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Posts from Outcast's Path

5.0 (2 ratings)
In reply to Heroist
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13 years ago
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Heroist
yes, probably, that's right, for the humans =_)

And can I play as elves? I just cleared the arena, and they gave me 10 reputation... By the way, the second hero here seems really tough; he defeats me before I can even take a turn. I mean, I could spend an hour and defeat him, but I'm afraid nothing will be left of my army.
Elves are neutral. They support the humans if the hero decides to attack the orcish city. You can't win solely by playing as them, but you'll still get bonuses from 100 reputation. You don't necessarily have to kill the second hero right away; you'll return to this city later, so build up your army for now.

Added after 49 seconds
I'll also tell you that there are 3 heroes on the arena for the orcs.
13 years ago
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Personally, I found the labyrinth tedious. If they intended to create it specifically for players who enjoy aimlessly wandering around, they shouldn't have imposed a time limit. As it is, I can't understand what the appeal is.
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13 years ago
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Hint: Pay attention to the outcasts' path at the very beginning of the map; it's not there for no reason. Don't try to wander aimlessly through the labyrinth; it's a waste of time. If that doesn't help, I'll explain it in a private message. Several questions should arise while going through it, for example:
1) Why is it even needed? Couldn't the hero's stats have been set lower from the start?
2) Why are there exactly this many rows?
3) Why is only 1 tile active out of two in each row?
and so on. Answering these questions will likely lead to an understanding of how to navigate the labyrinth without ever getting stuck in a dead end. (These are just some of the clues.)
13 years ago
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Cool association! I would never have guessed that this annoying path is connected to the labyrinth... Maybe it's worth expanding the prophet's words – for the particularly slow-witted? Otherwise, I went through the labyrinth and was still waiting for those 12...
13 years ago
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In the labyrinth, it's as dark as you can imagine; you stumble around like a blind kitten, and the time is limited. I gave up on it.
In reply to INTACTO
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13 years ago
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INTACTO
In the labyrinth, it's as dark as you can imagine; you stumble around like a blind kitten, and the time is limited. I gave up on it.
It's a shame, the most interesting part was ahead. The labyrinth takes exactly 21 days to complete, and you need to make exactly 12 turns to find the exit. Which ones – it's not difficult to guess by looking at the path of the Outcasts.
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13 years ago
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It wasn't my intention for anyone to get stuck in the labyrinth for too long. If someone is having trouble, here's a map of the labyrinth (top view), which makes it much easier to understand where to go. But, it's always better to try and find the keys and signs yourself first; that's much more interesting.
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13 years ago
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Yes, the problem isn't just that it's difficult; it's also that you have to practically stick your nose to the screen, and time-limited quests always stress me out.
In reply to INTACTO
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13 years ago
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INTACTO
The problem isn't that it's difficult; it's that you can barely see anything, and you have to practically stick your nose to the screen. Plus, the timed quests always stress me out.
Hmm... Well, I made the lighting dark, like a gloomy, ancient labyrinth, and not a resort, but it's not *too* dark... Maybe it depends on the game version? At least in version 3.1, everything is reasonably visible, and all the keys and hints are easy to see, especially if you don't move the camera too far away from the hero. Plus, the minimap is there to help; it clearly shows everything, including which way to turn. This is the only quest from the 90s that has a time limit on the map. I would gladly remove the time limit, but there are 100500 reasons why it's necessary. One of the most important is to avoid creating an imbalance between the surface and the underground world; it's in your best interest to get out as quickly as possible.
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13 years ago
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Interestingly, in the labyrinth, you can see more than what you can interact with – that is, a tunnel is visible on the screen, but the cursor doesn’t highlight it – as if there’s a fog of war. But as soon as you get closer, everything becomes clear.

Added after 41 minutes
I’m continuing on.

I defeated two hundred archers near the witch’s dwelling – it was worth it – I got Dark Magic, which I’ve been waiting for a long time. Now I just need to find a nice set of “mind control” spells.
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13 years ago
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I'll warn you right away – the "subjugation" spell is prohibited on the map! It can only be obtained in one way – by reaching a reputation of 100 with humans or orcs. All other important items are found in temples. How do you like them, by the way?
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13 years ago
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Temples – what are they? Pyramids, perhaps? In general, the effects are very beautiful. Falling leaves, pyramids with orange smoke, and I'm not even mentioning other things... (I don't even know how to explain it) =) =)
The terrain is also excellent, only the ground is sometimes flat. You can simply fill it with random tiles in the editor.
I reached the last key to the pyramid. And I found a circle of Druids...

