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5.0 (6 ratings)

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RedHeavenHero
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#61
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Okay, I'll launch it now. But seriously, the Guardian is practically unkillable; he needs a serious nerf in terms of stats, and at least remove the permanent bad luck effect.

Whatever
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#62
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Were there any errors in the console after defeating the guardian?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#63
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Doesn't seem like it. Okay, the function launched, and the task was completed – I just didn't notice. The problem is that you can still enter the portal and trigger the dialogue with the battle again.

Added 2 minutes later
And where is the portal in Erathia? This one forces you to fight the guardian again.

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#64
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Something must happen on the way to the portal. ;)
The portal to Erathia is the one that triggered the cutscene with Arantir.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#65
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Besides, what about the first one? Okay, I’ll go there. But I still think this one should be blocked.

Whatever
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#66
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Yes, that was indeed an oversight on my part. I will block it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#67
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The knight turned out to be not as strong as I thought.

Okay, so, I finished the map.

Well, it has a great landscape, an interesting plot, good cutscenes, scripts, everything is in its place.

At first, I wanted to play a quick game, as usual, and I did pretty well: in a month, I cleared almost the entire upper level of the map of monsters without any problems; but then the problems started.
They were mainly caused by the fact that I didn't level up Varens (or whatever his name is) very well. Attack, Defense, with an emphasis on mass spells - I knew I wouldn't be able to find a Haven city and get normal spells. And if everything was easy on the surface, then it became very difficult below. Dwellings couldn't compensate for the losses caused by the constantly attacking dwarves; well, they could later, but there was also that damned outpost with a bunch of monsters.
In short, it turned out to be a very hardcore map, to be honest. No, it's interesting and great, but it's too difficult.
In general, of all the battles underground, only the one with the last knight was relatively easy - well, even so, he was quite powerful, but I was better.


Suggestions:
Dwarves attack less often.
Dwarves attack after capturing the first city.
Dwarven heroes are slightly lower level.
The dwarven outpost is weaker - because by that time, the guards of the teleport have gathered several thousand vampires - this is not good.
The guards of the second dwarven castle are weaker.
The guards of the teleport are slightly weaker.
The dwarven guardian is much weaker - reduce characteristics, remove permanent bad luck.
Remove the dwarves' attacks after capturing the second dwarven city.
Weaken the monsters in the Dungeon overall.
Why are there so many monsters in the Dungeon guarding the tree?


Shortcomings:
The first prophet, who breaks the barrier at the dwarven outpost, didn't say anything to me at all. Maybe he took some resources, but there were no messages at all. I don't even know...
Block the portal with the Guardian after visiting it.


Overall, I really liked the map, thank you for the work, I wish you creative success and I look forward to the sequel!)))

Whatever
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#68
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Hmm... I read Heroist's post just in time. My "Varenik" is slowly making his way through the dwarven lands and diligently studying Light and Darkness, focusing on the specifics of mass spells. So, does that mean it won't be useful to him:eek: ??? Is there a mentor available? Varenik is currently at the Twilight Witch's hut. He'll linger there for one turn; the Witch has summoned him to show him something:D.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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#69
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NIKOLAY
Okay... I read the post from Heroist just in time. My "Varenik" is slowly making his way through the dwarven lands and diligently studying Light and Darkness with a focus on mass spells. So, does that mean it won't be useful to him:eek: ??? Is there a mentor available? Varenik is currently at the Twilight Witch's hut. He'll linger there for one turn; the Witch has summoned him to show him something:D

Well, there are two towns there, maybe something related to Light will drop. But by the time you reach them...

Whatever
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#70
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Thank you for the detailed report and map test! I will definitely take your suggestions into account and fix the errors found in the next version of the map. Won't it be boring without the dwarf attacks after capturing the second town? And are the piles of wood guarded by monsters because I thought there would be a shortage of wood? And the prophet should have said:
Prophet
The Seer agrees to help you. To remove the magical barrier, he will need a Runed Battle Axe and 50 of each resource except gold.
Thank you again for testing the map. I'm glad you liked it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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#71
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15 Twilight Witches want to join my army, apparently they also want to show off something to the others. But I don't have space for them. Will they be needed later? Or should they just show off their "something" and move on? :)
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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#72
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RedHeavenHero
Won't it be boring without the dwarf attacks after capturing the second town?
And the piles of wood are guarded by monsters because it seemed to me that wood would be scarce.

It's fine – there are still two hard battles ahead, plus by the time you reach the Knight, they'll have taken all the towns.
Wood isn't scarce anyway – there are markets and everything.
Especially towards the end of the map – everything is already converted.

Whatever
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#73
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NİKOLAY
Okay... I read Heroist's post just in time. My "Varenik" is slowly making his way through the dwarven lands and diligently studying Light and Darkness with a focus on mass spells. So, does that mean it won't be useful to him:eek: ??? Is there a mentor? Varenik is currently at the Twilight Witch's hut. He'll linger there for one turn; the Witch called him into the hut to show him something:D
The mentor will be in the dungeon with the dwarves.

Added 3 minutes later
NİKOLAY
15 Twilight Witches want to join my army, apparently they also want to show something to the others. But I don't have room. Will they be needed later? Or should they just show their "something" and move on :)
For now, I think they'll be useful; it's worth adding them, perhaps by driving out the landlords.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Нейтралы: 1 2 3 4
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#74
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RedHeavenHero
For starters, I think they'll be useful; it's worth recruiting them, perhaps by defeating the Landlords.
I've already sent the Landlords into retirement by this point :smile26:. Along the way, 18 monks joined. I'll try to manage without witches. I'm betting on "Empathy," and witches demoralize my troops with their charms :D.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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#75
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My suggestions
Reduce the number of monsters in the dungeon; it's too difficult.

Added 1 hour 14 minutes ago
During a replay, I found a bug:

YOU CAN'T START A SIEGE AFTER BUYING A CATAPULT AND THEN GATHERING 200 ARCHERS!!! THE GAME NEEDS TO REQUIRE 200 ARCHERS AT THE TIME OF PURCHASING THE CATAPULT!!!
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
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Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)