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Posts from NHF – new heroes for Heroes V 3.1.

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#1034
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Nargott

This name is more suitable for an undead hero. In Might and Magic: Duel of Champions, Nergal is a well-known undead hero.
I don't play such games :) Although I did try it :)
Son of Enlil. Initially considered the personification of the destructive, devastating power of the scorching Sun, later acquired distinct features of the god of death and war. He was the god of the underworld ("a vast dwelling").
In other words, he can be both ;)
But, in any case, changing the name is not a problem!
Nargott
"Powerful Strike: the range of minimum and maximum damage is halved" - what is this?
Divine power.... But I will give this special ability to the light-skinned dark elf, Melchior. Therefore, the description will change, and there is no need to correct it for Orbog.

Added 1 hour 18 minutes ago
I will also implement a special ability for the deserters. If there are the same creatures in the enemy's army (enemy hero, mob on the map) and the hero's morale (with this special ability) is not lower than 1, then 5% will switch to the hero's side before the battle.
This special ability will most likely go to the human.

Added 7 minutes ago
Maybe add garrison types? (Mines, outposts...)
For example, they don't work for Haffad now, but it would be nice.

Added 17 minutes ago
I have an idea to apply random special abilities to the Soldier's Luck perk. So that the Chance increases ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1035
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The Necros even have a city, Nergal-Sham.

I've already found an error. In Hafad's script, the penultimate parameter for the ShowFlyingSign function is set incorrectly. Currently it's temp_name, but it needs to be GetObjectOwner(temp_name).

Added after 14 minutes
Mines can be added right now, and I'll handle the garrisons and dwarf preserves.

Added after 12 minutes
Are regions not needed? There is a possibility to cover all supported maps with single-cell regions.

Added after 53 minutes
Dyrman
The percentage will simply be lower. What's the big deal. Let's not forget about the loss of experience...

Now, if we could make a copy of the plague effect, repaint it slightly so that it's a special plague that kills even protected creatures.
Any effect can be attached via scripts, and a copy should be as well.
Currently, in theory, Hafad's plague should only kill creatures unprotected from earth and magic. In reality, this is no longer the case (implemented in the most primitive way)
And if, for example, the opponent has Silanna's cloak, it will reduce the damage by 2 times.
A repainted plague is a good idea, of course, but then we'd need to create a suitable biography as well. And what color will it be?:rolleyes:
Why is this no longer the case? It seems all undead have been entered into the table.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#1036
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RedHeavenHero
Even the Necromancers have a city – Nergal-Sham.

I’ve already found a bug. In Haffada’s script, the penultimate parameter for the ShowFlyingSign function is set incorrectly. Currently, it’s temp_name, but it should be GetObjectOwner(temp_name).

Added 14 minutes ago
We can add mines right now; I’ll take care of garrisons and dwarven Preserves.

Added 12 minutes ago
Do we need regions? It’s possible to cover all supported maps with single-cell regions.

Added 53 minutes ago

A recolored plague is, of course, good, but then the biography should also be appropriate. And what color will it be?:rolleyes:
Why is this no longer the case? It seems that all undead have been added to the table.
There are partially protected ones, for example, 50% and so on...
The temp_name issue isn’t critical. It can be fixed later. Also, the city coordinates need to be changed to the gate coordinates. Besides, I forgot to update the specialist’s description. :)
But the Nergal-Sham city is cool!)
I’ll have to give the Dark Elf a proper name – they definitely need one.
The color of Haffada’s plague should be a cold effect: blue, purple, cyan, gray... Purple-indigo would probably look good.
By the way, it would be useful to change the informative message to show the creature’s name + the number of enemies killed. There is an array for storing the names of all creatures in the scripts.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1037
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Dyrman
There are partially protected ones, for example, with 50% protection, etc...
It's not critical to fix temp_name right now. It can be fixed later. Also, the city coordinates need to be changed to the gate coordinates. Besides, I forgot to update the special ability description :)
And the Nergal city - Shaman - that's cool!)
I'll have to give the Dark race a name - they definitely need one.)
The color of Hafad's plague should be a cold effect: blue, purple, cyan, gray... Purple-indigo would probably look good.
By the way, it would be useful to change the informative message to the creature's name + the number of creatures killed. There is an array for storing the names of all creatures in the scripts.
In my observation, the plague deals full damage to creatures that are protected by 25/50/75%.
I'm sending a file with an array of names of standard creatures (index - creature ID).
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#1038
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If you want to include the name and quantity in a single message, you need to put all seven slots into one file; otherwise, the messages will overlap.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#1039
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RedHeavenHero
If you specify the name and quantity in a message, you need to put all seven slots in one file; otherwise, the messages will overlap.
Yes, the others will be empty - "".
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1040
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Dyrman
UP 59
-Added Nergal (Demon Lord);
-Valafar and Hafaad have been restored;
-New icons have been added.

