Skills:
Old Wounds: Passive: Reduces Dexterity, with the reduction increasing throughout the battle (after each hit on the Hero, it has a maximum and minimum limit). Dexterity is restored after the battle.
Battle-Hardened: Passive: Fear and horror effects, as well as stopping and slowing effects, do not affect the Hero. {This needs to be clarified, as I am not yet fully familiar with the game mechanics}
Druid's Apprentice: CONDITION: "Must be wearing the Druid's Pouch" {again, this depends on the game mechanics}: Allows the Hero to gather herbs and make simple poultices (no specific skill required; the strength of the poultices increases with Intelligence) {I want to make this process more complex; to make poultices, you need to find a recipe or undergo additional training}
Healing Ointment: Used in Frivea (not during battle, but it can be used before, in which case the effect will persist): Slowly restores health: Ingredients: Three chamomile roots, two birch leaves, one ounce of salt: Requires a recipe.
Happy Henry's Poultice: In battle: A slightly intoxicating liquid: Allows you to ignore some of the damage for a while; after the poultice's effect wears off, the damage will still be dealt: Ingredients: Requires a recipe.
Soft Bark Mixture: Used in Frivea: Fully restores health, removes negative effects (also weak poisons; magic is not included; after use, one hour of sleep is required, otherwise it is all in vain): Ingredients: Blind mushroom, amber tincture, one ounce of sugar: Requires a recipe and training.
In the future, I want to add two more poultices (mixtures, ointments).
Flight of Words: Allows you to bribe and persuade with greater success; a bottle of good drink increases the effect, thus turning a recent enemy into a good conversationalist: Depends {there is a difficulty here, as I would like many aspects} on spiritual characteristics.
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nginx/0.8.54