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#24
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INTACTO
The problem isn't that it's difficult; it's that you can barely see anything, and you have to practically stick your nose to the screen. Plus, the timed quests always stress me out.
Hmm... Well, I made the lighting dark, like a gloomy, ancient labyrinth, and not a resort, but it's not *too* dark... Maybe it depends on the game version? At least in version 3.1, everything is reasonably visible, and all the keys and hints are easy to see, especially if you don't move the camera too far away from the hero. Plus, the minimap is there to help; it clearly shows everything, including which way to turn. This is the only quest from the 90s that has a time limit on the map. I would gladly remove the time limit, but there are 100500 reasons why it's necessary. One of the most important is to avoid creating an imbalance between the surface and the underground world; it's in your best interest to get out as quickly as possible.

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