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Posts from Mountain lords

5.0 (1 rating)
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10 years ago
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Name: Mountain Lords
Map name: Mountain Lords
Map type: Multiplayer
Two-level map: Yes
Number of players: 4
Size: Medium (136x136)
Map author: WizardNazyr
Map description: Once upon a time, four lords lived in the world, as they were locked in the mountains in their own possessions, and the only exit was blocked by mountain rivers. But now the rivers have receded, and the lords decided that it was time to visit their neighbors, to visit with fire and sword!
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This is my first map, constructive criticism is welcome.
10 years ago
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Please upload the map as a zip file.
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10 years ago
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If I understand correctly, you need the map file with the .zip extension? If so, here it is.
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1 file attached • Total size: 122.4 KB
10 years ago
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Thank you! I'll check it out when I have some free time and let you know.
10 years ago
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Today, I think I'll play it in the evening and see.

Added 6 hours 38 minutes ago
I played the map, and in general, I have the following opinion:

The map is too empty and incredibly fast. On the 2nd week, I broke through the garrison, considering that I was running around, clearing mines to see what level I could reach with the mobs on my territory. I reached level 8. The final at level 8 is very uninteresting, and there are no armies. I played as the Knights and Dugald. I just ran and quickly defeated everyone, reached the final with only ranged units, and won, considering that I went to the bot myself. And the Necromancer breaks through the garrison in the first week, as does the League. And everyone else, in principle. The center is also unclear to me; it's empty, there's nothing there, just one Sanctuary. And the player zones are also empty; there could be many more mobs placed there.

Ha, by the way, while playing the map, another map came to mind, which someone sent me for testing. It had a completely opposite theme: everywhere there were hordes of mobs that were extremely difficult to break through, and therefore the map was not very playable. But that's just by the way.

I advise the author to thoroughly work on the map, make it more "substantial" and a little bigger, if possible. Or add a Dungeon as a solution to the problem of small zones. When you update the map, I'll try it. It's good for a first map, but I still hope it won't stay in this form.
Good luck with the improvements!
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10 years ago
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Thank you for your feedback! I will continue to improve it.

Added 5 hours and 24 minutes ago
I uploaded a new version of the map. I added dungeons, strengthened the garrison defenses, and now there are slightly more objects in the center.
10 years ago
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I generally liked map N. My comments: 1. The locations are not balanced; in my opinion, in a PvP game, someone gets an advantage. 2. The garrisons should be strengthened by a factor of 3. 3. It would be nice to add Utopia and Mentor.
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10 years ago
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Yes, it would be good to make the gameplay more challenging, as it's too easy even on Hero difficulty! For example, you could increase the security of some mines, add garrisons with strong armies, and so on.
In reply to Bravo1853
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7 years ago
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Bravo1853
I think I'll play it this evening and see.

Ha, by the way, while playing the map, another map came to mind, which someone sent me for testing. It had a completely opposite theme:) Everywhere there were hordes of mobs that were extremely difficult to defeat, and therefore the map was not very playable. Just so you know.

I advise the author tothoroughly work on the map, make it more "substantial" and a little bigger, if possible. Or add a dungeon as a solution to the problem of small zones. When you update the map, I'll try it out. It's good for a first map, but I still hope it won't stay in this form.
Good luck with the improvements!

The author has taken your comment into account and uploaded a new version of the map. In the new version, the authoradded dungeons, strengthened the garrison defenses, and now there are slightly more objects in the center.
In reply to Bravo1853
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0 years ago
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Bravo1853
I think I'll play it this evening and see.

Added after 6 hours 38 minutes
I played the map and generally formed this opinion:

The map is too empty and insanely fast. By the 2nd week, I broke through the garrison; considering that I ran around clearing mines to see what level could be gained from mobs on your territory, I reached level 8. The finale at level 8 is very uninteresting, and there are no armies either. I played as Knight, Dugal. I just ran and beat everyone with quick combat; I entered the finale with only crossbowmen and won, considering that I came to the bot myself. And the necromancer breaks the garrison in the first week, and the league does too. That's basically it. The center is also unclear to me—empty, there's nothing there except a single Sanctuary. And the player zones are empty as well; far more mobs could have been placed there.

Ha, by the way, while playing this map, another map came to mind that someone sent me for testing. The theme there was completely opposite Mobs everywhere that were extremely hard to break through, and therefore the map was barely playable. Well, just a side note

I advise the author to totally work on the map, make it more "meaty" and preferably slightly larger. Or use a Dungeon as a way out of the small zones situation. When you update the map, I'll try it again. It's good for a first map, but I still hope it doesn't remain in this state.
Good luck with the refinements!
Previous letter ;) ......Hello. I am Kirill. I would like you to make a game, a 3D-action the essence is as follows... The user can play as wood elves, palace guards, and a villain. And if the user plays as elves, then the elves are in the forest, wooden houses raid pwn palace soldiers and villains. You can rob caravans... And since the elf is in the forest, make it so there is a dense forest... As for the engine, you could set it up so that trees in the distance are images, and when you approach, they transform into 3D trees. You can buy things and have other possibilities like in Daggerfall. And enemies are 3D too, and corpses are 3D. You can jump, etc. If playing as palace guards, you must obey the commander and protect the palace from the evil one (I haven't thought of a name), spies, elf partisans, and go on raids against some of these (elves, the evil one). Well, if playing as the evil one... then it means spies or elf partisans sometimes attack; the user is their own commander and can do whatever they want, order their troops to attack the palace with them, and go on the offensive. There are 4 zones in total in the game. i.e., a map with 4 zones: 1 - human zone (neutral), 2 - emperor's zone (where the palace is), 3 - elf zone, 4 - evil one's zone... (in the mountains, there is an old fort).

Also, in the game, it should be possible not only to kill but also to cut off a hand, and if the user isn't healed, they die; similarly, gouge out an eye, but the user might not die and simply not see half the screen, or get/buy a prosthesis. If it's a leg, you either die, crawl, or roll in a wheelchair, or best of all... get a prosthesis. Saving is possible...

P.S. I've wanted such a game for two years.

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