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Posts from Heroes of Ashan: Antares

5.0 (4 ratings)
In reply to Player100
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12 years ago
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Player100
I tried playing on Veteran difficulty. I liked it (despite the faction I dislike). At first, I got a little stuck – I thought the imprisoned Rutger was in the dungeon on the island. I gathered my strength, fought them off, and was surprised (by how the dungeon changes people!). I sailed further. I landed where possible, searching for the mythical yellow tent; if the border guard can look like a pile of rubble, then the tent could be anything. I reached the demons, but I couldn't defeat them all at once (three armies, difficulty: high, medium, medium, Deleb, Grog, Nibros, and some smaller units). I defeated two, opened a path, and with reinforcements, I crushed the remaining ones; by the way, Grog had already returned with a more substantial army. The losses were significant. I didn't have time to find the Tear, I defeated Hafiz (lost 7 Archangels), and then... Orlando. Mid-4th month, army of 400 archers, 160 monks, 30 angels. The game reached a stalemate.
Is it normal that this overfed guy pays such a timely visit?
Are there any "War Shackles" on the map (with which I could reduce losses and, possibly, counter Orlando)?
Dear Player100, you seem to have lingered a bit too long in the starting city :) Greystone is an important strategic location, so you need to liberate it as soon as possible. And then you can start accumulating strength and money. All the conditions are there: 2 cities, Ellaine, and the Tear, which lies in the dungeons of Greystone (the Royal Mausoleum). And the key to the Mausoleum must be sought in the old family crypt of Giovanni. And if you take Giovanni's Castle, you'll also get a daily income. As the highly respected Stass wrote, the most important thing for people is MORE MONEY :D I agree, the map isn't the easiest. But easy and simple isn't interesting. Orlando doesn't always escape from his imprisonment. The more you weaken the demons, i.e., the more you destroy those who have ventured into your lands, the slower Orlando gains strength.
I didn't quite understand about "War Shackles," what is that?
I wish you good luck in completing the map!

Added 7 minutes later
Player100
There are no worthy artifacts either. I need to replay it...
There are worthy artifacts on the map, and even very worthy ones. Just the boots of speed on Anteres are worth something!!! But, as usual, worthy artifacts don't lie around just anywhere ;) Take a look at the angelic mountain; there's a very worthy ring there. The knight's set is also useful. And what about the dwarf set:rolleyes: Not to mention the skull of Marquel and the book of dark spells. If you properly develop a knight hero + dress him up, you'll get something very scary and formidable for those who stand in his way :)
I wish you success again)
P.S. If you have any difficulties, write. I'm happy to help)
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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12 years ago
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The Unicorn Bow and the Book of Darkness are very useful. After that, you can easily progress without worrying about significant losses.

Whatever
In reply to Heroist
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12 years ago
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Heroist
The Unicorn Bow and the Book of Darkness are great. After that, you can easily proceed without worrying about significant losses.
I agree! But you still need to get to that magical notebook :) But once you get there, the enemies can only give their relatives their last instructions :smile16: :D

Added 10 minutes ago
RedHeavenHero
I played this map. The development and plot are excellent. :smile20:
The balance is good. I only didn't like the hidden objects. I had to go back a second time because of them.

My ally was killed on the very first turn. Is that supposed to happen?
After exploring my lands, I sailed up the river. There, I captured Greystone and started saving up 50,000 for "roadworks." Along the way, I freed Rutger. After accumulating 726 archers, 208 priests, 20 angels, and 185 halberdiers, as well as 195 elven rangers who joined, I headed to the sandy island with the prison. To my surprise, my first attempt to take the huge infernal garrison in the Dungeon was successful, thanks to the wall of swords. I even have a recording of the battle, but I don't see the point in posting it.
Orlando sat in his lair and didn't come out until the end. I couldn't defeat him the first time, but after gathering all my troops (1K archers, 500 griffins, 300 priests, 150 knights, 60 angels), I flew in and defeated him.
Rutger dealt with Giovanni.
I didn't find Ash's Tear and, as a result, didn't even have enough money to buy knights, let alone train them.

I'm grateful to the author for the map. I wish you success in this field in the future.
RedHeavenHero, hello! Thank you for the positive feedback! I'm very glad :)
The ally is captured at the beginning of the game according to the scenario. And I'm not surprised that you managed to defeat the strongest infernal garrison :) There are players who can defeat anyone, despite the superior forces of the enemy))) But in essence, it is not necessary to take the garrison at the beginning of the game, and not even later. I don't quite understand why many people have difficulty finding the Tear: confused: It's almost right under your feet, i.e., under Greystone. This is mentioned in the quest.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
12 years ago
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NİKOLAY
I don't quite understand why many people have trouble finding the Tear:confused: It's located almost directly below the surface, i.e., below Greystone. This is mentioned in the quest description.

