What happened to the core?
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nginx/0.8.54
Поиграем :smile13:
Skills:
Old Wounds: Passive: Reduces Dexterity, with the reduction increasing throughout the battle (after each hit on the Hero, it has a maximum and minimum limit). Dexterity is restored after the battle.
Battle-Hardened: Passive: Fear and horror effects, as well as stopping and slowing effects, do not affect the Hero. {This needs to be clarified, as I am not yet fully familiar with the game mechanics}
Druid's Apprentice: CONDITION: "Must be wearing the Druid's Pouch" {again, this depends on the game mechanics}: Allows the Hero to gather herbs and make simple poultices (no specific skill required; the strength of the poultices increases with Intelligence) {I want to make this process more complex; to make poultices, you need to find a recipe or undergo additional training}
Healing Ointment: Used in Frivea (not during battle, but it can be used before, in which case the effect will persist): Slowly restores health: Ingredients: Three chamomile roots, two birch leaves, one ounce of salt: Requires a recipe.
Happy Henry's Poultice: In battle: A slightly intoxicating liquid: Allows you to ignore some of the damage for a while; after the poultice's effect wears off, the damage will still be dealt: Ingredients: Requires a recipe.
Soft Bark Mixture: Used in Frivea: Fully restores health, removes negative effects (also weak poisons; magic is not included; after use, one hour of sleep is required, otherwise it is all in vain): Ingredients: Blind mushroom, amber tincture, one ounce of sugar: Requires a recipe and training.
In the future, I want to add two more poultices (mixtures, ointments).
Flight of Words: Allows you to bribe and persuade with greater success; a bottle of good drink increases the effect, thus turning a recent enemy into a good conversationalist: Depends {there is a difficulty here, as I would like many aspects} on spiritual characteristics.
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nginx/0.8.54
P.S. If the Druid Apprentice is deemed to have too many special abilities, it can be removed.
Поиграем :smile13:
Поиграем :smile13:
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nginx/0.8.54
Class: Dascalos, Battle Mage
Ability: Travel to another place.
Inventory: Staff of otherworldly matter
Obsidian dagger
Cloak with a mask.
1 Amethyst necklace
This ability requires chalk, candles, and several rare incense. When traveling to another place, Ptolemy disappears from the normal plane of existence, and upon returning, he can end up in any location.
Biography: Ptolemy has not been considered human for five months now, as he has broken the boundary between mind and body, opening the possibility of traveling to another place. However, about a year ago, he decided to do just that. An island of idyll in the middle of the ocean was destroyed, and Ptolemy, in his rage, sank an entire fleet of ships. Sometimes, when sunlight falls on him, he becomes slightly transparent, and people realize that he can no longer be called human. Now, his main goal is to reach the Council of Mages in Salinkari and tell them about the secondary plane of existence, namely, another place. So, he begins his journey, and now he stands in the port of one of the cities of Ferona.
What he looks like: