The idea for this setting emerged last winter, but due to unknown circumstances, it was abandoned and forgotten. I recently remembered it and decided to implement it after all. In theory, the version is unfinished; there will likely be adjustments.
Capital 
New York, late 19th century. The acceleration of economic growth in the USA allowed it to take its place as the leading industrial state of the capitalist world. Monopolistic associations in industry are a characteristic feature of American capitalism. The power of trust monopolists grows with every new barrel, with every new ton. Their capabilities become practically limitless. The US public considers the monopolization of entire industrial sectors an unacceptable violation of the principle of individual economic freedom and is ready to take decisive action. At the same time, the first large mafia families began to appear. The Sicilian Mafia is gradually expanding its criminal activities in New York.
Robber Barons
"Deacon". He who works all day has no time to earn money.
Special abilities:- cannot be sent to prison
- survives the first assassination attempt; the attacker is sent to prison
- is not sent to the army
Night actions:- blocks the Physician (once every two nights)
- kills a chosen player, ignoring the Commissioner's protection (the victim's first visitor also dies. Once every two nights)
Status: positive/bourgeois
"Shark". You are rich if you buy what you want, do what you want, and don't think about how much it costs.
Special abilities:- double vote during voting
- kills their own killer
Night actions:- deprives a player of Night Actions (NA) for two nights (once every two nights)
- deprives all "Cosa Nostra" players of NA (once per game)
- checks the status of a chosen player
- kills a chosen player
Status: negative/bourgeois
"Jay". I can hire half the working class to kill the other half.
Special abilities:- cannot be redirected
- when checking him, the Assistant Commissioner is redirected to a random player
- does not die from Uncle Sam's NA, is not sent to the army
- can write notes
Night actions:- limits the daytime vote of a chosen player to three candidates selected by the Barons and an "No One Voted" option. The Mage Guild sends the list to the player (exception – Commissioner and Senator)
- corrects the text of all notes sent to the newspaper by players (once per game)
- kills a chosen player; the clue points not to "Jay", but to one of the city players (once per game)
- kills a chosen player (ignores Farmer's protection)
Status: negative/proletarian
"Little Boss". No abilities or opportunities matter if a person is well-off.
Special abilities: - does not die from Caporegime's NA
- is not blocked by the Tailor
Night actions:- kills a chosen player; everyone who visited them dies (once per game)
- kills a chosen player, leaves no clues (once every three nights)
- kills a chosen player
Status: positive/proletarian
The Public
Senator. A prominent politician capable of influencing the situation not only in the city, but in the entire country.
Special abilities:- double vote during voting
- the nickname of the Senator's killer is revealed in the newspaper (exception – Deacon)
- does not die from Uncle Sam's NA, is not sent to the army
- can write notes
- vote does not work if voting against the city (once per game)
Night actions:- none
Status: positive/bourgeois
Congressman. A successful politician with the potential to become a high-ranking official in the future.
Special abilities:- receives a double vote after the Senator's death
- receives the ability to write notes after the Senator's death
Night actions:- monitors a chosen player; if that player commits a murder, they learn their role
Status: positive/bourgeois
Commissioner. An ambitious young man determined to fight crime. Dreams of a serious political career.
Special abilities:- survives the first assassination attempt
- is not sent to prison (excluding Deacon's ability)
- can communicate with their assistant
Night actions:- kills a chosen player
- blocks a chosen player
- protects a chosen player, deprives the attacker of NA for the next night
Day actions:- releases a chosen player from prison (once per game)
Status: positive/bourgeois
Assistant Commissioner. A police officer just doing their job.
Special abilities:- can communicate with the Commissioner
Night actions:- checks one of the statuses of a chosen player
- compares one of the statuses of two players
- receives "kill" NA after the Commissioner's death (once per game)
Status: negative/proletarian
Farmer. A wealthy man. Managed to make a lot of money producing barbed wire.
Special abilities:- 50% chance to survive an assassination attempt
Night actions:- protects a chosen player
Status: positive/bourgeois
Telegraphist. A large amount of information passes through him, and he sometimes takes advantage of this.
Special abilities:- receives the results of Assistant Commissioner's checks
Night actions:- none
Status: negative/proletarian
Newsboy. A poor black boy forced to earn money for his family by selling newspapers.
Special abilities:- after his death, everyone loses the ability to write notes
- can write notes
- if he visits a player who is being assassinated, he dies instead of them
Night actions:- provides an opportunity for a player to write a note
Status: negative/proletarian
Tailor. Will sew anything for you.
Special abilities:- none
Night actions:- blocks a chosen player
Status: positive/proletarian
Physician. Ready to quickly provide medical assistance to anyone who needs it.
Special abilities:- is not blocked by the Tailor
- cannot be redirected
- can heal themselves (once every two nights)
Night actions:- heals a chosen player (cannot heal the same player two nights in a row)
Status: positive /proletarian
Locomotive Engineer. Loves their job; railroads are their thing.
Special abilities:- none
Night actions:- releases a chosen player from all blocks
Status: positive/proletarian
Driller. A simple worker extracting black gold at "Deacon's" oil rigs.
Special abilities:- can write notes
Night actions:- none
Status: negative/proletarian
Metallurgist. A simple worker dealing with metals at "Little Boss's" factories.
Special abilities:- can write notes
Night actions:- none
Status: positive/proletarian
Cosa Nostra
Godfather. Head of the family, its foundation and support.
Special abilities: - double vote during voting
- if left alone, joins the city
- is not sent to prison after an assassination attempt on Deacon
- is not sent to the army
- 50% chance to survive an assassination attempt
- can write notes
Night actions: - kills a chosen player (Cannot be blocked. After joining the city, loses the ability to perform NA and the double vote)
- checks the status of a chosen player
Status: positive/bourgeois
Consigliere. Advisor to the family, a person whom the Godfather can trust and whose advice he listens to.
Special abilities: - is not sent to the army
- cannot be blocked
- if left alone, joins the city (After joining the city, loses the ability to perform NA)
Night actions: - blocks a chosen player
- kills a chosen player; Physician's healing does not save them
- deprives all "Robber Barons" of NA (once per game)
Status: positive/bourgeois
Caporegime. Head of a combat group, responsible for carrying out criminal activities.
Special abilities: - is sent to prison instead of the Godfather (Loses ability to perform NA, while the Godfather, being "imprisoned", can use NA)
- does not die from "Little Boss's" NA.
Night actions: - kills a chosen player; everyone who visited them dies (once per game)
- kills a chosen player, 50% chance to leave no clues
Status: negative/proletarian
Soldier. The lowest member of the family who has proven their usefulness.
Special abilities: - is sent to prison instead of the Consigliere (Loses ability to perform NA, while the Consigliere, being "imprisoned", can use NA)
- dies instead of the Consigliere (or Caporegime) during an assassination attempt on them
Night actions:
- kills a chosen player, ignoring Farmer's protection
Status: negative/proletarian
Democrat

Uncle Sam. Uncle Sam does the best he can, you're in the army now, oh, oh, you're in the army now…
Special abilities:
- survives the first assassination attempt
- is not sent to prison the first time (excluding Deacon's ability)
- does not lose NA from Commissioner's protection
Night actions:
- sends a chosen player to the army, leaves no clues (once every three nights)
- kills a chosen player, 50% chance to avoid block and bypass protection
- chooses three players; the NA of one of them is redirected to the chosen player
Day actions:
- shifts the vote of someone who voted to any chosen player (does not work on "Jay", "Deacon", Godfather, or Senator. Their votes are not shifted/votes cannot be shifted onto them. Once every two days)
Status: positive/bourgeois