Posts from Ambassador
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Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Added 2 minutes later
And where is the portal in Erathia? This one forces you to fight the guardian again.
The portal to Erathia is the one that triggered the cutscene with Arantir.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Okay, so, I finished the map.
Well, it has a great landscape, an interesting plot, good cutscenes, scripts, everything is in its place.
At first, I wanted to play a quick game, as usual, and I did pretty well: in a month, I cleared almost the entire upper level of the map of monsters without any problems; but then the problems started.
They were mainly caused by the fact that I didn't level up Varens (or whatever his name is) very well. Attack, Defense, with an emphasis on mass spells - I knew I wouldn't be able to find a Haven city and get normal spells. And if everything was easy on the surface, then it became very difficult below. Dwellings couldn't compensate for the losses caused by the constantly attacking dwarves; well, they could later, but there was also that damned outpost with a bunch of monsters.
In short, it turned out to be a very hardcore map, to be honest. No, it's interesting and great, but it's too difficult.
In general, of all the battles underground, only the one with the last knight was relatively easy - well, even so, he was quite powerful, but I was better.
Suggestions:
Dwarves attack less often.
Dwarves attack after capturing the first city.
Dwarven heroes are slightly lower level.
The dwarven outpost is weaker - because by that time, the guards of the teleport have gathered several thousand vampires - this is not good.
The guards of the second dwarven castle are weaker.
The guards of the teleport are slightly weaker.
The dwarven guardian is much weaker - reduce characteristics, remove permanent bad luck.
Remove the dwarves' attacks after capturing the second dwarven city.
Weaken the monsters in the Dungeon overall.
Why are there so many monsters in the Dungeon guarding the tree?
Shortcomings:
The first prophet, who breaks the barrier at the dwarven outpost, didn't say anything to me at all. Maybe he took some resources, but there were no messages at all. I don't even know...
Block the portal with the Guardian after visiting it.
Overall, I really liked the map, thank you for the work, I wish you creative success and I look forward to the sequel!)))
__________________
Мои карты для HoMM V:
Герои Асхана: Антарес
Анонс:
В разработке Кампания "Зехир. Новое путешествие".
Okay... I read the post from Heroist just in time. My "Varenik" is slowly making his way through the dwarven lands and diligently studying Light and Darkness with a focus on mass spells. So, does that mean it won't be useful to him:eek: ??? Is there a mentor available? Varenik is currently at the Twilight Witch's hut. He'll linger there for one turn; the Witch has summoned him to show him something:D
Well, there are two towns there, maybe something related to Light will drop. But by the time you reach them...
The Seer agrees to help you. To remove the magical barrier, he will need a Runed Battle Axe and 50 of each resource except gold.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
__________________
Мои карты для HoMM V:
Герои Асхана: Антарес
Анонс:
В разработке Кампания "Зехир. Новое путешествие".
Won't it be boring without the dwarf attacks after capturing the second town?
And the piles of wood are guarded by monsters because it seemed to me that wood would be scarce.
It's fine – there are still two hard battles ahead, plus by the time you reach the Knight, they'll have taken all the towns.
Wood isn't scarce anyway – there are markets and everything.
Especially towards the end of the map – everything is already converted.
Okay... I read Heroist's post just in time. My "Varenik" is slowly making his way through the dwarven lands and diligently studying Light and Darkness with a focus on mass spells. So, does that mean it won't be useful to him:eek: ??? Is there a mentor? Varenik is currently at the Twilight Witch's hut. He'll linger there for one turn; the Witch called him into the hut to show him something:D
Added 3 minutes later
15 Twilight Witches want to join my army, apparently they also want to show something to the others. But I don't have room. Will they be needed later? Or should they just show their "something" and move on :)
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
For starters, I think they'll be useful; it's worth recruiting them, perhaps by defeating the Landlords.
__________________
Мои карты для HoMM V:
Герои Асхана: Антарес
Анонс:
В разработке Кампания "Зехир. Новое путешествие".
Reduce the number of monsters in the dungeon; it's too difficult.
Added 1 hour 14 minutes ago
During a replay, I found a bug:
YOU CAN'T START A SIEGE AFTER BUYING A CATAPULT AND THEN GATHERING 200 ARCHERS!!! THE GAME NEEDS TO REQUIRE 200 ARCHERS AT THE TIME OF PURCHASING THE CATAPULT!!!
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его ):smile18: :smile18:
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Готовность карт:
-Падение Асхана: Начало. (готовность 15%)
-Возвышение (готовность 10%)