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Posts from "Necropolis" - changes to creatures of levels 6-7.

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#346
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Aranthir, if you recall "Dark Messiah," regularly summons these kinds of little dragons (but skeletal ones, and this is their only appearance in the game).
Necrodrakes have traditionally been weaker than living dragons in the HoMM series, by a factor of 1.5-2.
In Heroes 2 and 4, they are quite good. In the second game, the skeletal dragon isn't much weaker than the green dragon in terms of stats (even though it lacks breath and magic immunity). In the fourth game, they are also decent. Of course, they are inferior to megadragons and black dragons, but they can compete with magical dragons.
In reply to Heroist
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#347
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Heroist
That's why I see dragons not as weaklings that need to be removed from the game, but as incredibly powerful creatures. Again, "judging by the description" – there was quite a ritual involved in their creation, but the result, I'm sorry to say, is a mess.
So, should all creatures below level 7 be removed? They'll almost all be weaklings.
But it's currently popular among Necropolis players: a weak army, but a lot of units.
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#348
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That’s exactly the point – it’s a convention.

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#349
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A common misconception, not just among the creators of HoMM. It is believed that "supposedly" skeletons consist of rotten bones that crumble from even a light blow. I completely disagree with this.
A true necromancer, wanting to create a truly powerful unit, will reinforce its bones with dark energy to such an extent that it will be impossible to break them at all. Have you seen Ghost Rider? In essence, it's indirectly related.
And what part is actually missing? Only the skin, muscles, and internal organs are missing. Of all this, only the muscles, ligaments, and tendons strengthen the bones themselves; all of this is more than compensated for by good dark enchantment.
As for the heroes, I'm not arguing that the amount of HP here is irrelevant. But all these units are a poor imitation, a couple of mana points wasted on a crowd of weak skeletons, when it's not a problem to spend a couple of thousand and create one - but stronger than an entire army.
Rather, this is your personal opinion, not a "common misconception."

From a purely physical point of view, bones make up about 15% of the total body mass, so a bare skeleton is not just fragile, but very fragile, and only insensitivity to pain and enchantments make its HP comparable to that of a living body.
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#350
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spells

powerful dark spells make it not only comparable, but also more durable.

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#351
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Dragon magic is 20% better than Necromancer magic, I guarantee it! Necromancer magic has other advantages, for example, it's inexhaustible.
 

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#352
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Dragon magic is different. It doesn't make dragons stronger; they are already born with a specific set of skills. Dark magic, on the other hand, is responsible for transformation, enhancing oneself, and weakening enemies.

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#353
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From a purely physical standpoint, bones make up about 15% of the total body mass, so a bare skeleton is not just fragile, but very fragile, and only insensitivity to pain and magic make its hit points comparable to those of a living body.
And they are also very weak, due to their body mass.
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#354
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Dragon magic is different. It doesn't make dragons stronger; they are already born with a certain set of skills. But dark magic is precisely what allows for transformation, self-enhancement, and weakening of enemies.
Well, that's correct; the dragon died, and the magic immediately vanished! And necromancers use their magic to enhance not dragon bones, but only decaying ones...
 

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#355
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And they are also very weak, due to their large body mass.
I agree, by the way.
After all, the damage is also reduced by an average of 85%, given these circumstances. There is no armor, and the plate armor weighs an additional 15-20 kg, and that's also a factor. I won't even mention paladins.
It's not that easy to break a bare bone, believe me, as a rural butcher. It certainly won't work with a sword strike.
As a rule, in battles, victory over the enemy comes only after "cutting" or "piercing" the enemy, when he can no longer fight due to a deep wound and damage to internal organs, and not from breaking one or more bones. In a battle with a skeleton, we can only win by breaking the bony armor with a sword. And not every swordsman is capable of that.
And if the joints between the bones are replaced with powerful clots of dark energy...

Added 3 minutes later
No, of course, "two-handed crushing epic" weapons handle this well, but skeletons are practically invulnerable to arrows, swords, spears, sabers, daggers, axes, pistols, machine guns, etc.
I repeat - breaking a skeleton with a powerful punch or enchanted pitchfork of a peasant is a common mistake.

You can defeat such a dragon with a lucky strike from a Mace or a shot from a Rocket Launcher; the dragon's flame should also handle this task well. But it's even easier to defeat an ordinary unit, isn't it?

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#356
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Yes, what would really help them is resistance to ranged attacks, like in the new King's Bounty.
 

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#357
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And in general, it seems a bit absurd – it’s clear that undead won’t die just because a skeleton’s head was chopped off – pieces of arms will crawl around, clinging to the legs of enemies, but all of this can’t be implemented because it would be an imbalance. I’m just talking theoretically; it’s clear that this is impossible in practice.

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#358
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Yes, what would really help them is resistance to ranged attacks, like in the new King's Bounty.
It was already present in the fourth game.
And in general, it seems a bit absurd – it's clear that undead won't die just because a skeleton's head is cut off – pieces of arms will crawl around, clinging to the legs of enemies, but all of this can't be done because it would be an imbalance. I'm just talking theoretically, it's clear that in practice this is impossible.
By the way, something similar was implemented in, for example, Sacred.
But I agree, such advantages would need to be compensated for in some way.
In reply to Ple-Sen
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#359
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Will we be reworking the Messengers, or not? My suggestion is somewhere on the previous page.
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#360
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Yes, by the way, I updated the mod.

Removed the "Presence" ability from the Messengers and gave it to the dragons.
Weakened the neutral dragons.
Increased the stats of the Messengers proportionally to the stats of the Banshee.

Now, the two versions differ only in the damage of the "Scream of Terror."

Mine too. But it's not a suggestion.

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