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Posts from "Necropolis" - changes to creatures of levels 6-7.

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#46
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Something like this:

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Option 2: Editable Clean Version

Changes have been made, see page 16 for details. ;)
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In my opinion, the fear ability would be better suited for Banshees, rather than for all units. Then, we need to find an alternative for the other unit.
Let's say, the Harbingers specialize in 1v1 battles (Debilitating Strike, etc.). Then, we give them the fear attack ability.
Banshees like to scare everyone - then, we give them the ability of the upgraded Bears - to scare nearby units, or something like that.
Or - option two - we leave it as is, but give the Harbingers the aforementioned RedHeavenHero ability, so that it would be scary to attack them. ;)

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#48
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Maybe, for one, confusion on the expert level is a good thing – and for the other, Berserk? Then, indeed, it's a difficult choice.

Added 5 minutes later
I've made some minor corrections to the post before the previous one. I always like to keep everything in one place so I don't get confused.

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#49
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Why Ug-Tho? Does Thunderlord have a very powerful storm? Or are you already thinking about how to implement him as a caster?
In the original, many of Ug-Tho's abilities were present, including the war cry, storm, and titan's lightning.
The damage from the war cry should be many times higher than the damage from a regular attack because it is performed from a distance. Only then will people fear him.
I'll repeat - Deadly Strike used to be available to the player once in a blue moon, and it was still powerful (here's a bonus for you -20 damage out of 40 Black Dragons).
The example is not convincing. 1 Sorceress can also apply a slow effect to 1000 Red Dragons, and with a guarantee, so what? Is that overpowered?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#50
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Heroist
Maybe, for one, confusion on the expert level – and for the other, a berserker? Then, indeed, it's a difficult choice.

Added 5 minutes ago
I slightly edited the previous post. I always like to keep everything in one place so as not to get confused.
Knights – заклы? It seems rather unattractive.
Format it with a uniform font, otherwise it's hard to follow.;)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#51
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Nargott
In the original, many abilities were weak, including the war cry, storm, and titan's lightning.
The damage from the war cry should be many times higher than the damage from a regular attack because it's performed from a distance. Only then will people fear it.

The example isn't convincing. For example, 1 sorceress can also apply a slow effect to 1000 red dragons, and with a guarantee, so what? Is that overpowered?


The damage from the war cry needs to be increased anyway (maybe I can do that). But it's still an AoE, so it's better not to increase it too much ;)

The sorceress will slow them down, and they'll be red, while the knight will kill 500, and they'll be black ;)
Although, I'm all for this ability.

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#52
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My version
Unit ------ dark knight ------ death knight ------ champion of darkness
ability ---- curse strike ---- curse strike ---- curse strike
ability ----------------------------- zombie strike ---- dispel spell

Unit ---------- undead ---------- harbinger of death ---------- banshee
ability ------- aura of terror ---------- aura of terror ---------------- aura of terror
ability -------------------------- devastating grip ---------- piercing shriek
ability ------------------------------ unholy word or strike of sorrow
In reply to RedHeavenHero
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#53
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RedHeavenHero
Knights – заклы? It doesn't look very good.
Format it with a monospaced font, otherwise it's hard to follow.;)

Why doesn't it look good? When they dramatically extend their hand, pointing at the enemy, and the enemy starts to go crazy – both of these spells provide that effect. ;)

Yes, I'll reformat it now; this is just a draft so I don't forget anything later.

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#54
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Heroist
The damage from the war cry should be increased (maybe I can). But since it's an AoE, it's still better not to increase it too much.

The sorceress will slow them down, especially the red ones, and the knight will kill 500, and even the black ones ;)
Although, I'm all for this ability.
The damage from the war cry is primarily area damage, i.e., it's difficult to apply, so it should be much more powerful than a direct attack.

