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Bad :( By the way, I'll rework your Hafad: I'll make it so that his ability also affects heroes, even if they are in the town. You can, of course, do it yourself. You'll only need one function without triggers and forced connections.
Won't it be too powerful for heroes? After all, the plague kills a fairly large percentage of the total number.
I'll try to adapt Hafad and Kiina to the mod. Since they are now interconnected, I will work on both of them.
Here is the script file for Hafad's special abilities with a "draft" of a function that works with heroes, with some minor changes. I haven't tested it.
UP 58 - Added Veres (a specialist in Death Knights);
The thirst for killing resonates within Veres' soul more strongly than in any of the true Death Knights, because in life, he was a knight who dedicated himself to fighting the undead, and this earned him widespread fame. Later, a group of necromancers ambushed him, killed him, and turned him into an undead creature, gaining the most powerful ally from their most dangerous enemy, and now he fights only to see the light of life fade from the eyes of his victims.
What's wrong? Is it incorrect? It's a function without triggers or interactions. You only need to pass the name of the enemy hero to it.
No, it's just that I have a different script writing structure, and I get confused with someone else's code. Besides, it still needs to be translated into the NHF system. That is, only one universal function will be needed, where the mobs on the map and the hero are treated as similar objects, and accessing them is as uniform as possible.
By the way, I'll rework your Hafad: I'll make his ability work on heroes too, even if they're in the town. You can, of course, do it yourself. You'll only need one function without triggers and forced interactions.
It will just be incredibly overpowered, I'm afraid, and that's too much for Necropolis. They already have high magic and ghosts, plus the largest armies in the game, so they can easily finish off weakened opponents.
It will simply be an overpowered ability, I'm afraid, and too much for Necropolis. It's true. They already have high magic and ghosts, plus the largest armies in the game, to easily finish off weakened opponents.
The percentage will just be lower. What's so special about that? Don't forget about the experience loss...
It would be better to create a copy of the plague effect, slightly change its appearance, so that it becomes a special plague that kills even protected creatures. Any effect can be applied using scripts, and a copy should be made. Currently, the plague of Hafa should only kill creatures that are not protected from earth and magic. In reality, this is no longer the case (it is implemented in a very primitive way) And, for example, if the opponent has the Silanna's Cloak, it will reduce the damage by 2 times.
The percentage will simply be lower. What's so special about that? And you'll get less experience.
Well, I don't know, it seems difficult to find such a percentage that would be both useful without using a cheat (and when fighting neutral creatures), and not overpowered when using a cheat...
Well, I don't know, it seems a bit difficult to find such a percentage here that would be both useful without trickery (and when fighting neutrals), and not overpowered when trickery is used...
So, following that logic, are you claiming that Hafaad is still overpowered?
Well, right now, only the neutral creatures are dying, or am I wrong? P.S. Maybe it would be better to move this to the NHF topic so as not to get confused?
Well, right now, only neutral creatures are dying, or are they? P.S. Maybe it would be better to move this to the NHF topic so as not to get confused?
Hitran with Hafad? And what if there are shackles? All the Hitran build-up is useless. In general, IMO, the most important part of the game should be the hero battle. Right now, it all comes down to who deals more damage and manages to do it faster, and that determines 90% of the winner, and randomness also plays a big role in this (neutral creatures of the same level can be quite different). I think that a constant 10% damage reduction would be sufficient (with boots, 15%), and the opponent, if they're not an idiot, will take artifacts for defense ;) P.S. It would be better to move this to the topic ;)
Added after 35 minutes I have an idea to prohibit the computer from hiring many heroes. Because on the "hero" difficulty, it can hire 17!!!! heroes - and that's just one. 2-3 heroes per castle would be enough, but no more than 8!
Orbag is an impulsive warlord, capable of anything to achieve victory. Unfortunately, someone spread a rumor that, if necessary, he is ready to sacrifice his entire army, so the orcs continue to fight under his command only because they fear him more than death.
All the content presented here is available for download - NHFa4b58_add_10072013.zip :smile13: