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Posts from "Necropolis" - changes to creatures of levels 6-7.

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In reply to Heroist
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Everything is great now :smile20:
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powerful dark spells make it not only comparable but also more durable.
It's not wrong to fantasize about super-powerful dark magic that "can do anything."
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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Unfortunately, you are confusing fantasy with possible reality. And besides, what kind of fantasy can we even talk about when we are discussing walking skeletons?

Whatever
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Here, Heroist's approach is incorrect. He's introducing his own elements into an existing world without considering compatibility.
If his own ideas are more important, he should modify the existing world to suit them.
If he's too lazy to modify the existing world, he should focus on preserving the world that has already been created.

What are the goals of the mod?

It's high time to create his own Necropolis mod!
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Actually... I wouldn't want to repeat myself for the third time, but okay.
Theoretically.

Have I changed anything for myself in the meantime? Have I made any unit overpowered?

This conversation is purely on a theoretical level for me. I don't understand why everyone thinks I'm going to "implement" any of this into the mod.

Whatever
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Instead of a banshee, make Lenin, and you won't have any problems!
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Stalin...

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I downloaded this mod. It's quite well thought out. I'm currently playing through the undead campaign. Also, I think it would be nice to give the knights glowing eyes for aesthetic purposes. The bone dragons really don't appeal to me.

Added 1 minute ago
And one more thing. Is there a mod that replaces the fire drakes of the dwarves? I also think that this unit is not very convincing.
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No, I haven't personally heard of such a mod.

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I think the zombies in Necropolis could be replaced with something more appealing, both in terms of balance and, most importantly, appearance.
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For example, what exactly?

Whatever
In reply to xTrishax
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xTrishax
I think the zombies in Necropolis could be replaced with something else (both in terms of balance and, most importantly, in terms of appearance).
So, what would be the cannon fodder then?

Zombies fit well into Necropolis. Each faction has its own kind of "slowpoke," durable but not very smart, and this is the case here. And, indeed, what would you replace them with?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
So, what will be the cannon fodder then?

Zombies fit well into the Necropolis. Every race has its own kind of "slowpoke," durable but not very smart, and this is the case here. And, indeed, what should we replace them with?
The slowest units should be the most powerful and tear through all other troops under equal conditions (except for archers). Ideal zombies should be like that, but in Heroes, the "rights" of slow units to a decent gameplay are somehow restricted.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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Well, look, Humans have Swordsmen and Norsemen, which are good units. Orcs also have a similar good unit, but the Zombies for the Necropolis faction aren't very well-designed. I completely agree with you on that.
In reply to Nargott
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Nargott
The slowest units should be the most powerful and tear through all other troops, all else being equal (except archers). Ideal zombies should be like that, but in Heroes, the "rights" of slow units to a decent gameplay are somehow restricted.
Ah, yes, slow zombies with dragon stats and fast dragons with zombie stats. Everything is correct. And the level of creatures doesn't matter at all in Heroes.
Right now, it's like that. At least, on an equal level. The only exception is Furies, but there the growth in a prolonged game is too small, so it evens out a little later.
Well, look, humans have Swordsmen and Knights. Orcs also have a similar unit that's good, but the zombies of the Necropolis are not well-designed. I completely agree with you on this.
All that's left is to hint that Swordsmen are the third level of Haven, while Zombies are only the second.

Whatever

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