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Posts from Current questions and answers regarding the map editor.

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In reply to Radionich
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#2620
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Radionich
SetObjectEnable, if I understand you correctly.

No, not exactly. In my understanding, a static object is a mountain, rocks, forests, etc. I need to change it in such a way that it can be interacted with, like, for example, a witch's hut, an arena, a mine, etc.

Warrior, yes, that's the easiest way, but my question was about transforming a "static" object.

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#2621
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Heroist, I don't think it's possible.
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In reply to Heroist
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#2622
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Heroist
No, not exactly. In my understanding, a static object is something like mountains, rocks, forests, etc. I need to change it in such a way that it can be interacted with, like, for example, a witch's hut, an arena, a mine, etc.

Warrior, yes, that's the easiest way, but my question was about transforming a "static" object.
A static object cannot become interactable. And why would you want to, when you can create an object of a different type with the desired properties, as Warrior777 said? What's the point of using a static object?
Карты для Героев Меча и Магии 5
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#2623
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I was just curious.

Thank you for your answers.

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#2624
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Question regarding TalkBoxForPlayers: for example, in MessageBox, if the text is too large and doesn't fit in the window, a scrollbar automatically appears. In TalkBox, this doesn't happen:



Is it possible to fix this, other than by reducing the amount of text?
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#2625
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You can use mods to increase the size of these windows or add a scroll wheel... In theory, such options should already exist; it's hard to believe that you were the first to notice this.
 

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In reply to Jack_of_shadows
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#2626
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Jack_of_shadows
Question about TalkBoxForPlayers: for example, in MessageBox, if the text is too large and doesn't fit in the window, a scrollbar automatically appears. In TalkBox, this doesn't happen:



Is there a way to fix this, other than reducing the amount of text?
First, show MessageBox with large text, and then - TalkBox.
Карты для Героев Меча и Магии 5
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#2627
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First, display a MessageBox with a large text, and then - a TalkBox.
Yeah, that was the first thing that came to my mind. Actually, I was planning to use TalkBox as the basis for all interactions with NPCs in my RPG map, for consistency, so these makeshift methods are not ideal.
You can increase the size of these windows with mods, add a scroll wheel... Theoretically, such mods should already exist; it's hard to believe that you're the first to notice this.
Well, I haven't found anything with a quick Google search, but I still think they should exist.
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#2628
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How can I add more heroes to the list of scenario heroes? Because, for example, Markel is not in this list.
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#2629
Map properties ---- > Heroes ----> Check All ----> Test map

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#2630
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I'm trying to create a video. I click View -> Game Database -> Game Database Window 0, and an empty list appears. Why is that?
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#2632
view ---> game database ---> game database window 0 ---> rcm on the left border of the new window 0 ---> select tables ---> tick on "dialog scene" table ---> press ok

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#2633
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In the map properties list, under "heroes," all heroes are selected, but in the object filter, many scripted heroes are missing, for example, Saint Isabel!
In reply to Вампир-лорд
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#2634
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Vampire Lord
In the map properties, under "heroes," I've marked all the heroes, but in the scenario object filter, many heroes are missing, for example, Saint Isabel!
Install a mod to unlock all scenario heroes.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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