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Posts from Current questions and answers regarding the map editor.

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#2441
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Heroist
It's located in maps/scenario/a2c0m1 (I'm not sure, but it seems to be: addon 2, campaign 0, mission 1; and the prologue is mission 0, i.e., the difference is in one digit). It's quite difficult to turn it into a scenario because the campaign missions are packed. The texts are separate, and the maps are separate. It's difficult for ordinary users to extract it from there, but it would be easier for everyone to create a mod that can be downloaded and simply placed in the user mods folder. All you have to do is combine everything into one map, just change the links to the txt files, or simply create a separate campaign with a link to the map (everyone already has it). Or, you can extract it and remake it into an H5M map in the appropriate forum.
Alternatively, you can simply enter the following in the console:
advmap maps/scenario/a2c0m1/map
and the map will launch.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2442
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Not everyone has a console ;)

Here, by the way, is the corrected version for single-player mode; we worked with Google Translate to improve the translation. :smile04:

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#2443
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Heroist
Not everyone has a console ;)

Here, by the way, is the corrected version for single-player mode; we worked with Google Translate on the translation. :smile04:
Everyone should have one. It depends on their skills. And also on their willingness to turn it on, of course.

Added 22 minutes later
Pitlords??? The translation is good, but it's better to replace it with cave dwellers.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2444
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Yes, that's right, that's what they're called ;) I'll fix it now. I've decided to leave the map here for now. I'll finish the translation, and maybe it would be worth posting it in the appropriate section. I was also confused at first with this console; it's quite complicated to enable it in Tribes of the East.

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#2445
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Okay, I've corrected the translations, checked them again, and added a ReadMe file. Now, I think we can create a thread. After all, it's unfair that everyone has the map, but almost no one can play it (I myself found it by chance, mistaking it for another map).
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#2446
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Heroist
Okay, I've corrected the translations, checked everything again, and added a ReadMe file. Now, I think we can create a thread. It's really unfair that everyone has the map, but almost no one can play it (I found it by accident myself, mistaking it for another map).
Thanks for the map, but it turned out to be not very good, in my opinion :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2447
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Yeah, in my opinion, the entire campaign developed by them wasn't very good. ;)

Maybe that's why it wasn't accepted. (Although, the landscape is good, even though the map doesn't have any unique features)

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#2448
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Hello. Could you please tell me if it's possible to change the attack type of heroes? Here's the situation: I want to turn the Nicholas model into a vampire model, but keep it as a regular Nicholas. I've figured out how to work with the model and how to import it into the game, but I'm having trouble with the animation. So, is it possible to make the aforementioned model not shoot (it just doesn't seem right for a knight), but instead attack with a melee attack like Giovanni?
In reply to Рыцарь Бездны
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#2449
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Knight of the Abyss
Hello. Could you please tell me if it's possible to change the attack type of heroes? The situation is as follows: I want to turn the Nicholas model into a vampire model of the regular Nicholas. I've figured out how to work with the model and how to import it into the game, but I don't quite understand the animation. So, is it possible to make the aforementioned model not shoot (it's still unnatural for a knight), but instead attack with melee as Giovanni does?
Set the CombatVisual to knight, and in HeroCharacterArenaMelee, add a Character containing the model of the new Nicholas and the melee attack animation of Giovanni.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2450
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Doesn't Nicholas already have a knight model? We could just use that, right?
 

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#2451
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I have a small question about creating mods: Today, I just decided to test how to create a mod using the editor. In extended mode, I clicked "new mod," changed what I wanted (e.g., increased the attack of peasants from 1 to 2), and then a "mods" folder appeared in the game folder with my mod. I immediately packed it into a zip file, deleted the h5u file from that folder, and then moved this mod to "user mods." It looks exactly like any other mod. The file type is the same, the path inside is 100% correct, and everything seems normal. However, it doesn't work in the game. What could be the problem? If you pack the mod through the editor, it moves it to the "maps" folder and gives it the h5m extension. What did I do wrong when creating it? Added after 19 minutes The issue is resolved. The mod didn't work on the map where I was testing it. It works fine on multiplayer maps...

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#2452
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RedHeavenHero
Set the combat visual to "Knight," and in HeroCharacterArenaMelee, add a Character containing the model of the new Nicholas and the melee attack animation of Giovanni.
It worked!!! Thank you so much.
Ment
Doesn't Nicholas already have a knight model? Can't you just use that?
He does have one, but I think it's not very interesting when they created a model for a vampire, but not for a regular character (even Orlando, the demon, has his own model, although he only appears in one battle in the campaign with the Lords). I didn't do much with it; I just changed the textures from dark green to silver and recolored the eyes. I still need to work on the sword and the shoulder pads...
In reply to Рыцарь Бездны
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#2453
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Today, I was surprised to discover that my Nicholas model (formerly a vampire) is incinerated when losing a battle, which doesn't look good. Could you please tell me if it's possible to remove the hero's losing animation?
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#2454
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Please remind me how to switch the editor to advanced mode... and how to remove the default task – to capture any town within a week?
Knight of the Abyss
Regarding Koly: - in the editor, select him - on the left - shared / then on the right, hero character arena / arena anim set / where defeat is written, enter the same value as idle00.
Could you please provide more details on how you managed to make Nicholas run? I can't seem to get it right – the animations for Giovanni don't fit him properly.
In reply to Markel the Imperor
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#2455
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Markel the Imperor
Could you please remind me how to switch the editor to advanced mode? And how to remove the default task – to capture any town within a week?
Knight of the Abyss
Regarding Koly:smile24: – in the editor, select him – on the left – shared / then on the right, hero character arena / arena anim set / where defeat is written, enter the same as idle00.
Could you tell me in more detail how you managed to make Nicholas run? Because I can't seem to do it properly – Giovanni's animations don't fit him well.
To switch to advanced mode, go to the profiles folder, and in the editor(or editor_a2).cfg file, change map_editor_mode from 0 to 1 (or vice versa, I'm not sure).
To remove the default task, in the objectives section in the property tree, uncheck the box next to DieInWeekWithoutTowns.
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