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Creating your own hero.

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#110
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Ment
We take a hero, in the object's property tree, we select "Shared" and click on "...".
In the right part of the newly opened window, we are interested in the HeroCharacterArena and HeroCharacterAdventure properties. For each of them, we click on "..." and select the Minotaur (Characters\Creatures\Dungeon). We don't rush to close the window: the Minotaur lacks animations that heroes should have. We select ArenaAnimSet and click on "...". For complete happiness, it lacks buff, cast, defeat, and victory animations. We right-click on animations, add in the opened menu, in the kind field, we write the name of the animation that we don't have, and in the Anim property, we copy the value of this property from some other animation (to taste). That's basically it. The only problem is the melee attack, because our Minotaur, in theory, cannot shoot. Unfortunately, standard creature animations are not suitable for melee attacks, so I can only suggest adding rangeattack to the list of animations above for shooting.
I have an interesting problem with displaying a creature-hero on the map. It seems that the creature model is stretched onto the hero model so that it occupies as much space as it did before the change. And it looks like this:

If you take a hero from Shared/DialogScenes, the creature will be stationary, and instead of walking, it will float when moving. Is there any way to fix this?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"