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This subforum will contain information about the planets and races of the Star Wars universe. I would like to note that not all races listed here will be suitable for replayability, and not all races are capable of sensing the Force.
Aquarishi Aquarishi are a very versatile race of humanoid creatures with their own worldview and language. Their language sounds more like chirping or rough mooing. Reaching up to 2 meters in height, Aquarishi take on any job, but they don't understand politics very well. You can mostly find them among merchants, smugglers, and sometimes even mercenaries.
Jawas Jawas are small natives of Tatooine who deal in stolen and salvaged droids. The home of the Jawas, as well as their means of transport across the endless sands of Tatooine, is a massive sandcrawler. Jawas are not a warlike people and primarily use their weaponry to neutralize enemies. Unfortunately, peaceful Jawas are constantly oppressed and robbed by Tusken Raiders — another highly aggressive species of Tatooine natives.
Bits Bits are a race distinguished by their enlarged, round skulls, pale skin, large eyes lacking eyelids, and long, nimble fingers. Their origin is unknown. It is believed that Bits do not experience emotions such as fear or passion, and that they do not require sleep. They produce offspring in laboratories, taking genetic material from the parents. Mostly, Bits engage in scientific research in laboratories or perform melodies in canteens. But sometimes, you can also find Bits working as couriers. Bits are distinguished by their original musical abilities – it must be acknowledged that all the most popular and beautiful melodies heard in bars and canteens are works of art created by Bits.
Thank you to colleague ANTIHRIST for providing the information.
Gotals Gotals are humanoids with limited abilities to channel energy. They are covered in gray fur, and have two horn-like formations on their heads, which are actually unique receptors that allow Gotals to sense infrared, light, electromagnetic, and radio waves. They instinctively distrust droids, as they interfere with their perception, and Gotals have become accustomed to relying on their horns even more than on their eyes. Legends say that Gotals can read minds, but in reality, they simply sense the emotions of the person they are talking to on a deeper level. The most important feeling for Gotals is love. If two Gotals decide that they love each other, it is for life. Their society is quite primitive, and Gotals mainly live by hunting.
Thank you to colleague ANTIHRIST for providing the information.
Neimodians Neimodians are a race from the planet Neimoidia, related to the Duros. They are distinguished by their glossy, greenish skin, large red or orange eyes with horizontal pupils. They live in large families, and from an early age, they weed out the weak individuals, leaving only the strong in the clan. They are known for their innate pathological greed and high level of robotics. They are also very knowledgeable in the political sphere.
Rodians Rodians are inhabitants of the planet Rodia, humanoids with compound eyes, a small snout, and mobile pointed ears. Rodian skin is usually green, but blue-green colors can also be found. They differ little from one another, which causes other peoples to have difficulties communicating with them. Rodians are sensitive to the Force, but at times their indecisiveness prevents them from unlocking their full potential.
The race is fully replayable and capable of feeling the Force.
I thank my colleague ANTIHRIST for the information provided.
Sullustans Sullustans are short intelligent rodents with large dark eyes and pointed ears, natives of the volcanic planet Sullust. Extraordinary adaptability allowed them to create extensive underground settlements. An innate sense of direction helps them remember any complex route from the first time, which is why many Sullustans become pilots and navigators of spaceships. One can also encounter Sullustan mechanics.
I thank my colleague ANTIHRIST for the information provided.
Gungans Gungans are the native inhabitants of Naboo, a very reclusive species that can be found in the impassable swamps of their homeland. Representing amphibians with a flexible cartilaginous skeleton, Gungans are, for the most part, experienced warriors and skilled craftsmen. They pay particular attention to personal responsibility, loyalty, and courage. Gungan settlements are located throughout the swamps of Naboo, and many are also located underwater in large lakes and bays. Due to their long isolation, they are very suspicious of the people of Naboo, whose culture is very different. Although traders from the outskirts of the Gungan Community cooperate with Naboo, many Gungans have never seen humans. Gungans worship a pantheon of deities, many of whom rule over nature. Although many consider them primitive, in reality, the Gungans have achieved a technological level far exceeding that of most other cultures. Gungan technology is based on the use of organic materials, and many of their machines, tools, buildings, and weapons are simply grown. Virtually everything produced by the Gungans is made by hand, so no two items look the same.
Thank you to colleague ANTIHRIST for providing the information.
