I'm posting a rough draft of my set; I'm very conflicted about it, but I like several features, so I want to polish it with your help.
Ancient Egypt. The Pharaoh is no longer young, and after his death, the throne should be taken by his eldest son. The younger son didn't like this arrangement, so he contacted Set to help him seize the throne, promising in return to spread his cult throughout the world, offer bloody sacrifices, etc. The light gods, of course, couldn't just leave all this joy alone; they saved their popcorn for a better time and also intervened. Under the cover of darkness, Apophis crawled out of his underground Nile, saw what was happening, and wanted to join in.
Ra
Sun God.

Feature 1: cannot be executed.
Feature 2: can only die from Apophis. This removes all of his remaining protections.
Status: good
Type: deity
Pharaoh
An older, powerful, and wise ruler.

(The one in the center, dark-skinned, though he looks a bit too young. Honestly, this is the most normal option. Photoshop Power, make up!)
Feature 1: double vote.
Feature 2: protection from the first attack.
Feature 3: knows his wife and can communicate with her.
Feature 4: execution requires at least half of the deities' votes.
Ultimate Action: executes a chosen player at any time of day, revealing himself. Cannot execute deities; if an execution is attempted, he does not reveal himself, but the ultimate action is still spent.
Status: good
Type: mortal
Pharaoh's Wife
Despite her age, she is very beautiful and loves her husband.

Feature 1: receives a double vote after the Pharaoh's death.
Feature 2: knows her husband and can communicate with him.
Night Action (NA): checks the status of a chosen player.
Ultimate Action: publishes all check results in the newspaper.
Status: good
Type: mortal
Pharaoh's Eldest Son
Intelligent, brave, prays diligently to the good gods, a warrior, athlete, Komsomol member, and simply handsome.

(He is older than his father, but this image fits best. Photoshop Power, make up!)
Feature 1: receives a double vote after the death of the Pharaoh and his wife.
Feature 2: if he successfully kills a player from his own team, he loses Feature 1; the double vote passes to the younger son, even if the eldest is still alive.
NA: kills a chosen player, ignores protection.
Status: good
Type: mortal
Bastet
Goddess of love, joy, and fun.

Feature: steals the vote from her NA target. Once every three nights, starting with the first. A double vote is stolen as a double vote. She chooses whether to steal or not.
NA: blocks a chosen player.
Status: good
Type: deity
Maat
Goddess of Justice.

Feature 1: protection from the first attack.
Feature 2: cannot apply her NA twice to the same player.
NA: questions a chosen player. Two answers are truth, one is a lie. Questions are asked according to the following scheme: a question about the player's profile, a question about any specific role (image and description), a question about the player's side. Answers are published in the newspaper along with the target's real nickname and slightly "literarized." The same questions cannot be asked two nights in a row. One cannot ask about belonging to the same role two nights in a row.
IMPORTANT! Maat sends her questions during the day, but the action is considered nocturnal and can be blocked.
Status: good
Type: deity
Horus
God of the sky, patron of pharaohs.

Feature: strips his killer of any NA, ultimate action, or a chosen feature until the end of the game. This is considered natural protection.
NA: protects a chosen player.
Status: good
Type: deity
Sekhmet
Goddess of war and drought, patron of healers, protector of the light gods.

NA: heals a chosen player.
Ultimate Action: kills a chosen player, twice per game. Available if at least one deity from her team is dead.
Status: bad
Type: deity
Osiris
Ruler of the underworld.

(Here he is with his wife Isis. Believe me, this is the best option found)
Feature 1: the target of his NA chooses any feature or a non-ultimate NA of their choice. The NA is one-time and can be applied on any night after isolation; the feature lasts until the end of the game.
Feature 2: cannot apply his NA twice to the same player.
NA: isolates a chosen player.
Ultimate Action: resurrects a chosen player.
Status: bad
Type: deity
Priestess of Bastet
Kind, cheerful, naive, and helpful.

(Necka... Let's say this is a gift from her goddess)
Feature: grants a gift to her NA target, allowing them to act twice in one night. Once every three nights, starting with the first. She chooses whether to grant it or not.
NA: removes the block from a chosen player.
Status: good
Type: mortalSet
God of darkness, evil, and deserts.