The tower that blocks the passage to the Tear is green, so it's logical to assume that you can pass it by visiting a similar tent. Nowhere does it say that the key obtained in the crypt opens this specific tower.
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12 years ago
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I don't quite understand the issue with finding the Tear. Why do many people have trouble locating it? It's located almost directly beneath the surface, i.e., beneath Greystone. This is mentioned in the quest description.
I only found the green key towards the end of the game, when Rutger went to defeat Giovanni. By then, I already had enough money to buy it, and training was no longer relevant.
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12 years ago
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I didn't quite understand what "Shackles of War" are.
My apologies, it's a habit from the third game – here they are called "Chains of Fate" (the names are different, but the artifact is the same).
There aren't any worthy artifacts either.
This refers to my situation back then.
And regarding the delay – I understand that now after reading the entire thread. But I started playing without reading (so as not to spoil the enjoyment). Maybe if I had opened the map in the editor, the priorities would have become clear to me. As it was, a lot of time was spent searching for the yellow tent (I didn't know that going further along the river would lead me straight to the demons) and on freeing the prisoner, who turned out not to be Rutger).
Personally, I would have enjoyed the game more if, at the beginning, there was some kind of introductory text in text mode (it would be more atmospheric and easier to determine priorities). Thank you.
In reply to Player100
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12 years ago
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Player100
I apologize, it's a habit, but in the third game, they are called "Shackles of Inevitability" (the names are different, but the artifact is the same).
"Shackles of Inevitability" are available. The manacles can be found in the same place as the Tear.

Added 2 minutes later
Player100
Personally, I would enjoy the game more if some introductory text was provided at the beginning in text mode.
I agree. I will definitely take this into account.

Added 10 minutes later
Although, as it seemed to me, I provided quite a lot of information and hints in the text of the quests themselves. For example, in the quest about Rutger, it is mentioned that he was captured near Greystone and imprisoned. Also, in the quest about Rutger, it says "HURRY!". The location of Greystone is shown at the very beginning of the game. There are many indicators that are not just empty chatter, etc.:rolleyes: Yes, of course, not everything is obvious. But if everything is made easily accessible and self-explanatory, what kind of game will it be? Yes, some of the modified objects may be confusing, but since I am new to mapmaking, I couldn't come up with anything better, and I don't know how to create models of new objects and give them the desired functions yet :o
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
12 years ago
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For example, it is mentioned that Rutger was captured by Greystone and imprisoned in a dungeon.
I would also look there, but the wizard's hut revealed the dungeon. That's why I was in a hurry to free him, so that Rutger wouldn't be interrogated.
By the way, my wizard's hut shows the area around the dungeon three times (from slightly different angles). Was that intentional?
The fifth installment of the series instilled a strong reflex: if there is a gatekeeper's outpost, you won't be able to access the area behind it without a similar tent. It is probably necessary to get rid of this narrow-minded approach (and your map contributes to this), but small hints would be helpful. For example: "despite the rubble, refugees from the Greystone area somehow get here... and so on (this could also explain the joining troops)."



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In reply to Player100
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12 years ago
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Player100
By the way, my map showcases the area around the Dungeon three times (from slightly different angles). Was that your intention?
Yes, to show more beautiful views and landmarks ;)
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to Player100
12 years ago
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Player100
His army consists of 81 Archdevils, 120 Nightmares, 74 Cave Lords, 160 Succubi, about 700 Greater Demons, and 300 Hellhounds. When my turn comes, I only have monks recruited by the Succubi left.
Also, there are no worthwhile artifacts. I need to restart the game...

I spent a long time searching until I found rings of initiative and a dragon set in the cities of mages and shops, plus 1 Archangel per day. Dark magic + initiative work wonders.
12 years ago
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Thank you for the map – it’s very interesting. I’m giving it a 5. I won’t nitpick about minor details – I don’t even remember them anymore :) If the gameplay is engaging, the map is a success. And in this case, it is.
In reply to WanoCrazy
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12 years ago
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WanoCrazy
Thank you for the map – it’s very interesting. I give it a 5. I won’t nitpick about minor details – I don’t even remember them anymore :) If the gameplay is engaging, the map is a success. And in this case, it is.
Thank you for the feedback! I’m glad you liked the map.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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12 years ago
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I never actually encountered Giovanni. Everyone kept warning me about him.
In reply to masgak
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12 years ago
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masgak
I still haven't met Giovanni. Everyone kept warning me about him.
Probably, you haven't completed the mission with a victory yet. If so, you will meet him later. :smile24: :smile11:
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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12 years ago
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NİKOLAY
It is likely that you have not yet completed the mission with a victory. If so, you will meet him again) :smile24: :smile11:
No, I completed the map, and he wasn't there :smile21:

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