ivendel? What was he doing there?
3) What actually happened in Ivendel, and how did the book end up with Dominic? Did he give the runes to the mages? I think I missed that part.
4) Am I right in assuming that some of the Empire's troops (green seraphim) were actually agents of Kha-Beleth, who were supposed to accompany Dominic in his attempt to destroy Shio?

I'll add more later if I remember anything. Thank you very much for the interesting weekend!
Thank you for the feedback; it's a shame that, while engrossed in the terrain, I forgot about the balance. As for Dominic's army, let's see how the others do, and then I'll decide whether to strengthen or weaken him.
1) This is not the prince, of course. However, he was present in the campaigns of Lords of the North and a little in Lords of Magic, but only as a silent opponent.
2) It would be good for him to get there before them, and there is a hint of this in the 5th mission.
3) The Book of Changes was stolen by the mages while Varens was on his way. Dominic gave the runes to the mages so that they would protect Ivendel with a barrier, but they didn't have time (or even planned to do so). They also summoned 10,000 phoenixes.
4) Yes. Only some of his close associates. There were not many demons left in Asghan by that time, so I have to be economical.

Added 18 minutes ago
13ga
Everyone has already moved far ahead. Next, I will share my impressions of the original version.
I tried playing the first mission on "hero" difficulty. I lose without a chance. I replayed it several times – it's pretty much the same every time. The time limit is very strict, and in conditions where resources are limited, and the experience gained in battles is reduced, there is nothing to rely on. The orc has an incredibly large army. The hero's life depends heavily on the number of random resources found. This is not very good. Finding 8 or 10 stones on this map is a huge difference. There were no problems finding a master. I rushed to buy a tent, and they started telling me about firewood. It would be nice to have access to a machine workshop, and place the master separately. The caravan from the archer tower takes not the stated 2 days, but 3-4 days. It is desirable to slightly shorten the first bridge from the city. There is a constant traffic jam there. First, the swordsmen stop, then the monks. The guard of the archer tower seemed excessive. On "hero" difficulty, it can be captured without fatal losses with a whole set of luck. The necromancer's attack on the city looks very strange. If there is a garrison left in the city, without a hero, Vladd attacks, and the game freezes (Eleondor wrote about this). If Andreas remains to repel the attack in the city, then there are options. He can win, and the plot will continue (i.e., a loss in time), but he can kill all the necromancer's troops, but the battle does not end – you just have to close and restart the game. In this battle, all magic is closed to me; even the inquisitors are not allowed to cast spells, but Vladd casts spells. Is this how it is intended? After the battle, if Andreas wins, it says that 2 wood and about 2000 gold were spent. How is this possible? The task itself, to defend the city at all costs from the necromancer, is very confusing – the victory on the map is achieved by liberating Varens, so what happens to the city is not very important – the necromancer arrives almost at the end of the time limit. The ship is built for 5 logs, but the requirements window says -10 units of wood.
The dialogue in the final movie is puzzling; Andreas is constantly told that he needs to free Varens from captivity, blood is spilled everywhere, and Varens comes out of the tent and says something like, "Well, what are you doing here, making noise?"

P.S. I looked at the thread about the campaign, and it seemed to me that it would be better to have a separate topic for each map. This way, it becomes a big mess – someone is talking about the second map, someone about the first, etc.
The bug described by Eleondor has already been fixed in version 0.8.1.
The bug with the spellbook not opening was present a year ago. However, I thought I had fixed it; in any case, it did not appear during testing. Is this in the city? I also didn't see the resources spent. The amount of these resources strongly resembles the daily income from 1 sawmill and 1 magistrate... Maybe the game is glitching.
The amount of ore in all the piles is fixed and totals 37.
The necromancer arrives 2 days after the shipyard is built, which does not allow you to sail away earlier and win. The specialization of the city allows you to build a ship for half the price, and the fact that they write about 10 units of wood is a bug that I don't know how to fix anymore.
The dialogue in the final movie is puzzling; Andreas is constantly told that he needs to free Varens from captivity, blood is spilled everywhere, and Varens comes out of the tent and says something like, "Well, what are you doing here, making noise?"
In the final cutscene of the "Ambassador" mission, it's all there. ;)

I agree that the time is too short. I will increase it to 2 months.
I may also make the mission easier in some other way.
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In reply to 13га
#86
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13ga

I tried playing the first mission on "Hero" difficulty. I lose without a chance. I replayed it several times – it's pretty much the same every time. The time limit is very strict, and given the limited resources and reduced experience gained in battles, there's nothing to rely on. The Orc has an incredibly large army. The hero's life depends heavily on the number of random resources found. This isn't ideal. Finding 8 or 10 stones on this map makes a huge difference.

Yeah)) On that map, Veteran is equal to Hero. On Hero, you need a lot of luck with battlefields and resources to succeed, but even then, it's not guaranteed. Heroes have a lot of units. It's easy to pass on Veteran.

13ga
The defense of the archer tower seemed excessive. On "Hero" difficulty, it can be captured with minimal losses, given a certain amount of luck.

It's captured normally. The point isn't the tower, but the 2 friendly squads. You should recruit them in the early 4th week. Kill the guards at the end of the 3rd week. The losses will be minimal, mostly in the Berserkers. The infantry and archers are worth it.
13ga
In this battle, all magic is closed to me; even the Inquisitors can't cast spells, but Vlad does.

I had the same problem)) On the 2nd playthrough, I revised my development strategy. It's optimal to meet Vlad outside the castle and upgrade the infantry at the mine – the army's efficiency increases dramatically. I didn't build a Stronghold or a Fort.
13ga
P.S. I looked at the thread about the campaign, and it seemed to me that it would be better to have a separate topic for each map. Otherwise, it becomes a mess – some are talking about the second map, others about the first, etc.

There are only 5 players here)) The author will figure out who is talking about what)))

Added 3 minutes ago
On the 2nd map, there's an imbalance. It was quite difficult with the Elves, and I'm having fun with the Dwarves – Vares has 2000 infantry + vampirism, Berserker, mass slow, slow, blind, and so on. The rest of the army is useless – just infantry clears the map. Luckily, I put on a ring that reduces mana consumption + I got a lot of mana when leveling up – he turned out to be a kind of semi-mage.

Added 55 seconds ago
Do the combined artifacts carry over to the next missions? Is it worth the effort to defend them?

Added 2 minutes ago
RedHeavenHero

The amount of ore in all piles is fixed and totals 37.

It's not about the first mine. The first time I played, I got 5 sulfur, the second time 4 sulfur. The difference of 1 mine didn't allow me to build infantry.
In reply to RedHeavenHero
#87
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RedHeavenHero
The bug described by Eleondor has already been fixed in version 0.8.1.
The bug with the spellbook not opening existed a year ago. However, I thought I had fixed it; at least, it didn't manifest during testing. Is this happening in the city?
Bug with the spellbook not opening when defending in the city. I only encountered the Necropolis this way.
RedHeavenHero
The Necromancer arrives 2 days after the shipyard is built, which doesn't allow you to sail away earlier and win.
I won the map by not encountering the Necromancer; otherwise, the army is weak. The situation is as follows: from the Master to the Castle – 2.5 days, 1 day to the ship, 3 days by sea, 1 day to the Orcs. The Necromancer takes exactly 6 days and attacks on the seventh. So, if the player runs directly from the Master to the Orcish Castle (in the last week), they can win.
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#88
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The map is won by avoiding encounters with the Necromancer; otherwise, the army will suffer. The situation is as follows: from the Master to the Castle – 2.5 days, 1 day to the ship, 3 days by sea, and 1 day to the Orc. The Necromancer takes exactly 6 days to arrive and attacks on the seventh day. Therefore, if the player runs directly from the Master to the Orcish Castle (in the last week), they can win.

By the way, this option can be left as is, as a kind of "map feature." You can lose your army and fight the Necromancer, or you can try to defeat the Orc with the troops you have.

Whatever
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#89
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Heroist
By the way, you could just leave this option as is; it could be a unique feature of the map. You can lose your army and fight the Necromancer, or you can try to quickly defeat the Orc with the troops you have.
Did your spellbook also fail to open during the battle with the Necromancer?
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#90
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Everything was fine with me – I attacked him myself right on the bridge.

Okay, in the fifth mission, Andrias is again level one... That's a shame.

Whatever