Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Come on, Barbarian, these are interesting abilities, and they don't really affect the balance, there are even some negative ones; you run around, collect ingredients, and then use them in battle, before or after. Don't jump to conclusions without reading, honestly.
I would only change "Battle Hardened" - it's too overpowered; and it's better to just remove "Apprentice" and instead add a skill - "Potion Making". And that's it.
Of course, it's up to the GM, I just couldn't pass by without commenting, it's an interesting idea.
Besides, there are three abilities listed as possibilities, not permanent abilities. There are only three left. One negative, one original, leaving two. Move Potion Making to a passive skill, and then it's best to remove Battle Hardened. And that's all.