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NHF – new heroes for Heroes V 3.1.

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#1035
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The Necros even have a city, Nergal-Sham.

I've already found an error. In Hafad's script, the penultimate parameter for the ShowFlyingSign function is set incorrectly. Currently it's temp_name, but it needs to be GetObjectOwner(temp_name).

Added after 14 minutes
Mines can be added right now, and I'll handle the garrisons and dwarf preserves.

Added after 12 minutes
Are regions not needed? There is a possibility to cover all supported maps with single-cell regions.

Added after 53 minutes
Dyrman
The percentage will simply be lower. What's the big deal. Let's not forget about the loss of experience...

Now, if we could make a copy of the plague effect, repaint it slightly so that it's a special plague that kills even protected creatures.
Any effect can be attached via scripts, and a copy should be as well.
Currently, in theory, Hafad's plague should only kill creatures unprotected from earth and magic. In reality, this is no longer the case (implemented in the most primitive way)
And if, for example, the opponent has Silanna's cloak, it will reduce the damage by 2 times.
A repainted plague is a good idea, of course, but then we'd need to create a suitable biography as well. And what color will it be?:rolleyes:
Why is this no longer the case? It seems all undead have been entered into the table.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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