Auto-translated
Everyone has already moved far ahead. Next, I will share my impressions of the original version.
I tried playing the first mission on "Hero" difficulty. I lose without a chance. I replayed it several times – it's pretty much the same every time. The time limit is very strict, and given the limited resources and reduced experience gained in battles, there's nothing to rely on. The Orc has an incredibly large army. The hero's survival depends heavily on the number of random resources collected. This isn't ideal. Finding 8 or 10 stones on this map makes a huge difference. I didn't have any problems finding the master. I rushed to buy a tent, and they started talking to me about firewood. It would be nice to have access to a machine workshop and have the master live separately. The caravan from the archer tower takes not the stated 2 days, but 3-4 days. It would be good to slightly shorten the first bridge from the city. There's a constant traffic jam there. First, the swordsmen line up, then the monks. The defense of the archer tower seemed excessive. On "Hero" difficulty, it can be captured without fatal losses with a certain amount of luck. The Necromancer's attack on the city looks very strange. If a garrison remains in the city, without a hero, and Vlad attacks, the game freezes (Eleondor wrote about this). If Andrias remains to defend the city, then there are possibilities. He can win, and the story will continue (i.e., a loss in terms of time), but he can also defeat all the Necromancer's troops, but the battle doesn't end – you can only close and restart the game. In this battle, all magic is closed to me; even the inquisitors are not allowed to cast spells, but Vlad does. Is this intentional? After the battle, if Andrias wins, it says that 2 wood and about 2000 gold were spent. How is that possible? The task itself, to defend the city at all costs from the Necromancer, is very confusing – victory on the map is achieved by liberating Varen, and what happens to the city is not very important – the Necromancer arrives almost at the end of the time limit. The ship is built for 5 logs, but the requirements window says -10 units of wood.
The dialogue in the final cutscene is puzzling; Andrias is constantly told that he needs to liberate Varen from captivity, blood is spilled everywhere, and Varen comes out of the tent saying something like, "Well, what are you doing here, making noise?"
P.S. I looked at the thread about the campaign, and it seemed to me that it would be better to have a separate topic for each map. Otherwise, it becomes a mess – some people are talking about the second map, others about the first, and so on.