NA1: kills a chosen player, ignores healing. Once every two nights, starting with the first.
NA2: kills a chosen player, leaves no clues. Once every two nights, starting with the first.
NA3: steals the vote of a chosen player. A double vote is stolen as a double vote.
Ultimate Action: cancels an execution. Twice per game; after the second time, he reveals himself.
Status: bad
Type: deity
Ammit
Devourer of souls. Lured to Set's side.

(Bottom right, with the crocodile head. Above Maat's sarcophagus; even more canonical than the one I placed, but I didn't like her face)
NA1: kills a chosen player, ignores natural protection. Once every two nights, starting with the first.
NA2: kills a chosen player, ignores protection. Once every two nights, starting with the first.
Ultimate Action: kills two chosen players, ignoring either natural protection or protection of choice; one type of ignore applies to both targets.
Status: bad
Type: deity
Pharaoh's Younger Son
Spiteful, lying, treacherous, and generally a bad person.

(Hmm, judging by the crown, I find it hard to believe he serves Set... Let's say it's a disguise)
Feature 1: receives a double vote after the death of the Pharaoh, his wife, and their eldest son; can also receive a double vote if the Pharaoh and his wife are dead and the eldest son successfully killed a player from his own team.
Feature 2: on the night after the dancer's death or execution, he can kill in addition to the usual number of NAs for his team. In doing so, he ignores divine essence, healing, protection, and natural protection, but leaves two clues. Cannot kill Ra.
NA: kills a chosen player.
Status: bad
Type: mortal
Dancer
Loves the younger son so much that she joined him against the Pharaoh.

Feature: protection from the first attack.
NA1: blocks a chosen player.
NA2: gives a chosen mortal role with a "kill" NA the ability to kill deities.
NA3: kills a chosen player if she is the only one left in the team.
Status: good
Type: mortal
Priest of Set
Faithfully serves his god.

(I don't recall Set having a love for fireballs and other phoenixes, but oh well)
NA1: heals a chosen player.
NA2: kills a chosen player.
Status: bad
Type: mortalApophis
The embodiment of chaos.
Feature 1: protection from the first attack.
Feature 2: protection from the first execution.
NA1: kills a chosen player, ignoring healing, protection, or natural protection of choice.
NA2: blocks a chosen player.
Ultimate Action 1: kills two chosen players, ignoring healing, protection, or natural protection of choice. If both kills were successful, he gains the ability to kill a third player without ignores on the same night.
Ultimate Action 2: blocks half of the remaining living players of his choice, rounding up. Available from the third night.
Status: bad
Type: deity
A deity cannot be killed by a mortal under normal conditions; to execute a deity, half of the votes of other deities are needed (rounding down).
For Apophis's victory, all gods except him must die; for the town and mafia players, the conditions are standard.
Images will, as usual, be cropped and photoshopped to fit a uniform style. When I start working on a setting, they always look roughly like this. Descriptions, of course, will be corrected, expanded, and stripped of jokes.
Some very good gods like Anubis, Thoth, Sobek, Selket, Ptah, etc., were not included due to lack of space and mismatching NAs. I'll try to mention them.
The names of some gods may vary; I used the versions I prefer, so I am aware that there are Bast, Apophis, Ammut, etc.
For those who missed it, there are descriptions in white text for some images.
+ Many new features of varying degrees of interest.
+ A more or less established journalist; this version needs to be tested. "Literarization" will go as luck allows—the meaning might blur, or it might not.
- The setting feels heavily overloaded. If I run it according to the current version, I'll try, of course, to keep all features in mind—confusing players is a sacred duty—but extreme overload is still not very good.
- The divine status bothers me. A situation is possible where on one side there is one god and on the other a bunch of mortals, and the dancer is dead. Mortals are in the majority and formally should win, but they can neither execute nor kill the god. Mixing everyone into one pile would be too crude; gods' invulnerability to mortals is logical, but I don't like the hypothetical situation above, and I don't know how to get rid of it—perhaps removing divine status after reaching a certain limit.
? Maybe give the Priest of Set the ability to pierce divine protection? It seems logical to me.
? A very, very strange balance is emerging. It bothers me, although both the town and mafia players seem evenly loaded.