Regarding the deadly strike, again, if the stack of ranged units is comparable to the stack of melee units, then it will deal 250 damage per hit, so it's an analogue to the simple double strike ability. The fact that small stacks of ranged units (relative to the target) are dangerous is true, but even more dangerous are small stacks of casters, such as sorceresses.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#55
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SRD
My version:
Unit ------ Dark Knight ------ Death Knight ------ Champion of Darkness ---
Ability ---- Curse Strike ----- Curse Strike ----- Curse Strike
Ability ----------------------------- Zombie Strike ----- Dispel spell

Unit ---------- Undead ---------- Death Herald ---------- Banshee ------
Ability ------- Aura of Terror ---------- Aura of Terror ---------------- Aura of Terror ---
Ability -------------------------- Devastating Grasp -------- Shrieking Wail
Ability ------------------------------ Unholy Word or Strike of Sorrow -----

Take a look – one knight has two attacks with different debuffs, while the other has a free cast.
The distinction between the Death Knights is lost. In my opinion, comparing casts and abilities is not the best solution.

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#56
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OR
My version
Unit------dark knight--------death knight-----------champion of darkness----
ability-------------------------curse strike----------zombie strike-----
ability-------------------------fear attack------dispel spell

Unit----------Death-----------Harbinger of Death-------------Banshee------
ability-------aura of terror----------aura of terror----------------aura of terror---
ability--------------------------devastating grip--------screeching wail--
ability------------------------------unholy word or strike of sorrow-----

Added after 2 minutes
in general, in the original, they only differed in the wail and grip, as I suggested

Added after 1 minute
This aura is present in the ordinary grade of nightmares; it lowers the morale of nearby units.
In reply to Nargott
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#57
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Nargott
The damage from the Shout ability is primarily area-of-effect damage, meaning it's difficult to apply, and therefore it should be many times more powerful than a direct attack.

Regarding the deadly strike, again, if the stack of Royal Sentinels is comparable to that of Champions, then it will deal 250 damage per strike, so it's analogous to a simple double strike ability. The fact that small stacks of Royal Sentinels (relative to the target) are dangerous is true, but even more effective are small stacks of caster units, such as witches.

Regarding the Shout ability, I agree.

Yes, this is if the stacks are comparable. But what if three Royal Sentinels emerge against one Knight? The benefit is greater than that of witches. On the other hand, I don't deny that sometimes(!) this ability will be effective against them. But still, if we consider Multiplayer, I think Necropolis will ultimately be the dominant faction. When it comes to a battle between two heroes, Knights with high speed and initiative will tear him apart. Moreover, even if there are very few of them left. As a result, the opponent will have to waste an extra attack from archers to finish off the remaining 1-2-3 Knights, who are already approaching the Paladins, instead of fearlessly shooting at the vampires.

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#58
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Or maybe, forget about the unholy word, and even without it, the damage is already quite decent compared to the dragons that existed back then, and the Banshee's additional "Sorrow" strike is good, since "Howl" isn't that great.
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#59
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SRD
OR
My version
Unit------Dark Knight--------Death Knight-----------Champion of Darkness----
Ability-------------------------Cursed Strike----------Zombie Strike-----
Ability-------------------------Fear Attack------Dispel Magic

Unit----------Undead-----------Death Herald-------------Banshee------
Ability-------Aura of Terror----------Aura of Terror----------------Aura of Terror---
Ability--------------------------Devastating Grasp--------Piercing Shriek--
Ability------------------------------Unholy Word or Strike of Sorrow-----

Added 2 minutes ago
in general, in the original, they only differed in the shriek and grasp, as I suggested

Added 1 minute ago
This aura is already present in the regular Nightmare creature; it lowers the morale of nearby units.

Better, but again, not the best solution - comparing an ability and a spell for alternate upgrades is like comparing a motorcycle and a bed. You ride one, but you sleep on the other ;)

Okay, we can remove the Unholy Word if needed, after testing.

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#60
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Knight names.
Black Knight – Death Knight – Dark Knight (as in the RC mod) / Apocalypse Knight (as in NCF).
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4