Even the Necromancers have a city – Nergal-Sham.
I’ve already found a bug. In Haffada’s script, the penultimate parameter for the ShowFlyingSign function is set incorrectly. Currently, it’s temp_name, but it should be GetObjectOwner(temp_name).
Added 14 minutes ago
We can add mines right now; I’ll take care of garrisons and dwarven Preserves.
Added 12 minutes ago
Do we need regions? It’s possible to cover all supported maps with single-cell regions.
Added 53 minutes ago
A recolored plague is, of course, good, but then the biography should also be appropriate. And what color will it be?:rolleyes:
Why is this no longer the case? It seems that all undead have been added to the table.
The temp_name issue isn’t critical. It can be fixed later. Also, the city coordinates need to be changed to the gate coordinates. Besides, I forgot to update the specialist’s description. :)
But the Nergal-Sham city is cool!)
I’ll have to give the Dark Elf a proper name – they definitely need one.
The color of Haffada’s plague should be a cold effect: blue, purple, cyan, gray... Purple-indigo would probably look good.
By the way, it would be useful to change the informative message to show the creature’s name + the number of enemies killed. There is an array for storing the names of all creatures in the scripts.
NHF 0.90 : NHF - группа в VK
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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