Too bad. So, the executable file is still in charge of this.
Although, there are some binary files in Editor\IconCache\AdvMapObjectLink\MapObjects\_(AdvMapObjectLink)\Monsters\ ... Oh well! Never mind. Those who want to install it will do so. It's not that difficult.
Creating binaries is not a problem ;)
Added 4 minutes ago
I thought the executable file couldn't be modified...
In the pure .exe NCF, they only changed the number of stacks for the available creature types!
I think you just need to rewrite the paths... :cool:
Added 3 minutes ago
I thought the executable file couldn't be modified...
In the pure .exe NCF, they only changed the number of stacks for the available creature types!
I think you just need to rewrite the paths... :cool:
P.S. Check it out ;)