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RedHeavenHero, thank you very much, but what does everything here mean?) And is it possible to do this for a specific creature?
And also, could someone please tell me: Is it possible to create a new creature, even if it's just a copy of an existing one (for simplicity, a neutral one), by creating files in Notepad (and then changing the extension to *.xdb) and various *.dds files? P.S. Sorry if I posted in the wrong section.
RedHeavenHero, thank you very much, but what does everything here mean?) And is it possible to do this for a specific creature?
The values within the HeroDamageLevel1 tags represent the number of creatures a hero kills upon attack if the hero is level one. Each item corresponds to the creature's level, and the number inside indicates the number of creatures killed. The same applies to HeroDamageLevel30, but there the hero is level thirty. All intermediate levels are calculated based on the first and thirtieth levels.
This snippet from the \data\data.pak\GameMechanics\RPGStats\DefaultStats.xdb file controls that percentage.
2 1 0.8 0.5 0.3 0.2 0.1 0.01
12 9 6.5 4.5 3 2 1.5 0.15
Thank you very much, but what is this "invincible" type, highlighted in bold and italics?
Well, for someone as unlucky as me, these are the corresponding values.
Hello. We will certainly help you, without a doubt! But first, please tell us exactly what is not working for you, what you tried to change, and provide screenshots of where.
How exactly should I save and modify Creature Icons? In my case, I need to replace the Stallion icons for Inferno (all three). It seems easier with the DLC icons, as they are all in the same format. But with the old ones (Stallions and Nightmares), it's more complicated. --- In short, the task is: using Paint.NET or another program (if needed), create new icons for a new unit (replacing an old one). The problem is that you can't save changes to the old icons, and if you "save as," the game doesn't recognize them properly (pixels/broken image - corrupted). In some cases, the game crashes when trying to display this image, so I have to "revert" and restore everything to how it was. I would appreciate any help.
Yes, it's working now. Only not A8R8B8G8, but A8R8G8B8 - but here just two letters were swapped, I figured it out I'll just need to recolor the alt-upgrade icon. Attachment 70831 Thanks for the help! 😄
Another question arose. How do I add a "projectile" animation (or effect) to a unit? Here are two specific examples: first, the recently added centaurs, which replaced the Inferno Horses, but they don't have arrows or any other projectile animation when they attack (it's just instant damage to the target). Second, the Destroyers (formerly Temptresses); their new feature is that, despite having minimal damage, they attack all enemy units and machines at once in ranged combat, but again, there's no "projectile" animation. I was thinking of using a Lightning animation for this (like the one used by the Zealot and the Titans' skill).
I would be grateful for any help :(
Added 4 minutes later [Edited] The Destroyers use the Cast Biara animation, which is compatible with their model, for their ranged attack.
in ranged combat they attack all enemy units and war machines at once I would be grateful for help
Well, theoretically you could write an attack pattern covering all cells as a workaround... but I've never done that myself and don't know if it works. Look at Spread Attack for the Dryads and expand the number of attack cells to however many you need along the X and Y axes.
AcidBreath is in the GameMechanics creature folder.
I think there's been a misunderstanding – my question is solely about how to add the animation for the "shot" or projectile I need. The attack that covers the entire Arena is already implemented; it just looks subpar without the corresponding animations.