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Posts from "Necropolis" - changes to creatures of levels 6-7. Auto-translated

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#301
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Heroist
I thought the executable file couldn't be modified...

Added 16 minutes ago
No, something didn't work. I created a folder called black_knight, copied the above data into it, and changed the shared path to necropolis/Shadow_Dragon, but it didn't appear. Maybe the path is specified incorrectly. Since there is no shared folder in the black knight itself, I have long specified the path to the dragon there, and here too - but it didn't work...

Added 3 minutes ago
Oh, damn, I should have pointed it to Undead, not the dragon. Knights are used instead. What a fool I am, I'll try to fix it now...

Added 11 minutes ago
Nope, something still doesn't work. Moreover, if you click on the created black_knight folder in adv_object, its model appears, which means I specified the shared path correctly. But in the editor, the damn thing still doesn't appear. I even put a 128x128 icon there, but there is still no reaction... Maybe it needs more than just one shared file to appear in the editor?
Too bad. So, the executable file still manages this.
Although, there are some binary files in Editor\IconCache\AdvMapObjectLink\MapObjects\_(AdvMapObjectLink)\Monsters\... Oh well! Whoever wants to install it, will install it. It's not that difficult.
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#302
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;) I'll try a few more times, but the error is definitely not here – the disguised Undead creature, the Black Knight, appears in the preview.

So, I still need to check the weeks – I guess I'll have to skip a LOT of turns ;)

Anyway, thanks, it doesn't seem to have affected the game files much. Is this object link really such an unnecessary thing?

Added 3 minutes later
Heh, not only do the black knights not show up, but the test map is also broken ;)

Added 13 minutes later
I would also like to replace all the incorrect icons in the editor so that it's clear who you're placing on the map/in the city. Anyway, the changes are now more gameplay-related than mechanical, so there's no need to rush ;)

Whatever
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#303
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These binary files are the ones that store the icons in the editor.
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#304
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And there was also some issue with the icons for the week. For the Wight, we "guessed" the correct path, but Bone_Dragon 64 turned out to be the wrong file, which resulted in an empty chessboard being displayed instead of it at the beginning of the week.

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#305
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An empty chessboard means that the texture link is incorrect. It should be checked.
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#306
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Or it isn't empty. I don't quite remember its upper part. I'll check again and take a screenshot.

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#308
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There's a red attack sword, and some kind of thing on top. Or maybe the sword is translucent... hmm. Could it be that the file format is incorrect?

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#309
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Are the links correct? Perhaps the image size doesn't match the one in the xdb file, so the game fills the texture with random noise.
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#310
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Now there were elven archers there. :)

In general, I'll try to take a closer look at the xdb files.

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#311
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RedHeavenHero
Too bad. So, the executable file is still in charge of this.
Although, there are some binary files in Editor\IconCache\AdvMapObjectLink\MapObjects\_(AdvMapObjectLink)\Monsters\ ... Oh well! Never mind. Those who want to install it will do so. It's not that difficult.

Creating binaries is not a problem ;)

Added 4 minutes ago
Heroist
I thought the executable file couldn't be modified...

In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

Added 3 minutes ago
Heroist
I thought the executable file couldn't be modified...

In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

P.S. Check it out ;)
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#312
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I missed a few weeks here... 50 months. So, I won't talk about the millions of monsters on the map. It seemed to me that the initial seed for each map at the start of the game is limited to only a certain number of weeks. That is, at the beginning of the map, n number of weeks are already selected, which are then generated every 7th day. I even noticed some cyclicality... Maybe I just imagined it... Added after 2 hours and 53 minutes Or maybe it's about the icon? I mean, I'm making it in dds. Maybe I should use tga? I'm talking about the icons in the editor. Maybe that's why they don't appear, because the icon type is wrong?

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#313
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Heroist
I missed a few weeks... 50 months. So, I won't talk about the millions of monsters on the map.

It seemed to me that the initial seed for each map at the beginning of the game is limited to only a certain number of weeks. That is, at the beginning of the map, a number 'n' of weeks is already selected, which is then generated every 7th day. I even noticed some cyclicality... Maybe I'm just imagining it...

Added 2 hours 53 minutes ago
Or maybe it's about the icon? I mean, I'm making it in dds format. Maybe I should use tga?
I'm talking about the icons in the editor. Maybe that's why they don't appear, because the icon type is wrong?
There is a cyclical pattern. That's true.
To make the icons appear, you need to put them in the Complete folder.

Added 5 minutes ago
psatkha
Making the binaries is not a problem ;)

Added 4 minutes ago


In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

Added 3 minutes ago


In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

No, the binaries are not needed. They don't store IDs.
What is needed for AdvMapObjectLink to work?
P.S. Check this out ;)
Tolgara found out. :smile09:

Added 2 hours 17 minutes ago
Heroist, put an astrologer's tower on the test map. The process will speed up. ;)
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#314
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Okay ;)

I've been trying to get the "Week" achievement all morning, and I got a headache. I'm taking a break for now ;)

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#315
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Yes, I recently found the file \GameMechanics\MoonCalendar\Default.xdb, which contains some combinations of weeks. Maybe we could temporarily change all the weeks in this file to the desired values for debugging purposes?
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