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It's a shame that it couldn't be implemented using the game's own tools. I wouldn't want to tie the map to an external mod.
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Excuse me, is it possible to summon a hero and remove the previous one using scripts?
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It's a shame that it couldn't be implemented using the game's own tools. I wouldn't want to tie the map to an external mod.
Excuse me, is it possible to summon a hero and remove the previous one using scripts?
Hey, what about placeholders? Without them, the NCF doesn't work.
Is this a single-player game?
How do I check if a quest has been completed?
No, the map is for multiplayer, and it needs two different messages, one for the red player and one for the green player. As I understand it, the script needs to specify which message appears for which player.
MessageBoxForPlayers(filter, message)
Message - the same as in MessageBox.
Filter - a number indicating the player to whom the message is displayed. It is calculated using the formula 2^(player number - 1).
text.txt
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