Why did you remove the icon for Alamar?!
In reply to psatkha
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#1041
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psatkha
Why did you remove the icon for Alamar?!
Was there even an icon? Maybe you were sharing your build again, where you manually added icons to the mod? I'll just copy everything over to the mod again and check it. By the way, since Grok already has his own icon, I gave your icon for him to a new demon. It's a shame to let good work go to waste ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1042
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Dyrman
Was there? Maybe you were just uploading your build again, where you added icons to the mod yourself? I'll just copy everything into the mod again and check it. By the way, since Grok has his own icon, I gave your icon for him to a new demon. It's a shame to let good things go to waste ;)

I saw, I saw... about the icon for Alamar - you're 100% right.
In reply to RedHeavenHero
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#1043
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RedHeavenHero
Based on my observations, Plague provides 25/50/75% protection against magic, but deals full damage to creatures.
I'm sending a file with an array of standard creature names (index - creature ID).
This is a fact. Plague damage is not reduced by any effects, and in particular, it ignores any similar resistances. However, the Plague itself (when cast) can be deflected, and it also doesn't affect creatures that are immune to it (undead, constructs, elementals).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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#1044
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Nargott
That's a fact. Plague damage is not reduced by any effects, and in particular, it ignores any similar resistances. However, the plague itself (when cast) can be deflected, and it also doesn't affect those who are immune to it (undead, constructs, elementals).
What about the Elven battles?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1045
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Dyrman
What about elven battles?
I already said: it doesn't affect immune creatures. In the original game, plague has a non-elemental earth affinity, so immunity to it also works, preventing the plague from being applied.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#1046
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Icon for Moander by black-hat

Moander visited many cities in search of ancient magical manuscripts, but all these cities, being alien to his inner world, were extremely repulsive and unpleasant to him. Therefore, he became preoccupied with the idea of transforming them into Necropolises, and after some time, his intended goal was achieved. Now, woe to the city that he decides to visit on a "friendly" visit.



Olkhara first emerged on the surface in her mature years. Thanks to her good eyesight in the dark and her thorough knowledge of the underground areas and city walls, she learned to defend herself very skillfully, unlike her tribesmen, who do not use the surrounding terrain to their advantage.



Although the dark elves' cult of Malassa is practiced by women, Alamar had his own opinion on this matter. The rituals impressed his imagination, and one day he decided to perform one of them himself, namely a sacrifice. At that time, he failed to please Malassa, and he was already resigned to the fact that he would have to pay for the mistake in performing the ritual with his life, but then she suddenly changed her anger to mercy... No one knows what happened there, either she saw something unusual in him, or she was simply in a good mood, but since then, Malassa has always accompanied him everywhere.

This content is available for download - file NHFa4b59_add_12072013.zip :smile13:
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#1047
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Olhar is a cool guy.
Nargott
I said: it doesn't affect immune creatures. In the original game, the plague has a non-elemental earth attribute, so immunity to it also works, preventing the plague from being applied.
Because he didn't provide the clarification in parentheses: :rolleyes:
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1048
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Dyrman
Olhar is a man)

He was, *chik-chik*, and now he's no longer a man, but a quite attractive dark elf ;)