Added 36 minutes ago
I killed the Druids (for the sake of reputation with the Orcs). I went to the Necromancer lands (apparently). I killed 25k peasants with a high threat level. The battle was epic – I used all my mana, but I only lost a ballista. I got two levels. (I'm still looking for the abandoned mine in the north)

Added 40 minutes ago
I finished the Orc arena. It was interesting!
Now, a question arose. The Orcs, right before the entrance to the underworld, finally decided to give me a task. To destroy the southern Elven camp. But it's not there! There's only a sulfur mine in the south. And a little to the left, Paladin Cordwell gave me a task to defeat the Orcs who captured the gold mine, and this is with the active task from the Orc leader "go to the gold mine and bring me gold bars from there"!!! And what should I do?

It feels like the north-south-west-east directions on the map are completely different from the mini-map (north is up)

Added 5 minutes ago
In general, I did this: I talked to the Orcs – I took the gold, and brought it to the Orc leader. He said that he would "tell the warlord." Then, with a clear conscience, I returned to the mine and arranged a massacre, and then went to Cordwell. Result: I have the gold mine, and I also have good relations with the Orcs and the Humans. =)

Added 19 minutes ago
I came to the battlefield, defeated the Humans, and helped the Orcs. The reputation is not going well – no matter how hard I try, it grows faster with the Humans... And the Elves are also on their side. Is this an imbalance?

I tried to break through the Mentor's guard – although it's not needed, there are 2k witches there. It's extremely difficult.
I found all the keys (I think) except for the brown one, and it's needed for the two open Temple-Pyramids.
I climbed the mountain in the southeast corner of the map, and there's a guard – a hundred archers. I'm going further...

Added 7 minutes ago
It was ruins – exactly what I needed!
I found the brown key and the mercury mine.

I'll go through the pyramids, and then I'll return to Warok (or whatever his name is). I'm sure that after this, new tasks will open up for me!

Added 11 minutes ago
I opened 2 pyramids, there, of course, the guard is weak + there is no dark magic. I found the last, eighth, key.

I saw the destroyed Human lands (from a distance). For some reason, I have a feeling that this is somehow connected to the battle in the forest...

Added 15 minutes ago
I returned to the Orcs – thanks to the gold mine, I bought all the Dwellerings – they gave me many new quests! I will carry provisions, + I will find out what happened to the artifact shop.
And Warok and Krag gave me the task to destroy two Human camps. Are they not the same? Besides, I have already completed their tasks... I'm anxiously waiting to see what will happen next. Because there is so little left...

Added 2 minutes ago
I found vampirism somewhere – the Furies are going wild! It became much easier.

Added 9 minutes ago
I defeated the Human camps – they gave me a city and Krag. Hooray! Only there is no money, and there are giant armies in the Dwellerings...
With vampirism and dark magic, the Furies are invincible. It was a fun battle with 200!!! Seraphs, divided into three squads.
13 years ago
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I want to add my "two cents."
Based on my experience with the previous map, I immediately started with the "recruit" setting. And what do I see? The difficulty level of some battles is quite comparable, if not to "Hero," then definitely to "Veteran." And it's impossible to replenish the army... It's impossible to break through to the mentor without fatal losses, and there's nothing to randomly replenish with. Starting over and replaying to get the right hero settings is a tedious maze, even with a known path.
It's a shame – it's a beautiful map, an excellent story, and extremely interesting scripts – and you can only play it with a LOT of stress.
Please understand, I'm not a hardcore player; I have plenty of things in life that challenge my brain and nerves; I expect relaxation from a game. That's why the game has different difficulty levels, taking into account this division of players.
Okay, I'll look for another 5th vampire unit and try to play on.
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13 years ago
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Yes, the vampires turned out to be quite interesting. I had to replay a lot.

Meanwhile, I fought the elves on their lands. For this, I was given Ravenna. The battle was interesting, luckily, the hero didn't have time to gather an army. 200 ents were strong, but the harpies and the vampire were stronger. And then there was battle number 2. In the end, there were harpies, stalkers, witches, and minotaurs left (not many of the others). Well, I'll dare to go further. The map has been explored almost completely, except for the human city (where I'm going now), and the road behind the fire wall.

In general, yes, it's quite difficult. Especially some of the battles.

Added 1 minute ago
I was given mines + the ones from the elves. I'll fix the portal soon!

Added 8 minutes ago
I found the third pyramid + an abandoned mine (it all started there). Reputation with the orcs = 67. Not much left. I'm going to the human castle...
I visited the last pyramid - hooray!

