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#109
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Thanks! The file contains a header line "sworn enemies" (in English, of course). I thought it could be entered manually somehow.
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#110
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Ment
We take a hero, in the object's property tree, we select "Shared" and click on "...".
In the right part of the newly opened window, we are interested in the HeroCharacterArena and HeroCharacterAdventure properties. For each of them, we click on "..." and select the Minotaur (Characters\Creatures\Dungeon). We don't rush to close the window: the Minotaur lacks animations that heroes should have. We select ArenaAnimSet and click on "...". For complete happiness, it lacks buff, cast, defeat, and victory animations. We right-click on animations, add in the opened menu, in the kind field, we write the name of the animation that we don't have, and in the Anim property, we copy the value of this property from some other animation (to taste). That's basically it. The only problem is the melee attack, because our Minotaur, in theory, cannot shoot. Unfortunately, standard creature animations are not suitable for melee attacks, so I can only suggest adding rangeattack to the list of animations above for shooting.
I have an interesting problem with displaying a creature-hero on the map. It seems that the creature model is stretched onto the hero model so that it occupies as much space as it did before the change. And it looks like this:

If you take a hero from Shared/DialogScenes, the creature will be stationary, and instead of walking, it will float when moving. Is there any way to fix this?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#111
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Leave the Druid with his original animation. He has enough animation variations to be a hero.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#112
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RedHeavenHero
Let the Druid keep his original animation. He has enough animation variations to be a hero.
I didn't change anything about his animation. Everything works fine in combat, but on the map, things turn out like this. I just select the Druid model in HeroCharacterAdventure.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#113
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Then, change the Model and AnimSet to those of the Druids.
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#114
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RedHeavenHero
Then change the Model and AnimSet to those of the Druids.
Thank you, that helped. Is it possible to increase the model size so that the Druid is the same size as a regular hero?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#115
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As far as I know, there isn't a simple way to do that. But in principle, it's not a big deal; Alaric runs around at a normal size and doesn't complain. And in Maya, you can do anything.
 

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#116
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Ment
As far as I know, there isn't a simple way to do that. But in principle, it's not a big deal; Alaric runs around at a normal size and doesn't complain. And in Maya, you can do anything.
Due to the druid's short stature, the projectile flies out from the top of his head when fired. But this isn't really a critical issue.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#117
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So, is it a non-standard shot? A Ranger shot?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#118
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RedHeavenHero
What about a non-standard shot? A Ranger-style shot?
A Ranger-style shot looks terrible. I decided to create a hero based on a Warlock. The thing is, both the Ranger and the Warlock ride mounts, so their arms are positioned higher than the arms of a foot-based Druid. If the Druid model were enlarged, the problem would disappear.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#119
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RedHeavenHero
Check the CreatureVisual in the hero's properties. There you'll find the model/effect for the shot.
This might help.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#120
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RedHeavenHero
This might help.
Thank you, I adjusted the height setting, but it seems there's a limit, and the projectile doesn't descend below a certain level, so even with an 8x reduction in height, it still flies out from the top of the circle.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#121
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Alternatively, you can assign the Druid's native CreatureVisual, which will give it a standard attack, just like any other creature.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#122
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RedHeavenHero
As an alternative, you can use the Druid's default CreatureVisual, which will give him a regular attack animation, just like any other creature.
Oh, that's a perfect solution, as it doesn't affect the animations of other heroes :). Thanks for the help!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#123
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Hey guys, does anyone know how to help me create a completely custom hero?
After searching the forum, I found out that you can do this using the editor, but I have a problem: I want to create different textures for the hero and a campaign for him (the heroes will be based on characters from a movie).
I'm not very good at Photoshop, but I am good at 3D modeling.
...
Does anyone want to join me?