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Knights get an attack that inflicts fear, and Necropolis units at level 7 get a deadly strike. It's logical, isn't it?
New versions of the mod will be posted here.
A large (relatively) update has come to an end. You can find out about the new version of the mod by following the link below.
Mod: Necropolis V.1.1.2
-The creatures of the Necropolis faction, as well as some descriptions and abilities, have been changed.
-Undead, Death Knights, and Banshees have been replaced with Black Knights, Death Knights, and Dark Knights.
-Dragons have been replaced with Undead, Death Knights, and Banshees.
-Ghost and Astral Dragons have been moved to neutral creatures of level 8.
-Descriptions of the above units have been changed.
-The description of the "Terrifying Presence" ability has been changed.
-The Banshee's "Mournful Wail" ability has been changed.
-New abilities have been added to the above units.
-The descriptions of some Necromancer city buildings have been changed.
-Other changes.
-Necropolis has finally received interesting, modified creatures instead of uninteresting dragons – full-fledged level 7 units. Knights have finally become part of the Necromancer army. This does not mean that the mod has affected the game's balance. It has only allowed Necromancers to feel more confident in situations where they previously could not compete with other races.
-In addition, two versions of the mod have been created: one for single-player and one for multiplayer. The main difference between these versions is the balance. For example, in the single-player version, the "Mournful Wail" special ability of the Banshee has been weakened.
-The multiplayer version of the mod provides a balance for the game on any standard maps, no larger than "large," and with a game duration of no more than 4-5 months. Further, the balance may change.
-The single-player version of the mod allows you to adjust the current balance for a long game, up to a year, on almost any map or scenario. Of course, this does not mean that either of these versions is strictly intended for the recommended game mode; however, it is better to use this mod in such a way as not to significantly affect the balance related to Necromancers.
-The mod naturally affects the original game files and may be incompatible with some other mods that affect the creatures of the Necropolis faction. There may be "oddities" with campaign missions and single-player scenarios where, for example, Black Knights and Death Knights are used. But such cases are extremely rare.
Thanks for the help:
-RedHeavenHero, Nargott, psatkha, SRD, and others.
Thanks for testing:
-Lord Death, SRD, and others.
Installation:
Inside the archive, you will find the file necropolis.h5u, which must be moved to the User_Mods folder, which is located in the game folder HoMM_V. If you decide to disable the mod, simply remove the above folder from the game folder.
Read the Read_Me.txt file carefully before using the mod. There you can find a detailed list of changes.
The mod is unfinished and imperfect and still needs thorough testing.
All feedback and suggestions will be taken into account.
I wish you good luck using this modification!
Below, you can download the latest version of the mod.
Sincerely, Heroist ;)
New versions of the mod will be posted here.
A large (relatively) update has come to an end. You can find out about the new version of the mod by following the link below.
Mod: Necropolis V.1.1.2
-The creatures of the Necropolis faction, as well as some descriptions and abilities, have been changed.
-Undead, Death Knights, and Banshees have been replaced with Black Knights, Death Knights, and Dark Knights.
-Dragons have been replaced with Undead, Death Knights, and Banshees.
-Ghost and Astral Dragons have been moved to neutral creatures of level 8.
-Descriptions of the above units have been changed.
-The description of the "Terrifying Presence" ability has been changed.
-The Banshee's "Mournful Wail" ability has been changed.
-New abilities have been added to the above units.
-The descriptions of some Necromancer city buildings have been changed.
-Other changes.
-Necropolis has finally received interesting, modified creatures instead of uninteresting dragons – full-fledged level 7 units. Knights have finally become part of the Necromancer army. This does not mean that the mod has affected the game's balance. It has only allowed Necromancers to feel more confident in situations where they previously could not compete with other races.
-In addition, two versions of the mod have been created: one for single-player and one for multiplayer. The main difference between these versions is the balance. For example, in the single-player version, the "Mournful Wail" special ability of the Banshee has been weakened.
-The multiplayer version of the mod provides a balance for the game on any standard maps, no larger than "large," and with a game duration of no more than 4-5 months. Further, the balance may change.
-The single-player version of the mod allows you to adjust the current balance for a long game, up to a year, on almost any map or scenario. Of course, this does not mean that either of these versions is strictly intended for the recommended game mode; however, it is better to use this mod in such a way as not to significantly affect the balance related to Necromancers.
-The mod naturally affects the original game files and may be incompatible with some other mods that affect the creatures of the Necropolis faction. There may be "oddities" with campaign missions and single-player scenarios where, for example, Black Knights and Death Knights are used. But such cases are extremely rare.
Thanks for the help:
-RedHeavenHero, Nargott, psatkha, SRD, and others.
Thanks for testing:
-Lord Death, SRD, and others.
Installation:
Inside the archive, you will find the file necropolis.h5u, which must be moved to the User_Mods folder, which is located in the game folder HoMM_V. If you decide to disable the mod, simply remove the above folder from the game folder.
Read the Read_Me.txt file carefully before using the mod. There you can find a detailed list of changes.
The mod is unfinished and imperfect and still needs thorough testing.
All feedback and suggestions will be taken into account.
I wish you good luck using this modification!
Below, you can download the latest version of the mod.
Sincerely, Heroist ;)
Whatever