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"Necropolis" - changes to creatures of levels 6-7.

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Heroist
I missed a few weeks... 50 months. So, I won't talk about the millions of monsters on the map.

It seemed to me that the initial seed for each map at the beginning of the game is limited to only a certain number of weeks. That is, at the beginning of the map, a number 'n' of weeks is already selected, which is then generated every 7th day. I even noticed some cyclicality... Maybe I'm just imagining it...

Added 2 hours 53 minutes ago
Or maybe it's about the icon? I mean, I'm making it in dds format. Maybe I should use tga?
I'm talking about the icons in the editor. Maybe that's why they don't appear, because the icon type is wrong?
There is a cyclical pattern. That's true.
To make the icons appear, you need to put them in the Complete folder.

Added 5 minutes ago
psatkha
Making the binaries is not a problem ;)

Added 4 minutes ago


In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

Added 3 minutes ago


In the pure .exe NCF, they only changed the number of stacks for the available creature types!

I think you just need to rewrite the paths... :cool:

No, the binaries are not needed. They don't store IDs.
What is needed for AdvMapObjectLink to work?
P.S. Check this out ;)
Tolgara found out. :smile09:

Added 2 hours 17 minutes ago
Heroist, put an astrologer's tower on the test map. The process will speed up. ;)
Карты для Героев Меча и Магии 5
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