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MasteR
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#31
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Player100
I answered "yes" to the first question about hints, and "no" to the second. But direct instructions (like "it's lying there, go and take it") are also unnecessary. A few more hints would be better (explaining that the space-time rift can be crossed, why the key needs to be collected at the confluence of elements, etc.). Since the "dark star" item is virtual and cannot be transferred, it could be allowed to complete the quest with any of the main heroes (because in the animation, they all rejoice together when it is found). By the way, I completed the quest about the zombie heads (also virtual) with a secondary hero.

Everything except the Star can be completed by any hero. But the fact that it has to be done in a specific way is not accidental. Again, this is necessary so that it is "tied" to a specific hero. This is required by the condition of another quest related to it.
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#32
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Another question: why can't reinforcements be given to all castles on the same day (this has little impact on the game itself, but it would make tracking easier)? Checking each castle every turn to see what's new for the day is quite tedious. And I would like the progress of multi-step tasks to be reflected in the log.
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#33
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Player100
Another question: why can't reinforcements be given to all castles on the same day (it doesn't have much impact on the game itself, but it would be easier to track)? Checking each castle every turn to see what's new today is quite a hassle. And I would like the progress of multi-step tasks to be reflected in the log.

Regarding reinforcements - the model for building them is the same for all, but the arrival time is different. For example, Ilaya is the weakest hero, and reinforcements arrive at her castle every 4 days. For Railag's castle, they arrive every 8 days, i.e., twice as often. This is a way to balance the heroes.

Regarding tasks - I'll do it.
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Одиночные сценарии Heroes V 3.1:


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#34
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Here are some of the amazing things that start happening after the "Flying Dutchman" appears. Just one playthrough is enough.

The battles at the top are not easy; you need to approach them thoughtfully and take your time. Sigrif doesn't care about these stats, but I have two heroes with defensive armies. If they suffer significant losses in the garrisons, will it be possible to complete the map?
The video about the plague was good.
Thank you for the wolves.
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#35
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The undead defenders are still a bit buggy.
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#36
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Player100
This is what happens after the "Flying Dutchman" appears. Just one reload is enough.

The battles at the top are not easy; you need to approach them thoughtfully and take your time. Sigrif doesn't care about these stats, but I have two heroes with defensive armies. If they suffer significant losses on the garrisons, will it be possible to complete the map?
The plague video was good.
Thanks for the wolves.

Hmm... What is this? I'm seeing this for the first time:smile07: What does the Dutchman have to do with it?

Regarding the garrisons - each hero will have to fight them twice. If both heroes pass and suffer losses, in principle, the map can be completed if Sigrif frees all the prisons, buys creatures, and shares his army with others.

But in general, there shouldn't be very serious losses on the garrisons. When I played, for example, I never put black dragons in battle (their loss is irreplaceable), except for the last battle. And in general, I distributed the armies so that the dark mages had a much smaller army than the mages-destroyers, etc. This way, I managed to minimize losses
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Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

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#37
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What does a Dutchman have to do with it?
I mean, what was the name of the ghost ship where the Dark Star was located? In the first screenshot, it's the tower that appeared, and that's where I repelled the star. It's not a coincidence; I've tried reloading multiple times, and the result is always the same. In the folder, there's only one map (also yours), Outcast, which I didn't finish.
And I figured out how to capture the first garrisons and managed to do it with almost no losses. Thanks again for the wolves (along with the summoning magic, they compensate for Ilia's weak army and her idiotic development – I just don't seem to have luck with her). By the way, will she have a mentor on her path?
The burning city, littered with corpses in the heroes' path, looks impressive.
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#38
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Player100
So, what was the name of your ghost ship, the one that housed the Dark Star? In the first screenshot, it's the Tower that appeared, and that's where I intercepted the Dark Star. This isn't a coincidence; I've tried reloading the game multiple times, and the result is always the same. In the folder, there's only one map (also yours), Outcast, which I didn't finish.
As for capturing the first garrisons, I put my mind to it and managed to do it with almost no losses. Thanks again for the wolves (along with the summoning magic, they compensate for Ilia's weak army and her idiotic development – I just don't seem to have luck with her). By the way, will she encounter a mentor on her path?
The burning city, littered with corpses in the heroes' path, looks impressive.

Yeah, I hope it's just a glitch in the game. Although, it's unlikely that Outcast is affecting the map in this way. I think I used the same object for both the ship and the Tower. But even so, it shouldn't have manifested like this.

Ilia doesn't have a mentor on her path. But she will likely be able to visit the one that was on Sigrdrifa's path using the ship.

Ilia also developed strangely for me. She's the weakest link in the group of five heroes
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Одиночные сценарии Heroes V 3.1:


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#39
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I removed Outcast from the folder and restarted the game, but the glitch is still there. In similar cases with other maps, the problems disappeared. But, I'm not an expert.
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#40
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Player100
I deleted the "Outcast" file from the folder and restarted the game, but the bug is still there. In similar cases with other maps, the problems disappeared. But, I'm not an expert.

We need to see if anyone else has this bug. Perhaps there was a glitch during the initial loading of the map or something else.

For the future, I'll say that to avoid any questions - it's not necessary to win the very last battle of Sigrif against the Devil, although it's worth trying, even though the chances of winning are extremely small.:smile16:
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
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Мультиплеерные карты для Heroes V 3.1:

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#41
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Finally finished the game. The quest "Dig Up the Tear of Ashi" is not being registered (it is marked in red when exiting to the surface). Suggestions: I think some kind of reward should be given for rescuing everyone from the prisons. Increasing the army is not an adequate reward for the time spent. Is it possible to add the rescued prisoners to the hero's army according to an upgrade? It's a pity to lose them – it's not clear why we should even bother going to the prisons, and running around with different heroes to collect and recruit them takes too long. When capturing a castle, angels appear too often (they occupy four squares!). For example, I play without archers, and at some point, the angels occupied all the free squares and prevented my troops from moving, and my troops from getting closer. I was lucky that their seraphims were standing next to the peasants, and by controlling the seraphims, I was able to somehow finish this battle. The problem is that when a unit is killed, a new one appears immediately (without any time delay), and the situation becomes almost a stalemate. Does the red (human) army increase over time? If so, it's not enough. After completing all the tasks at the top and losing a lot of time, I thought that the red side would become stronger and stronger. But the final battles could be fought with 20% of the army. After reading your previous message, I gave all the troops to Sigrif, and the rest had the minimum. All battles were fought with minimal or no losses. What would have happened if I had finished the quest with "Dark Star"? Would it have been even easier? I really don't see any chance of winning the final battle (the devils don't give up). Thank you for the map. As I understand it, we can expect a sequel.
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#42
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Player100
Finally finished it. The quest "Dig up the Tear of Ashi" is not being registered (it is marked in red when exiting to the surface).
Suggestions:
I think some kind of reward should be given for freeing everyone from the prisons. Increasing the army is not an adequate reward for the time spent.
Can the freed prisoners be added to the hero's army according to the army upgrade? It's a pity to lose them - it's not clear why you should run around the prisons, and running around with different heroes to collect and upgrade them takes a long time.
When taking a castle, the appearance of angels is too frequent (they occupy four cells!). For example, I play without archers, and at some point, the angels occupied all the free cells and prevented my troops from moving, and mine from approaching. I was lucky that their seraphims were standing next to the peasants, and by controlling the seraphims, I was able to somehow finish this battle. The bad thing is that at the moment of killing a unit, a new one appears immediately (without any time interval), and the situation is close to a stalemate.
Does the army of the reds (humans) increase over time?
If so, then - not enough. After completing all the tasks at the top and losing a lot of time, I thought that the red side was getting stronger and stronger. But the final battles could be fought with 20% of the army. After reading your previous message, I gave all the troops to Sigrif, and the rest have the minimum. All battles were with minimal or no losses. What would have happened if I had finished the quest with "Dark Star"? Even easier?
I really don't see any chances in the final battle (the devils don't leave them alone).
Thank you for the map. As I understand it, we can expect a sequel.

Thank you very much for the detailed analysis. The only thing missing for a complete picture is information about what difficulty level you played on.

Regarding the difficulty level, yes, it seems to have turned out to be easy. But it should be noted that after 5 months of preparation, it should be easier than after 3, and you also put a lot of effort into weakening the enemy (what are the plague + destruction of the Grail Building, + various bonuses to the army).
I think some kind of reward should be given for freeing everyone from the prisons. Increasing the army is not an adequate reward for the time spent.

Well, why not, in total, all the prisons give the heroes approximately 25 creatures and it increases further. This is a very big plus to victory. For the time spent, the enemy gathers fewer troops than you. Much fewer.
Can the freed prisoners be added to the hero's army according to the army upgrade?
Too many checks will have to be performed, the script will become significantly more complicated. Which of the proposed upgrades are not suitable?
and at some point, the angels occupied all the free cells and prevented my troops from moving, and mine from approaching

There is also a certain difficulty in this. Because of this, I lost once.
As I understand it, we can expect a sequel.

It's probably not difficult to guess that the sequel will be for the Inferno faction
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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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#43
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1. Veteran difficulty.
2. If you know how to complete the quests, you can finish them in a shorter time. The heroes leveled up in the first few months.
3. Yes, the bonus is good, but given the difficulty, it turns out that it is not necessary.
4. Personally, I prefer Red Dragons (modestly sitting on a cell next to the enemy and reacting to vampirism and light magic) and Night Queens. But I don't think my preferences are a priority. After all, everyone has their own tactics.
5. It is difficult to lose because of this (at least with my tactics), only when the magic runs out, and that's after a very long time. Vampirism on summoned dragons, which block the approach to the real troops (it worked for Sigrif for about 103 turns), and you can stand like that for a long time.
If there were at least a small time interval, it would be possible to plan paired actions with troops, a systematic breakthrough to the real troops of the enemy.
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#44
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I'm just in shock. So, I decided to enjoy this creation, and now I have to start all over again. Everything was going so smoothly that I didn't make any extra saves, and then this bug happened: Red finds quest zombies, attacks them, and the game crashes. I can't eliminate him in three turns. So, the appearance of Red is really a "surprise"!
I haven't figured out what to do with the minecarts yet, how to push them through? So, I left without getting anything, feeling a bit disappointed before the Tear of Ashi.
I didn't like the frequent small reinforcements; it's better to have them less often but in larger numbers. However, there are plenty of such minor details that distract the player and slow them down. You need to think too cleverly to know where to lead the player across the entire map and why.
I haven't found the second witch dolmen yet, where part of the key is supposed to be.
But overall, it's very engaging; I spent a week playing for an hour or two each evening.
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#45
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Uploaded a new version. I tried to take your suggestions into account.
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира