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Posts from World Heroes

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Name: World of Heroes Map name: World Heroes Map type: 1 vs 1 (
Only two players can play, best against another player) Two-level map: No Number of players: 2 Size: Huge. Author: Monki (Me) Map description. My friend and I love playing on huge maps for a very long time (more than a day of gameplay), where there are many artifacts, dragon utopias, and strong mobs. Usually, we create our ideal hero and then have a final, epic battle. The map has many different secrets and opportunities to develop your hero, but the higher the reward, the stronger its guardian. Defeating some enemies will seem like madness to you. A sea of opportunities (challenges) to create the greatest hero is the main feature of this map. It took about a month to create the map (dozens of hours). I will be glad to receive your comments. I put my heart and soul into this map; I hope you like it :) ***Some hints*** 1) Near the starting cities, there is a weakly guarded "Mercenary Camp." Mercenaries are very helpful in clearing out neutral camps. 2) Near the starting cities, there is a "Portal to City" scroll. 3) The entrance from the starting location to others is guarded by a portal guardian. The type of guardian hints at which Faction the location behind the portal is intended for. 4) The red player can teleport to the locations of Demons, Gnomes, Orcs, and Forest Elves. The blue player can teleport to the locations of Necropolis, Mages, Humans, and Dark Elves. This is done so that heroes cannot take bonuses from buildings that the other player cleared from neutrals. The "teleport" spell is unavailable for the same reason. 5) The path to the opponent lies through the central Sanctuary, the portal to which is guarded by phoenixes for each player. *** Update 03/01/2015. I hope someone still plays Heroes 5 besides me. Giving Necropolis castles turned out to be too much; now, instead, there are skeletons. In any case, Necropolis replenishes its ranks very well even without them. The water location looks a little better, but not much. There may still be minor flaws in the game, for example, you cannot pick up a chest; in general, they do not affect anything.
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Started playing. The impression is positive. But! Despite the fact that I don't have a weak system, the map lags. It's annoying. I think it's because there are too many monsters. Maybe this patch for the AI will slightly reduce the number of monsters on the map?

Added 1 minute ago
Checked the editor. Wow! That's great! You can tell that a lot of work was put into it. It's impressive. But there really are too many monsters. That's why it lags. Those who have a smooth experience, please share your system configuration.
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If I have time, I will try to improve it; thank you for the feedback.
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I took a little walk around the map... I realized that it's better to check it out in the editor first. I don't want to be a nag, but some things I really liked, and some things I didn't like at all. Here's what stood out the most:
1) There are so many different objects, it's overwhelming, and they are located very close to each other. It's not necessarily a bad thing, but... it's just too unrealistic, everything is at right angles to each other, the coastline is perfectly straight, as if someone made it artificially. My advice is to add some variety to the map, and move some of the identical objects further apart (although if the goal is to quickly level up a hero without worrying too much, then it's fine). The wrecked ships in the swamps on the Necromancer lands are completely out of place; they would just be sucked into the swamp, and there's no point in them being able to float. Also, the Necromancer cities need to be moved away from the mountains, otherwise they drive right up to them, and it looks like a square piece of land hanging in the air. The same applies to where the mountains meet the water.
2) There are too many mills and resources... It's just unnecessary load on the computer, as after a certain point, resources become unnecessary. Spending days or weeks collecting them is pointless, unless you have a lot of time. If they are important, it's better to remove, for example, 10 piles of gold and replace them with one, but set a parameter so that when the hero takes it, he immediately receives 10,000.
What I liked:
1) The variety in the detailed surface, interesting ideas with the design, I will take some of them as inspiration myself, with the author's permission. The structure is well thought out, and it's really perfect for two friends who want to level up properly and then have a battle=)

I hope my comments don't seem offensive, I hope the author will make a few adjustments to the map so that everyone can enjoy the game and no one's computer will lag=) Good luck with further development
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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Personally, with my 32-bit operating system, the save/load process causes my computer to freeze on the 3rd day of in-game time...
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Author! Something needs to be done. The game is running terribly slow. I've been playing for three weeks, and it hasn't gotten any better...
In reply to elizbar1967
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elizbar1967
Author! Something needs to be done. The game is incredibly laggy. I've been playing for three weeks, and it hasn't gotten any better...

I suggest downloading AladV (see the link in Lux's very first topic) - I've checked it, and the map runs quite smoothly...
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I would also like to add that some factions are disadvantaged, while others have a clear advantage. IMHO, in this map, in a long game, it only makes sense to play as Necromancers and no one else.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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The map is good; I played with a friend, and we chose Necromancers. When we met, my army was five times larger due to the conversion of the joined left-wing force. Could you tell me if there is a map in Heroes of Might and Magic V similar to "War of the Lords" from Heroes of Might and Magic III and IV?
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Response to the comments above: 1) If you look closely, you can see that each location has "settlements" with their own streets, zones (cemetery, market), and areas, and in each settlement, you can feel the presence of intelligence (hence the apparent rectangularity of the map). Similarly, "forest paths" (mountain, desert, etc.) are where nature takes over, and symmetry is impossible. 2) It is assumed that the clash with another player will begin after 1-2 locations are closed, so it is not necessary to collect everything on the map. Many resources are purely decorative. Others force the player to make a choice: "collect them all or spend movement points?" 3) To invade another player before a certain point, you will have to exhaust your army quite a bit, which gives the lagging player time to regain the advantage. 3) It slows down on weak computers; this is a feature of Heroes 5; it cannot handle large maps. What can you do? 4) Necropolis is not the strongest faction; the strongest here is Dungeon. They will easily defeat a Necropolis army that is many times larger (if, of course, you know how to play). 5) Overall, there are many opportunities on the map to win with any faction (I usually play Orcs against Necropolis). Thank you for your comments; I will try to make the maps better
In reply to MOnki
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Creator, I killed around 7500 archdevils with elves, who were guarding the dungeon, and as soon as I killed them all, I simply couldn't enter the dungeon. Was this intended?

Added 2 minutes later
I killed "No Chance" for nothing.
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The author wrote that the path to the enemy lies through the central Sanctuary, and a portal to it is guarded by phoenixes for each player.
But how do you get to the central Sanctuary?
Has anyone managed to do this?

Added after 12 minutes

Russky
The map is good; I played with a friend as Necromancer, and when we met, my army was 5 times larger due to converting the joined left-wing troops.
Tell me, is there a map in Heroes of Might and Magic V similar to "War of the Lords" like in versions 3 and 4?

Try playing these maps:

/topic/11949/
/topic/12536/
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There's too much on the map. Without dark magic, you'll get tired of fighting all these neutral creatures and end up losing your army. I recommend not dragging it out and defeating the enemy early on. I played as Orcs, and with pure Rage, I defeated the Phoenixes on week 3, month 2, with minimal losses, and then the enemy was finished.

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