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Keldor
http://www.imperialbastion.ru/empire/race/keldor.htm
Keldor are a race of aliens who have highly developed sensory organs and a natural ability to perceive. The name of their race comes from the world called Dorin, whose location between two black holes creates a radical type of atmosphere that is poisonous to most other known creatures. This species travels quite often, so a Keldor with their breathing mask is nothing unusual. Complex goggles and a breathing mask are required for Keldor who leave their home world to filter out oxygen atoms, which are most dangerous to them in non-toxic atmospheres. Although Keldor stand out with their protective devices, their behavior is not much different from humans, and among the other aliens, they can be considered the most adapted to living in human society. Keldor tend to be relatively calm but observant creatures. The average height of a Keldor is 1.9 meters, but they lack physical strength, which they compensate for with their insight and wisdom. Their skin is prone to changing tones from orange to red, and sometimes blue and green - this depends on the feelings that the Keldor is experiencing. A subspecies of Keldor warriors is also known, whose muscles are twice as massive as those of an ordinary Keldor, while maintaining the same average height, which makes them useful for service in the infantry. Keldor children are sent to the Dorin Academy from an early age, where they are trained to the highest level in wisdom and physical training.

The race is fully replayable and can sense the Power.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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Trandoshans

Trandoshans are bipedal, predatory reptiles native to the planet Trandosha. These fearsome predators are cruel and merciless, exhibiting aggression from birth: the first offspring to hatch from a clutch devours its younger siblings. The Trandoshans' physique is perfectly adapted for survival. Their mouths are filled with two rows of small, razor-sharp teeth, and losing a tooth is not a problem – a new one will grow in its place. Trandoshans can also see in the infrared spectrum, thanks to their sensitive eyes. Their hearing is just as sharp as their vision; they can detect sounds that humans cannot even hear with effort. Their long, muscular arms, possessing immense strength, can kill a human with a single blow. Each limb has three fingers, ending in retractable claws up to 10-15 centimeters long. Trandoshans have large legs with wide feet, capable of withstanding both cold and high temperatures. The height of an adult Trandoshan ranges from 1.9 meters to 2.5 meters. Some assume that, given their massive size, Trandoshans might be slow, but this is not the case – in combat, they are extremely fast, agile, and mobile. The skin of Trandoshans consists of large, extremely strong scales, the color of which ranges from dark green to dull burgundy. Their eyes are small, forward-facing, and reddish-yellow, although they can also be green or blue. Trandoshans with blue or green eyes are considered gifted and often hold high positions in their society. Trandoshans have a very interesting cell regeneration system – if a Trandoshan loses a limb in battle, the lost limb will soon grow back. Trandoshans are excellent hunters and mercenaries – their most famous achievement is the enslavement of the Wookies. Since Kashyyyk is relatively close to Trandosha, the Wookies became the target of Trandoshan hunts.

This race is fully playable but cannot sense the Force
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Twi'leks

Twi'leks are one of the most exotic races in the galaxy, possessing two long, snake-like appendages that grow from the sides of their head and hang down to their waist. These prehensile appendages, called "lekku" or "head-tails," are highly developed organs of communication, cognition, and sensory pleasure. The skin pigments of Twi'leks give them a variety of colors from birth, ranging from yellow and pale pink like humans, to red, blue, green, and purple. Sometimes, even grayish shades can be found. The homeworld of the Twi'leks is Ryloth; the period of Ryloth's rotation around its axis coincides with its period of rotation around the sun, so one half of the planet is perpetually bathed in scorching sunlight, while the other half experiences eternal cold night. On Ryloth, the Twi'leks established vast underground cities to escape the scorching sun. Hence the legend that the skin of their ancestors changed as a result of ultraviolet burns. Twi'leks adhere to a family clan system of governance, organized around a number of major clans, each consisting of five members. The main clan makes all decisions concerning the life of a single underground city. When one of the clan members dies, the remaining four are exiled to the Blinding Lands, and a new generation of clan leaders takes its rightful place. Twi'leks worship a single female deity. On Ryloth, Twi'leks speak the Twi'lek language, which combines words and subtle movements of their appendages. If they wish, they can communicate while maintaining complete secrecy using their flexible appendages. As a rule, Twi'leks are not aggressive. They usually prefer to achieve their goals through cunning rather than force. Because Ryloth is poorly defended, the Twi'leks are constantly subjected to raids by alien enslavers. Twi'leks reach a height of 2 meters. The main export items of Ryloth are the narcotic spice "ryll" and Twi'lek women, who are popular for their ability to dance seductively.