Wookiees One of the most respected and feared races in the galaxy, the Wookiees are tall, fur-covered humanoids from Kashyyyk. Well-known for their strength and bestial rages, Wookiees are also intelligent, loyal, and trustworthy. They stand out among the races for their bravery and glory. Wookiees inhabit the upper reaches of these vast forests, building their homes high among the branches of the towering wroshyr trees. Most Wookiee cities consist of hundreds of huts connected by wooden platforms, walkways, and ropes. However, despite their seemingly savage appearance, Wookiees have mastered technology quite well and are easily trained as starship pilots, mechanics, and weaponsmiths. The average Wookiee grows to over two meters tall and lives several times longer than a human. In addition to their great strength and keen senses, they possess regenerative abilities and can recover from serious wounds in a matter of days. They also have retractable claws that help them climb trees, but these are not used in combat. Wookiees speak Shyriiwook, a language consisting of growls, grunts, roars, howls, and squeals. They understand other languages, but their vocal abilities are limited, and they can only speak in their native tongue. The Wookiee race is mentally stable and deeply connected to nature. They love their world and have a deep affinity for animals, plants, and other elements of the natural world. Wookiees are also highly attuned to the Force, but unfortunately, they cannot use it. Wookiees place great value on morality, courage, and loyalty. Very few Wookiees would willingly betray their friends or family, although it does happen. Although Wookiees can produce and use a wide range of weapons, they prefer to carry homemade bows and reek blades in combat. Unfortunately, Wookiee scalps are a highly prized and valuable trophy, and the Trandoshan race has been hunting Wookiees for millennia.
The race is fully replayable but cannot sense the Force.
Thank you to colleague ANTIHRIST for providing the information.
Gamorreans Gamorreans are pig-like creatures, up to two meters tall, with a low center of gravity, which helps them lift heavy objects and wield heavy Gamorrean axes with skill. Gamorreans are part of a community of races, united and used by the Hutt. The Hutt use Gamorreans as guards for their palaces and strongholds. In fact, Gamorreans are strong and resilient warriors, but not very intelligent. However, their tendency not to think, but to act, has given Gamorreans a good reputation, and many criminal syndicates have begun to use them as guards.
Geonosians Geonosians are the native inhabitants of the planet Geonosis, an insectoid species. Geonosian communities are organized into hives, which the Geonosians carve into the rocks. Geonosians are a fairly progressive race – various types of weapons originated on Geonosis, mainly their weapons and spears, which utilize "Geonosian electricity." General distrust has distanced more progressive races from them. Nevertheless, their achievements in speed and reaction time have become a source of admiration.
Grans Grans are three-eyed creatures who consider three planets in the distant sectors of the galaxy – Kinaen, Hok, and Malaster – to be their homeworld. Gran society is highly developed, and their political activities deserve close attention. Grans can be found in various places, as they are quite common throughout the galaxy. They are most often encountered as highly paid mercenaries or heads of security organizations.
Chiss http://www.imperialbastion.ru/empire/race/chiss.htm The Chiss are one of the races from the Unknown Regions, who gained prominence during the time of the New Republic, largely due to Grand Admiral Thrawn (for a wider audience familiar with more than just the films), who served the Empire and was perhaps one of the greatest tactical geniuses the galaxy has ever known. The Chiss are very similar to humans; their main differences are their blue or, sometimes, indigo skin, red eyes without pupils, and matte black hair. The Chiss are usually calm and reserved, essentially cold and unemotional. Although, like all others, they experience anger, joy, hatred, or sorrow, they hide their feelings. The height of a Chiss ranges from 1.7 meters to 2 meters. The Chiss homeworld is Csilla. Chiss names are quite long and difficult for an ordinary person to pronounce. Mitt'ra'nu'uruodo is Grand Admiral Thrawn's full name.
This race is fully playable and can sense the Force.
Hattians Hattians are large, slug-like humanoids with short, stout arms, cave-like mouths, and large eyes. After the destruction of their home world, Varla, the Hattians migrated to other planets, including Nal-Hatta, which they made their new capital. They speak their own language and have a unique ability to see in both the visible and ultraviolet parts of the spectrum. Often, these cunning slugs illuminate their palaces with both spectra, giving unwanted guests a false sense of security. Despite their bulk, Hattians have no skeleton. Instead, they have a well-developed internal musculature that helps support their arms and head, while their body ends in a long, flat tail. The skin of the Hattians is moist, covered in slime, and so thick that it is not pierced by most blasters and some chemicals. They also have a large layer of subcutaneous fat, which helps maintain body temperature and also protects against cuts. Hattians are mainly involved in piracy and smuggling – the most high-ranking Hattians gather loyal races around them and use the services of mercenaries. Hattian infantry exists only on Nal-Hatta, while on other planets, Hattians always lead criminal organizations.