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"Necropolis" - changes to creatures of levels 6-7.

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#311
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RedHeavenHero
Too bad. So, the executable file is still in charge of this.
Although, there are some binary files in Editor\IconCache\AdvMapObjectLink\MapObjects\_(AdvMapObjectLink)\Monsters\ ... Oh well! Never mind. Those who want to install it will do so. It's not that difficult.

Creating binaries is not a problem ;)

Added 4 minutes ago
Heroist
I thought the executable file couldn't be modified...

In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

Added 3 minutes ago
Heroist
I thought the executable file couldn't be modified...

In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

P.S. Check it out ;)