Added 24 minutes ago
I wandered around the human castle, visited the arena. It really is difficult. I gave provisions - reputation = 73!!! In the orc camp, I was given a task - to drive out the bandits + there is an unactivated portal. It seems that the climax is coming soon.
I reached a reputation of 79 (or 78, I don't remember). The warlord appointed me to the siege! For the Horde!!!

Added 38 minutes ago
I started the siege of the blue one - he locked himself in the upper castle, which cannot be touched...

I defeated Laslo, or rather, how I defeated him - I almost lost. I won on the fifth (or tenth) try. I definitely need to weaken him; his Archangels are absolutely invincible.


Added 6 minutes ago
Ellaina died on the bridge, and with her, the entire human empire. The capital offered practically no resistance. Only the northern city remains, but it is inaccessible (apparently)
And now, an interesting moment:
When I approached the capital, I was told, "The people have long awaited their hero; are you ready to attack the orc city?" Of course, I said no and finished off the capital. But still...

Added 3 minutes ago
There are some errors:
In the tavern on the main square (where the human troops were), I am given a mission to plunder the orc treasury.
The dwelling of the swordsmen, although it can be captured, asks to break through the encirclement (which no longer exists).
Olaf in the tavern above the square asks to get him 12 barrels of something (I didn't finish reading).
The dwelling of the swordsmen near the Castle Gate, which, by the way, still cannot be captured, asks to buy it for 12,000 and gives reputation with the people. (I am apparently very kind to them!)


Added 9 minutes ago
I'm standing near the inaccessible City Gate. (the city is still the same).

I'm waiting for help from the author, or maybe I'll enter my own code for the siege/lifting the region block....
In reply to Heroist
User Avatar
13 years ago
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Heroist
yes, the vampire scenario turned out to be interesting. I had to replay it many times.

Meanwhile, I fought the elves on their territory. For this, I was given Ravenna. The battle was interesting, fortunately, the hero didn't have time to gather an army. 200 ents were strong, but the furies and the vampire were stronger. And then there was battle number 2. In the end, there were furies, stalkers, witches, and minotaurs left (not many of the others). Well, I'll dare to go further. The map has been explored almost completely, except for the human town (where I'm going now), and the road behind the fire wall.

In general, yes, it's quite difficult. Especially some of the battles.

Added 1 minute ago
I was given mines + the ones from the elves. I'll fix the portal soon!

Added 8 minutes ago
I found the third pyramid + an abandoned mine (it all started there). My reputation with the orcs is 67. Not much left. I'm heading to the human Castle...
I visited the last pyramid - hooray!

Added 24 minutes ago
I wandered around the human Castle, visited the arena. It's really difficult. I gave provisions - reputation = 73!!! In the orc camp, I was given a task - to drive out the bandits + there is an unactivated portal. It seems that the climax is coming soon.
I reached a reputation of 79 (or 78, I don't remember). The warlord appointed me to the siege! For the Horde!!!

Added 38 minutes ago
I started the siege of the blue - he locked himself in the upper Castle, which cannot be touched...

I defeated Laslo, or rather, I almost lost. I won on the fifth (or tenth) try. I definitely need to weaken him; his Archangels are absolutely invincible.


Added 6 minutes ago
Ellaina died on the bridge, and with her, the entire human empire. The capital offered practically no resistance. The northern town remains, but it is inaccessible (apparently).
And now, an interesting moment:
When I approached the capital, I was told, "The people have long awaited their hero; are you ready to attack the orc town?" Of course, I said no and finished off the capital. But still...

Added 3 minutes ago
There are some errors:
In the tavern on the main square (where the human troops were), I am given a mission to loot the orc treasury.
The dwelling of the swordsmen, although it can be captured, asks to break through the encirclement (which no longer exists).
Olaf in the tavern above the square asks me to get him 12 barrels of something (I didn't finish reading).
The dwelling of the swordsmen near the Castle Gate, which, by the way, still cannot be captured, asks me to buy it for 12,000 and gives me reputation with the people. (I am apparently very kind to them!)


Added 9 minutes ago
I'm standing near the inaccessible City Gate. (the city is still the same).

I'm waiting for help from the author, or maybe I'll enter my own code for the siege/lifting the region block....

hmm... this is all very strange. When capturing a Castle, all the triggers seem to reset, or there was an error in the scripts.... In general, as I understand it, it is necessary to significantly reduce the difficulty, fix the cyclops, maybe add a Dark Elf Castle to the map, make the prophet at the labyrinth talk, and deal with the human Castle... Are these all requests?

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