The race is fully replayable and can sense the Force.
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Itorians

Itorians are humanoids with large, dome-shaped heads on sharply curved necks. They have two mouths and a sleek, brown or light green body. As a rule, they are devoted protectors of nature, strict vegetarians, and staunch pacifists. Many Itorians become galactic traders, peacefully traveling in huge, multi-passenger starships. They resort to violence only when threatened. Itorians, often called "hammerheads," originate from the planet Itor, covered in lush tropical vegetation. Itorians worship the Mother Jungle and long ago took an oath never to defile their homeland. After discovering gravity technology, the Itorians built huge cities floating in the sky above the surface of their planet. All residents moved to these platforms so that Itor would remain pristine forever.
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Cereans

Cereans are aliens with a large paired brain. They have an elongated skull and two hearts (the second is necessary to support their complex brain), but otherwise, they are very similar to humans. They live on the idyllic planet Cerea, and for every male Cerean, there are twenty females of this race. Therefore, polygamy is accepted in their society, and each Cerean takes one "true wife" and several "wives of honor."

This race is fully replayable and can sense the Force.
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Wikei

Mysterious, taciturn humanoids living in a tribe-based society steeped in superstition. Wikei have rough, tough skin covered in wrinkles, scars, and pockmarks, and they have no hair on their heads except for ceremonial braids. They revere killers and warriors, and most Wikei become ruthless and hardened assassins. Wikei only speak privately with each other. The eerie appearance of the Wikei is further enhanced by their expressionless eyes, deadly power pikes, and willingness to commit any atrocity.
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Tusken Raiders

Wild, nomadic creatures that roam the sands of Tatooine. Hideous in appearance, Tuskens wear thick protective goggles, a breathing mask, and conceal their faces beneath layers of gauze. They are known for their attacks on human settlements and Jawa scouting parties. During these raids, Tuskens are armed with fearsome, sharp gaffi sticks, designed to beat and wound their victims. Few creatures on Tatooine have proven as fearsome and merciless as the Tusken Raiders. Outright bandits, the raiders wear breathing masks, protective goggles, gauze masks, and cloaks to protect themselves from windblown sand. This attire has become a significant component of Tusken society. The men and women of the sand people are indistinguishable, and even the Tuskens themselves rarely can tell them apart.
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No One

Humanoids with flat faces, scaly skin, multiple nostrils, and small horns on their foreheads. Common No One have orange skin and hooked noses. Another subspecies of this race has green skin, and the horns are located around the face. In addition, these "green No One" have jet-black eyes that do not express any emotions. Both races are warlike Barbarians, capable of surviving in a hot, desert climate. Height ranges from 1.6 to 1.9 meters. The No One originate from the planet Kintan in the Si'clata cluster, where they have adapted to a wide variety of terrains. As a result, the species has split into several races, distinguishable by skin color, facial features, and other characteristics. The most typical No One are probably the red No One. On their home planet, the red No One live in the Endless Sands, a vast desert. They have reddish-orange skin and eight horns protruding around their eyes. The nostrils of the red No One are protected from sand by leather flaps. They also have strong breathing membranes located on their necks. The Kadas'sa'nikto, also known as the green No One, live in the forests and mountains of Kintan. Their skin is covered with clearly visible scales, and their eyes are framed by small horns. Unlike other subspecies, the green No One have a clearly defined nose. They also have long claws, necessary for climbing trees and rocks. Another subspecies, the mountain No One - Esral'sa'nikto, are blue-gray humanoids with a leather nasal flap and facial fins hanging from their cheeks. These fins improve hearing and regulate body temperature. The pale No One - Glass'sa'nikto - are white-gray creatures that live on the islands of Kintan. They also have horns around their eyes and small facial fins. Finally, the southern No One, M'shento'su'nikto, have white, yellow, or orange skin and several breathing tubes. They differ from other No One in that they lack horns.
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Nogri

Nogri are a race of strong, powerful killers – excellent assassins, hunters, and warriors, standing up to 1.7 meters tall. Nogri have long claws, well-developed senses, and jaws filled with teeth. The Nogri, a race from the planet Honoghr, have large eyes and an extremely keen sense of smell, allowing them to distinguish creatures. They have perfected their skills as hunters and killers, and are therefore considered among the best assassins in the galaxy. Long before the Battle of Yavin, Honoghr was a paradise, covered in lush vegetation and inhabited by unique animals. However, during a space battle near the Nogri homeworld, a damaged starship crashed into Honoghr. The ship leaked toxic chemicals, which poisoned the soil and rain. Very quickly, Honoghr turned into a desert. In other words, considering the concepts of the future RPG, Honoghr is now a paradise.

The race is fully replayable, but cannot sense the Force.
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Ewoks

Ewoks are small, bear-like natives of the planet Endor. Small and fluffy, they reach a height of 1 meter. Ewok society is at the stage of developing simple mechanisms, and many do not consider Ewoks to be dangerous or intelligent beings. This is not true - their society is very well-organized, and they possess all human emotions. Of course, their weapons are spears and sticks, but their strength lies in their numbers.
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Mon Calamari

Mon Calamari are inhabitants of the eponymous planet in a distant sector of the galaxy, covered by endless oceans. Mon Calamari previously lived on the islands of their planet, but soon created large surface cities. Standing over 2 meters tall, Mon Calamari have gripping fingers and high intelligence. Thanks to their engineering knowledge, the Mon Calamari were able to develop a shipbuilding industry on their planet. Their tactics for conducting space battles are also noteworthy. The mobile eye channels of the Mon Calamari allow them to see what is behind them, which helps with surveillance. Mon Calamari try to avoid open conflicts, but are quite capable of standing up for themselves.
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Quaren

Quaren are another type of alien, distinguished from others by several tentacles around their mouth and a prominent brow line. Quaren are very common in the upper echelons of society, where they prefer to engage in all sorts of comfortable activities, rather than participate in conflicts. The cunning of the Quaren is well-known, hence their high status. Wherever they can be found, they are always in positions of leadership, heading
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Kaminci

Among the few who are aware of their existence, the Kaminci enjoy a reputation as unsurpassed creators of clones. The Kaminci, appearing noble and perhaps somewhat naive, possess a particular inclination toward the science of genetic manipulation across many biological species. In the past, they fulfilled orders of questionable ethics by creating armed forces. They derive satisfaction from the process of their work and never consider its possible consequences. The Kaminci are tall, slender beings with glass-like eyes, long necks, and pale skin. Males often have a rudimentary fin on their heads, inherited from aquatic ancestors. The Kaminci live in cities on stilts above the surface of the ocean.
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Iridonian or Zabrak

Iridonians are a highly technologically advanced alien race from the planet Iridonia, also frequently referred to as Zabrak. Iridonians differ from humans primarily in the bony protrusions on their heads. The skin color of Iridonians is light, similar to that of a typical human, but slightly paler (do not pay attention to the color of Darth Maul - these are changes caused by the Dark Side of the Force). Male Iridonians have no hair on their heads, and the bony protrusions are distributed across the entire upper part of the head, while female Iridonians have bony protrusions shifted to the front of the head and slightly elongated, and the back of the head is covered with hair. The average height of Iridonians is the same as that of a human. Iridonians also have small stripes along the entire skull line. Iridonians are distinguished by their wisdom and technological prowess, as well as their calmness and rationality.

This race is fully replayable and can sense the Force.
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Durosians

Durosians are a race of aliens from the planet Duro, characterized by their relatively large, rounded heads, blue or blue-green skin, and large red eyes that lack eyelids. Durosians have always been adept at adapting to their environment and utilizing their resources to their maximum advantage. They are willing to employ any means to enrich themselves, and it is common to find Durosians working as smugglers or mercenaries.
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